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It can safely be deleted and will be +# regenerated automatically. For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=Assembly-CSharp-Editor +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=Assembly-CSharp +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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+CompilerGeneratedFilesOutputPath= +MaxSupportedLangVersion=8.0 +ProjectAssetsFile=Temp/obj/Debug/Assembly-CSharp/project.assets.json +RootNamespace= +RunAnalyzers= +RunAnalyzersDuringLiveAnalysis= +SolutionPath=BingoGrassland_unity_a.sln +TargetFrameworkIdentifier=.NETStandard +TargetPath=Temp/bin/Debug/Assembly-CSharp.dll +TargetRefPath= +TemporaryDependencyNodeTargetIdentifier=netstandard2.1 + +[commandLineArguments] +/noconfig +/unsafe- +/checked- +/nowarn:0169,USG0001,1701,1702 +/fullpaths +/nostdlib+ +/errorreport:prompt +/warn:4 +/define:UNITY_2022_3_62;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_IOS;TEXTCORE_1_0_OR_NEWER;ENABLE_RUNTIME_GI;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_ETC_COMPRESSION;UNITY_IPHONE_API;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_HAS_GOOGLEVR;ENABLE_SPATIALTRACKING;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;BingoBrainRelease1;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;DEBUG;NETSTANDARD;NETSTANDARD2_1;NETSTANDARD1_0_OR_GREATER;NETSTANDARD1_1_OR_GREATER;NETSTANDARD1_2_OR_GREATER;NETSTANDARD1_3_OR_GREATER;NETSTANDARD1_4_OR_GREATER;NETSTANDARD1_5_OR_GREATER;NETSTANDARD1_6_OR_GREATER;NETSTANDARD2_0_OR_GREATER;NETSTANDARD2_1_OR_GREATER +/highentropyva+ +/debug+ +/debug:full +/filealign:512 +/optimize- +/out:Temp\obj\Debug\Assembly-CSharp\Assembly-CSharp.dll +/target:library +/warnaserror- +/utf8output +/deterministic+ +/langversion:9.0 +/warnaserror+:NU1605 + +[sourceFiles] +Assets/BingoBrain/ + BingoScene.cs + Coma/ScriptableObject/AnimationCurveData.cs + FGUI/ControlDefine/Project/ACommon/ + btn_102_AutoCreator.cs + btn_102_Const.cs + btn_close_AutoCreator.cs + btn_close_Const.cs + btn_green_vid_AutoCreator.cs + btn_green_vid_Const.cs + btn_h5_AutoCreator.cs + btn_h5_Const.cs + btn_main_AutoCreator.cs + btn_main_Const.cs + btn_red_AutoCreator.cs + btn_red_Const.cs + btn_settings_AutoCreator.cs + btn_settings_Const.cs + btn_todo_AutoCreator.cs + btn_todo_Const.cs + btn_yellow_AutoCreator.cs + btn_yellow_Const.cs + FGUI/ControlDefine/Project/JBingoPlay/ + btn_box_AutoCreator.cs + btn_box_Const.cs + btn_card_AutoCreator.cs + btn_card_Const.cs + btn_gre_AutoCreator.cs + btn_gre_Const.cs + btn_playagain_AutoCreator.cs + btn_playagain_Const.cs + com_boxdown_AutoCreator.cs + com_boxdown_Const.cs + com_carddi_AutoCreator.cs + com_carddi_Const.cs + com_endpop_AutoCreator.cs + com_endpop_Const.cs + com_Num_AutoCreator.cs + com_Num_Const.cs + com_playcard_AutoCreator.cs + com_playcard_Const.cs + com_prop_AutoCreator.cs + com_prop_Const.cs + FGUI/ControlDefine/Project/JLoading/ + btn_box_AutoCreator.cs + btn_box_Const.cs + FGUI/ControlDefine/Project/JMain/ + btn_add_AutoCreator.cs + btn_add_Const.cs + btn_minus_AutoCreator.cs + btn_minus_Const.cs + com_cardnum_AutoCreator.cs + com_cardnum_Const.cs + com_cardplaytext_AutoCreator.cs + com_cardplaytext_Const.cs + com_playnum_AutoCreator.cs + com_playnum_Const.cs + FGUI/ControlDefine/Project/JMall/ + btn_redeem_AutoCreator.cs + btn_redeem_coin_AutoCreator.cs + btn_redeem_coin_Const.cs + btn_redeem_Const.cs + FGUI/ControlDefine/Project/JNetIdle/ + com_Netidle_AutoCreator.cs + com_Netidle_Const.cs + FGUI/ControlDefine/Project/JRewardPop/ + btn_claim_AutoCreator.cs + btn_claim_Const.cs + btn_collect_AutoCreator.cs + btn_collect_Const.cs + btn_double_AutoCreator.cs + btn_double_Const.cs + btn_nothank_AutoCreator.cs + btn_nothank_Const.cs + com_extraItem_AutoCreator.cs + com_extraItem_Const.cs + FGUI/ControlDefine/Project/JSettings/ + btn_2howto_AutoCreator.cs + btn_2howto_Const.cs + btn_4music_AutoCreator.cs + btn_4music_Const.cs + btn_5sounds_AutoCreator.cs + btn_5sounds_Const.cs + btn_6contact_AutoCreator.cs + btn_6contact_Const.cs + btn_check_AutoCreator.cs + btn_check_Const.cs + btn_on_AutoCreator.cs + btn_on_Const.cs + FGUI/ControlDefine/Project/JSign/ + btn_day2_AutoCreator.cs + btn_day2_Const.cs + btn_day_AutoCreator.cs + btn_day_Const.cs + FGUI/ControlDefine/Project/JTask/ + btn_task_AutoCreator.cs + btn_task_Const.cs + com_Singletask_AutoCreator.cs + com_Singletask_Const.cs + FGUI/ControlDefine/Project/JTodo/ + btn_todo_AutoCreator.cs + btn_todo_Const.cs + FGUI/ControlDefine/Project/JWheel/ + btn_spin_AutoCreator.cs + btn_spin_Const.cs + com_reward_AutoCreator.cs + com_reward_Const.cs + com_spin_AutoCreator.cs + com_spin_Const.cs + com_wheels_AutoCreator.cs + com_wheels_Const.cs + com_wheel_AutoCreator.cs + com_wheel_Const.cs + FGUI/Package/ABigImg/ + ABigImgBinder.cs + com_loading_bg.cs + com_mainbg.cs + FGUI/Package/ACommon/ + ACommonBinder.cs + btn_101.cs + btn_102.cs + btn_balloon.cs + btn_failpack.cs + btn_fight.cs + btn_green_vid.cs + btn_h5.cs + btn_hall.cs + btn_hall_h5.cs + btn_main.cs + btn_saveingpot.cs + btn_todo.cs + com_101.cs + com_102.cs + com_avatar.cs + com_broadcast1.cs + com_broadcast_text1.cs + com_currency.cs + com_di.cs + com_loadingBlacklist.cs + com_maindi.cs + com_topinfo.cs + FGUI/Package/G002_login/ + com_login.cs + G002_loginBinder.cs + FGUI/Package/JBingoPlay/ + btn_box.cs + btn_card.cs + btn_playagain.cs + btn_Speed.cs + btn_star.cs + com_AddBall.cs + com_ball.cs + com_boxdown.cs + com_broadcast1.cs + com_broadcast_text1.cs + com_CallNum.cs + com_carddi.cs + com_end.cs + com_endpop.cs + com_leavegame.cs + com_morecard.cs + com_Num.cs + com_pickBox.cs + com_play.cs + com_playcard.cs + com_prize.cs + com_prizeitem.cs + com_prop.cs + com_propInfo.cs + JBingoPlayBinder.cs + FGUI/Package/JCoin/ + com_Coin.cs + Com_CoinWnd.cs + JCoinBinder.cs + FGUI/Package/JFx/ + com_FX.cs + JFxBinder.cs + FGUI/Package/JLoading/ + btn_box.cs + com_loading.cs + JLoadingBinder.cs + FGUI/Package/JMain/ + btn_add.cs + btn_minus.cs + btn_question.cs + btn_signin.cs + btn_switch.cs + btn_taks.cs + btn_wheel.cs + com_cardnum.cs + com_cardplaytext.cs + com_faq.cs + com_firstreward.cs + com_list_main.cs + com_main.cs + com_mainplay.cs + com_mainplayitem.cs + com_playnum.cs + JMainBinder.cs + makeup.cs + FGUI/Package/JMall/ + btn_redeem_coin.cs + com_mall.cs + com_mall_carditem.cs + com_mall_coinitem.cs + JMallBinder.cs + FGUI/Package/JMask/ + com_Mask.cs + JMaskBinder.cs + FGUI/Package/JNetIdle/ + com_loading.cs + com_Netidle.cs + JNetIdleBinder.cs + FGUI/Package/JPrivacy/ + com_privacy.cs + JPrivacyBinder.cs + FGUI/Package/JRewardPop/ + btn_claim.cs + btn_collect.cs + btn_double.cs + com_extraItem.cs + com_multi.cs + com_reward.cs + com_roll.cs + com_StarReward.cs + JRewardPopBinder.cs + FGUI/Package/JSettings/ + btn_2howto.cs + btn_4music.cs + btn_5sounds.cs + btn_6contact.cs + btn_on.cs + btn_pri.cs + btn_record.cs + btn_terns.cs + btn_website.cs + com_howto.cs + com_setting.cs + JSettingsBinder.cs + FGUI/Package/JSign/ + btn_day.cs + btn_day2.cs + com_sign.cs + JSignBinder.cs + FGUI/Package/JTask/ + btn_task.cs + com_Singletask.cs + com_task.cs + JTaskBinder.cs + FGUI/Package/JTips/ + com_Tips.cs + JTipsBinder.cs + wnd_tips.cs + FGUI/Package/JTodo/ + btn_todo.cs + com_todo.cs + JTodoBinder.cs + FGUI/Package/JWheel/ + btn_spin.cs + com_light.cs + com_reward.cs + com_spin.cs + com_wheel.cs + com_wheels.cs + JWheelBinder.cs + Harmony/ + EyesHarmony.cs + GameHelper.cs + GlobalHarmony.cs + Manager/ + Battle.cs + Cheat.cs + FX.cs + Hall.cs + Network.cs + PreferencesMgr.cs + Model/Config/Game/ + AchieveModel.cs + AdRewardModel.cs + BingoProbModel.cs + BoardModel.cs + CashModel.cs + CommonModel.cs + FlopModel.cs + GameConfigModel.cs + JarvisConfigData.cs + JarvisConfigModel.cs + Out101Model.cs + Out102Model.cs + PropModel.cs + QBLOXModel.cs + RewardNumModel.cs + SignDailyModel.cs + TaskListModel.cs + TurntableModel.cs + Model/Data/ + BingoCell.cs + CardBoardData.cs + CardData.cs + RewardedVal.cs + Model/Game/ + CardBoardEntity.cs + CardEntity.cs + GodDa.cs + PlayData.cs + Preferences_Base.cs + Preferences_Logic.cs + RewardData.cs + Model/ + GameCell.cs + Info/ + BingoInfot.cs + ExternalInfos.cs + NeuroInfot.cs + SkinInfot.cs + KeyValue.cs + ModuleBoard/ + CtrlConst.cs + ModelConst.cs + ModuleBoard.cs + UIConst.cs + UICtrlConst.cs + ModuleUI/Baspt/ + BasptCtrl.cs + BasptModel.cs + BasptUI.cs + BasptUICtrl.cs + ModuleUI/BingoCard/ + BingoCardCtrl.cs + BingoCardModel.cs + BingoCardUI.cs + BingoCardUICtrl.cs + ModuleUI/BingoEnd/ + BingoEndCtrl.cs + BingoEndModel.cs + BingoEndUI.cs + BingoEndUICtrl.cs + ModuleUI/BingoHall/ + BingoHallCtrl.cs + BingoHallModel.cs + BingoHallUI.cs + BingoHallUICtrl.cs + ModuleUI/BingoHalld/ + BingoHalldCtrl.cs + BingoHalldModel.cs + BingoHalldUI.cs + BingoHalldUICtrl.cs + ModuleUI/BingoStart/ + BingoStartCtrl.cs + BingoStartModel.cs + BingoStartUI.cs + BingoStartUICtrl.cs + ModuleUI/BingoToy/ + BingoToyCtrl.cs + BingoToyModel.cs + BingoToyUI.cs + BingoToyUICtrl.cs + ModuleUI/BingoWhat/ + BingoWhatCtrl.cs + BingoWhatModel.cs + BingoWhatUI.cs + BingoWhatUICtrl.cs + ModuleUI/Bottom/ + BottomCtrl.cs + BottomModel.cs + BottomUI.cs + BottomUICtrl.cs + ModuleUI/Broadcast/ + BroadcastCtrl.cs + BroadcastModel.cs + BroadcastUI.cs + BroadcastUICtrl.cs + ModuleUI/CallEnd/ + CallEndCtrl.cs + CallEndModel.cs + CallEndUI.cs + CallEndUICtrl.cs + ModuleUI/CheckReady/ + CheckReadyCtrl.cs + CheckReadyModel.cs + CheckReadyUI.cs + CheckReadyUICtrl.cs + ModuleUI/Chest/ + ChestCtrl.cs + ChestModel.cs + ChestUI.cs + ChestUICtrl.cs + ModuleUI/EnterBingo/ + EnterBingoCtrl.cs + EnterBingoModel.cs + EnterBingoUI.cs + EnterBingoUICtrl.cs + ModuleUI/ExtraItem/ + ExtraItemCtrl.cs + ExtraItemModel.cs + ExtraItemUI.cs + ExtraItemUICtrl.cs + ModuleUI/GodPle/ + GodPleCtrl.cs + GodPleModel.cs + GodPleUI.cs + GodPleUICtrl.cs + ModuleUI/GodPleAc/ + GodPleAcCtrl.cs + GodPleAcModel.cs + GodPleAcUI.cs + GodPleAcUICtrl.cs + ModuleUI/JEffect/ + JEffectCtrl.cs + JEffectModel.cs + JEffectUI.cs + JEffectUICtrl.cs + ModuleUI/JMall/ + JMallCtrl.cs + JMallModel.cs + JMallUI.cs + JMallUICtrl.cs + ModuleUI/JTerm/ + JTermCtrl.cs + JTermModel.cs + JTermUI.cs + JTermUICtrl.cs + ModuleUI/JThink/ + JThinkCtrl.cs + JThinkModel.cs + JThinkUI.cs + JThinkUICtrl.cs + ModuleUI/JTips/ + JTipsCtrl.cs + JTipsModel.cs + JTipsUI.cs + JTipsUICtrl.cs + TipsData.cs + ModuleUI/JTod/ + JTodCtrl.cs + JTodModel.cs + JTodUI.cs + JTodUICtrl.cs + ModuleUI/LeaveBingo/ + LeaveBingoCtrl.cs + LeaveBingoModel.cs + LeaveBingoUI.cs + LeaveBingoUICtrl.cs + ModuleUI/MoreCard/ + MoreCardCtrl.cs + MoreCardModel.cs + MoreCardUI.cs + MoreCardUICtrl.cs + ModuleUI/NetLoading/ + NetLoadingCtrl.cs + NetLoadingModel.cs + NetLoadingUI.cs + NetLoadingUICtrl.cs + ModuleUI/PropInfo/ + PropInfoCtrl.cs + PropInfoModel.cs + PropInfoUI.cs + PropInfoUICtrl.cs + ModuleUI/ReadyBingo/ + ReadyBingoCtrl.cs + ReadyBingoModel.cs + ReadyBingoUI.cs + ReadyBingoUICtrl.cs + ModuleUI/ReadyBingoy/ + ReadyBingoyCtrl.cs + ReadyBingoyModel.cs + ReadyBingoyUI.cs + ReadyBingoyUICtrl.cs + ModuleUI/ + SaveData.cs + SaveingPotClass.cs + Smail/ + SmailCtrl.cs + SmailModel.cs + SmailUI.cs + SmailUICtrl.cs + Somsion/ + SomsionCtrl.cs + SomsionModel.cs + SomsionUI.cs + SomsionUICtrl.cs + Task.cs + StarReward/ + StarRewardCtrl.cs + StarRewardModel.cs + StarRewardUI.cs + StarRewardUICtrl.cs + Preferences/ + PreferencesField_AutoCreator.cs + PreferencesMgr_AutoCreator.cs + PreferencesMsg_AutoCreator.cs + PrenterCtrl.cs + Register/ + BingoBoard.cs + ManagerBoard.cs + SceneManagerBoard.cs + UIManagerBoard.cs + System/Game/ + BingoDataSystem.cs + BingoSystem.cs + CallSystem.cs + CardBoardSystem.cs + DialogSystem.cs + JsonSystem.cs + PropSystem.cs + TomorrowSystem.cs + TuSystem.cs + UsaSystem.cs + ToolKit/ + AESForFileKit.cs + CountDownType.cs + EffectPool.cs + Fade.cs + MD5Kit.cs + RandomKit.cs +Assets/BingoSun/Plugins/FairyGUI/Scripts/Core/ + BlendMode.cs + CaptureCamera.cs + Container.cs + DisplayObject.cs + GoWrapper.cs + HitTest/ + ColliderHitTest.cs + HitTestContext.cs + IHitTest.cs + MeshColliderHitTest.cs + PixelHitTest.cs + RectHitTest.cs + ShapeHitTest.cs + Image.cs + MaterialManager.cs + Mesh/ + CompositeMesh.cs + EllipseMesh.cs + FillMesh.cs + LineMesh.cs + MeshFactory.cs + PlaneMesh.cs + PolygonMesh.cs + RectMesh.cs + RegularPolygonMesh.cs + RoundedRectMesh.cs + StraightLineMesh.cs + VertexBuffer.cs + MovieClip.cs + NAudioClip.cs + NGraphics.cs + NTexture.cs + ShaderConfig.cs + Shape.cs + Stage.cs + StageCamera.cs + StageEngine.cs + Stats.cs + Text/ + BaseFont.cs + BitmapFont.cs + DynamicFont.cs + Emoji.cs + FontManager.cs + IKeyboard.cs + InputTextField.cs + RichTextField.cs + RTLSupport.cs + SelectionShape.cs + TextField.cs + TextFormat.cs + TouchScreenKeyboard.cs + TypingEffect.cs + UpdateContext.cs +Assets/BingoSun/Plugins/FairyGUI/Scripts/Event/ + EventBridge.cs + EventContext.cs + EventDispatcher.cs + EventListener.cs + IEventDispatcher.cs + InputEvent.cs +Assets/BingoSun/Plugins/FairyGUI/Scripts/Filter/ + BlurFilter.cs + ColorFilter.cs + IFilter.cs +Assets/BingoSun/Plugins/FairyGUI/Scripts/Gesture/ + LongPressGesture.cs + PinchGesture.cs + RotationGesture.cs + SwipeGesture.cs +Assets/BingoSun/Plugins/FairyGUI/Scripts/Tween/ + EaseManager.cs + EaseType.cs + GPath.cs + GTween.cs + GTweener.cs + TweenManager.cs + TweenPropType.cs + TweenValue.cs +Assets/BingoSun/Plugins/FairyGUI/Scripts/UI/Action/ + ChangePageAction.cs + ControllerAction.cs + PlayTransitionAction.cs +Assets/BingoSun/Plugins/FairyGUI/Scripts/UI/ + AsyncCreationHelper.cs + Controller.cs + DragDropManager.cs + EMRenderSupport.cs + FieldTypes.cs + GButton.cs + GComboBox.cs + GComponent.cs + Gears/ + GearAnimation.cs + GearBase.cs + GearColor.cs + GearDisplay.cs + GearDisplay2.cs + GearFontSize.cs + GearIcon.cs + GearLook.cs + GearSize.cs + GearText.cs + GearXY.cs + IAnimationGear.cs + IColorGear.cs + GGraph.cs + GGroup.cs + GImage.cs + GLabel.cs + GList.cs + GLoader.cs + GLoader3D.cs + GMovieClip.cs + GObject.cs + GObjectPool.cs + GProgressBar.cs + GRichTextField.cs + GRoot.cs + GScrollBar.cs + GSlider.cs + GTextField.cs + GTextInput.cs + GTree.cs + GTreeNode.cs + IUISource.cs + Margin.cs + PackageItem.cs + PopupMenu.cs + RelationItem.cs + Relations.cs + ScrollPane.cs + Transition.cs + TranslationHelper.cs + Tree/ + TreeNode.cs + TreeView.cs + UIConfig.cs + UIContentScaler.cs + UIObjectFactory.cs + UIPackage.cs + UIPainter.cs + UIPanel.cs + Window.cs +Assets/BingoSun/Plugins/FairyGUI/Scripts/Utils/ + ByteBuffer.cs + Html/ + HtmlButton.cs + HtmlElement.cs + HtmlImage.cs + HtmlInput.cs + HtmlLink.cs + HtmlPageContext.cs + HtmlParseOptions.cs + HtmlParser.cs + HtmlSelect.cs + IHtmlObject.cs + IHtmlPageContext.cs + Timers.cs + ToolSet.cs + UBBParser.cs + XML.cs + XMLIterator.cs + XMLList.cs + XMLUtils.cs + ZipReader.cs +Assets/BingoSun/Plugins/ + FairyGUI/Scripts_Backup/CopyPastePatch_DLLModeBackup.cs + MiniJSON/MiniJSON.cs + Uni-Excel/Scripts/MyExcel.cs +Assets/BingoSun/Scripts/ + AppsFlyerObjectScript1.cs + Ard.cs + BetKit.cs + BingoseKit.cs + Board/ + CameraBoardk.cs + DateTimeBoardk.cs + GameBoardk.cs + ModuleBoardk.cs + SceneBoardk.cs + CachKit.cs + ErrorLogger.cs + ExiteValue.cs + GameObjectExtend.cs + IBigose.cs + InfoC/ + BingoInfoC.cs + CsjInfoC.cs + GinInfoC.cs + SkinInfoC.cs + Isfv/ + IsfvBehaviour.cs + IsfvData.cs + IsfvKit.cs + Keril/ + BaseCtrl.cs + BaseDispatcher.cs + BaseInterfaceManager.cs + BaseMainThreadDispatcher.cs 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vbadConst.cs + WtorConst.cs + SerializeUtil.cs + Shung/Nca/ + Jcna.cs + Uncc.cs + Shung/ShungH/ + Shungbass.cs + ShungTik.cs + Singleton/ + ISingleton.cs + Singleton.cs + SingletonUnity.cs + StringExtend.cs + UnityManager/ + Audio.cs + SceneSwitch.cs + TimerI.cs + UI.cs + WebviewManager.cs +Assets/_SkipRunTimeLogo.cs +Temp/obj/Debug/Assembly-CSharp/.NETStandard,Version=v2.1.AssemblyAttributes.cs + +[metadataReferences] +Assets/AppsFlyer/Tests/ + Castle.Core.dll + NSubstitute.dll + System.Runtime.CompilerServices.Unsafe.dll +Assets/BingoSun/Plugins/Demigiant/ + DemiLib/Core/DemiLib.dll + DOTween/DOTween.dll + DOTweenPro/DOTweenPro.dll +Assets/BingoSun/Plugins/JsonDotNet/Assemblies/ + Newtonsoft.Json.dll + NewtonsoftDoc.Json.dll +Assets/BingoSun/Plugins/ + SharpZipLib/ICSharpCode.SharpZipLib.dll + Uni-Excel/Plugins/ + Excel.dll + NPOI.dll + NPOI.OOXML.dll + NPOI.OpenXml4Net.dll + NPOI.OpenXmlFormats.dll + PersianFix.dll +Assets/OPS/Plugins/Json/OPS.Serialization.Json.dll +C:/Program Files/Unity/Hub/Editor/2022.3.62f2/Editor/Data/Managed/UnityEngine/ + UnityEditor.CoreModule.dll + UnityEditor.DeviceSimulatorModule.dll + UnityEditor.DiagnosticsModule.dll + UnityEditor.dll + UnityEditor.EditorToolbarModule.dll + UnityEditor.GraphViewModule.dll + UnityEditor.PresetsUIModule.dll + UnityEditor.QuickSearchModule.dll + UnityEditor.SceneTemplateModule.dll + UnityEditor.SceneViewModule.dll + UnityEditor.TextCoreFontEngineModule.dll + UnityEditor.TextCoreTextEngineModule.dll + UnityEditor.UIBuilderModule.dll + UnityEditor.UIElementsModule.dll + UnityEditor.UIElementsSamplesModule.dll + UnityEditor.UnityConnectModule.dll + UnityEngine.AccessibilityModule.dll + UnityEngine.AIModule.dll + UnityEngine.AndroidJNIModule.dll + UnityEngine.AnimationModule.dll + UnityEngine.ARModule.dll + UnityEngine.AssetBundleModule.dll + UnityEngine.AudioModule.dll + UnityEngine.ClothModule.dll + UnityEngine.ContentLoadModule.dll + UnityEngine.CoreModule.dll + UnityEngine.CrashReportingModule.dll + UnityEngine.DirectorModule.dll + UnityEngine.dll + UnityEngine.DSPGraphModule.dll + UnityEngine.GameCenterModule.dll + UnityEngine.GIModule.dll + UnityEngine.GridModule.dll + UnityEngine.HotReloadModule.dll + UnityEngine.ImageConversionModule.dll + UnityEngine.IMGUIModule.dll + UnityEngine.InputLegacyModule.dll + UnityEngine.InputModule.dll + UnityEngine.JSONSerializeModule.dll + UnityEngine.LocalizationModule.dll + UnityEngine.ParticleSystemModule.dll + UnityEngine.PerformanceReportingModule.dll + UnityEngine.Physics2DModule.dll + UnityEngine.PhysicsModule.dll + UnityEngine.ProfilerModule.dll + UnityEngine.PropertiesModule.dll + UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll + UnityEngine.ScreenCaptureModule.dll + UnityEngine.SharedInternalsModule.dll + UnityEngine.SpriteMaskModule.dll + UnityEngine.SpriteShapeModule.dll + UnityEngine.StreamingModule.dll + UnityEngine.SubstanceModule.dll + UnityEngine.SubsystemsModule.dll + UnityEngine.TerrainModule.dll + UnityEngine.TerrainPhysicsModule.dll + UnityEngine.TextCoreFontEngineModule.dll + UnityEngine.TextCoreTextEngineModule.dll + UnityEngine.TextRenderingModule.dll + UnityEngine.TilemapModule.dll + UnityEngine.TLSModule.dll + UnityEngine.UIElementsModule.dll + UnityEngine.UIModule.dll + UnityEngine.UmbraModule.dll + UnityEngine.UnityAnalyticsCommonModule.dll + UnityEngine.UnityAnalyticsModule.dll + UnityEngine.UnityConnectModule.dll + UnityEngine.UnityCurlModule.dll + UnityEngine.UnityTestProtocolModule.dll + UnityEngine.UnityWebRequestAssetBundleModule.dll + UnityEngine.UnityWebRequestAudioModule.dll + UnityEngine.UnityWebRequestModule.dll + UnityEngine.UnityWebRequestTextureModule.dll + UnityEngine.UnityWebRequestWWWModule.dll + UnityEngine.VehiclesModule.dll + UnityEngine.VFXModule.dll + UnityEngine.VideoModule.dll + UnityEngine.VRModule.dll + UnityEngine.WindModule.dll + UnityEngine.XRModule.dll +C:/Program Files/Unity/Hub/Editor/2022.3.62f2/Editor/Data/PlaybackEngines/AndroidPlayer/ + Unity.Android.Gradle.dll + Unity.Android.GradleProject.dll + Unity.Android.Types.dll +C:/Program Files/Unity/Hub/Editor/2022.3.62f2/Editor/Data/PlaybackEngines/iOSSupport/ + UnityEditor.iOS.Extensions.Common.dll + UnityEditor.iOS.Extensions.Xcode.dll +C:/Program Files/Unity/Hub/Editor/2022.3.62f2/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/Facades/ + Microsoft.Win32.Primitives.dll + netstandard.dll + System.AppContext.dll + System.Buffers.dll + System.Collections.Concurrent.dll + System.Collections.dll + System.Collections.NonGeneric.dll + System.Collections.Specialized.dll + System.ComponentModel.Annotations.dll + System.ComponentModel.dll + System.ComponentModel.EventBasedAsync.dll + System.ComponentModel.Primitives.dll + System.ComponentModel.TypeConverter.dll + System.Console.dll + System.Data.Common.dll + System.Diagnostics.Contracts.dll + System.Diagnostics.Debug.dll + System.Diagnostics.FileVersionInfo.dll + System.Diagnostics.Process.dll + System.Diagnostics.StackTrace.dll + System.Diagnostics.TextWriterTraceListener.dll + System.Diagnostics.Tools.dll + System.Diagnostics.TraceSource.dll + System.Drawing.Primitives.dll + System.Dynamic.Runtime.dll + System.Globalization.Calendars.dll + System.Globalization.dll + System.Globalization.Extensions.dll + System.IO.Compression.ZipFile.dll + System.IO.dll + System.IO.FileSystem.dll + System.IO.FileSystem.DriveInfo.dll + System.IO.FileSystem.Primitives.dll + System.IO.FileSystem.Watcher.dll + System.IO.IsolatedStorage.dll + System.IO.MemoryMappedFiles.dll + System.IO.Pipes.dll + System.IO.UnmanagedMemoryStream.dll + System.Linq.dll + System.Linq.Expressions.dll + System.Linq.Parallel.dll + System.Linq.Queryable.dll + System.Memory.dll + System.Net.Http.Rtc.dll + System.Net.NameResolution.dll + System.Net.NetworkInformation.dll + System.Net.Ping.dll + System.Net.Primitives.dll + System.Net.Requests.dll + System.Net.Security.dll + System.Net.Sockets.dll + System.Net.WebHeaderCollection.dll + System.Net.WebSockets.Client.dll + System.Net.WebSockets.dll + System.ObjectModel.dll + System.Reflection.DispatchProxy.dll + System.Reflection.dll + System.Reflection.Emit.dll + System.Reflection.Emit.ILGeneration.dll + System.Reflection.Emit.Lightweight.dll + System.Reflection.Extensions.dll + System.Reflection.Primitives.dll + System.Resources.Reader.dll + System.Resources.ResourceManager.dll + System.Resources.Writer.dll + System.Runtime.CompilerServices.VisualC.dll + System.Runtime.dll + System.Runtime.Extensions.dll + System.Runtime.Handles.dll + System.Runtime.InteropServices.dll + System.Runtime.InteropServices.RuntimeInformation.dll + System.Runtime.InteropServices.WindowsRuntime.dll + System.Runtime.Numerics.dll + System.Runtime.Serialization.Formatters.dll + System.Runtime.Serialization.Json.dll + System.Runtime.Serialization.Primitives.dll + System.Runtime.Serialization.Xml.dll + System.Security.Claims.dll + System.Security.Cryptography.Algorithms.dll + System.Security.Cryptography.Csp.dll + System.Security.Cryptography.Encoding.dll + System.Security.Cryptography.Primitives.dll + System.Security.Cryptography.X509Certificates.dll + System.Security.Principal.dll + System.Security.SecureString.dll + System.ServiceModel.Duplex.dll + System.ServiceModel.Http.dll + System.ServiceModel.NetTcp.dll + System.ServiceModel.Primitives.dll + System.ServiceModel.Security.dll + System.Text.Encoding.dll + System.Text.Encoding.Extensions.dll + System.Text.RegularExpressions.dll + System.Threading.dll + System.Threading.Overlapped.dll + System.Threading.Tasks.dll + System.Threading.Tasks.Extensions.dll + System.Threading.Tasks.Parallel.dll + System.Threading.Thread.dll + System.Threading.ThreadPool.dll + System.Threading.Timer.dll + System.ValueTuple.dll + System.Xml.ReaderWriter.dll + System.Xml.XDocument.dll + System.Xml.XmlDocument.dll + System.Xml.XmlSerializer.dll + System.Xml.XPath.dll + System.Xml.XPath.XDocument.dll +C:/Program Files/Unity/Hub/Editor/2022.3.62f2/Editor/Data/UnityReferenceAssemblies/unity-4.8-api/ + Microsoft.CSharp.dll + mscorlib.dll + System.ComponentModel.Composition.dll + System.Core.dll + System.Data.DataSetExtensions.dll + System.Data.dll + System.dll + System.Drawing.dll + System.IO.Compression.dll + System.IO.Compression.FileSystem.dll + System.Net.Http.dll + System.Numerics.dll + System.Numerics.Vectors.dll + System.Runtime.Serialization.dll + System.Transactions.dll + System.Xml.dll + System.Xml.Linq.dll +Library/PackageCache/ + com.unity.testtools.codecoverage@1.2.6/lib/ReportGenerator/ReportGeneratorMerged.dll + com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll +Library/ScriptAssemblies/ + Unity.2D.Sprite.Editor.dll + Unity.AI.Navigation.dll + Unity.AI.Navigation.Editor.ConversionSystem.dll + Unity.AI.Navigation.Editor.dll + Unity.AI.Navigation.Updater.dll + Unity.EditorCoroutines.Editor.dll + Unity.Performance.Profile-Analyzer.Editor.dll + Unity.PlasticSCM.Editor.dll + Unity.Rider.Editor.dll + Unity.Settings.Editor.dll + Unity.TestTools.CodeCoverage.Editor.dll + Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll + Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll + Unity.TextMeshPro.dll + Unity.TextMeshPro.Editor.dll + Unity.Timeline.dll + Unity.Timeline.Editor.dll + Unity.VisualScripting.Core.dll + Unity.VisualScripting.Core.Editor.dll + Unity.VisualScripting.Flow.dll + Unity.VisualScripting.Flow.Editor.dll + Unity.VisualScripting.SettingsProvider.Editor.dll + Unity.VisualScripting.Shared.Editor.dll + Unity.VisualScripting.State.dll + Unity.VisualScripting.State.Editor.dll + Unity.VisualStudio.Editor.dll + Unity.VSCode.Editor.dll + UnityEditor.UI.dll + UnityEngine.UI.dll +Temp/bin/Debug/ + AppsFlyer.dll + AppsFlyer.Editor.dll + DOTween.Modules.dll + DOTweenPro.Scripts.dll + IngameDebugConsole.Editor.dll + IngameDebugConsole.Runtime.dll + MaxSdk.Scripts.dll + MaxSdk.Scripts.IntegrationManager.Editor.dll + OPS.Obfuscator.dll + spine-unity-editor.dll + spine-unity.dll + Unity.Advertisement.IosSupport.dll + Unity.Advertisement.IosSupport.Editor.dll + +[analyzerReferences] +C:/Program Files/Unity/Hub/Editor/2022.3.62f2/Editor/Data/Tools/Unity.SourceGenerators/ + Unity.Properties.SourceGenerator.dll + Unity.SourceGenerators.dll +C:/Users/EDY/.vscode/extensions/visualstudiotoolsforunity.vstuc-1.2.2/Analyzers/Microsoft.Unity.Analyzers.dll + +[analyzerConfigFiles] +Temp/obj/Debug/Assembly-CSharp/Assembly-CSharp.GeneratedMSBuildEditorConfig.editorconfig diff --git a/Assets/BingoBrain/FGUI/Package/ACommon/com_avatar.cs b/Assets/BingoBrain/FGUI/Package/ACommon/com_avatar.cs index e2bdc69..a2daec8 100644 --- a/Assets/BingoBrain/FGUI/Package/ACommon/com_avatar.cs +++ b/Assets/BingoBrain/FGUI/Package/ACommon/com_avatar.cs @@ -20,7 +20,7 @@ namespace FGUI.ACommon { base.ConstructFromXML(xml); - loader_flag = (GLoader)GetChildAt(1); + loader_flag = (GLoader)GetChildAt(2); text_name = (GTextField)GetChildAt(3); } } diff --git a/Assets/BingoBrain/FGUI/Package/JSettings/JSettingsBinder.cs b/Assets/BingoBrain/FGUI/Package/JSettings/JSettingsBinder.cs index 6be6e0e..4851f4a 100644 --- a/Assets/BingoBrain/FGUI/Package/JSettings/JSettingsBinder.cs +++ b/Assets/BingoBrain/FGUI/Package/JSettings/JSettingsBinder.cs @@ -16,6 +16,7 @@ namespace FGUI.JSettings UIObjectFactory.SetPackageItemExtension(btn_6contact.URL, typeof(btn_6contact)); UIObjectFactory.SetPackageItemExtension(btn_on.URL, typeof(btn_on)); UIObjectFactory.SetPackageItemExtension(com_howto.URL, typeof(com_howto)); + UIObjectFactory.SetPackageItemExtension(btn_website.URL, typeof(btn_website)); UIObjectFactory.SetPackageItemExtension(btn_pri.URL, typeof(btn_pri)); UIObjectFactory.SetPackageItemExtension(btn_terns.URL, typeof(btn_terns)); } diff --git a/Assets/BingoBrain/FGUI/Package/JSettings/btn_website.cs b/Assets/BingoBrain/FGUI/Package/JSettings/btn_website.cs new file mode 100644 index 0000000..75f78ef --- /dev/null +++ b/Assets/BingoBrain/FGUI/Package/JSettings/btn_website.cs @@ -0,0 +1,25 @@ +/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ + +using FairyGUI; +using FairyGUI.Utils; + +namespace FGUI.JSettings +{ + public partial class btn_website : GButton + { + public GButton bar; + public const string URL = "ui://ae8hdouduvpqp1r"; + + public static btn_website CreateInstance() + { + return (btn_website)UIPackage.CreateObject("JSettings", "btn_website"); + } + + public override void ConstructFromXML(XML xml) + { + base.ConstructFromXML(xml); + + bar = (GButton)GetChildAt(0); + } + } +} \ No newline at end of file diff --git a/Assets/BingoBrain/FGUI/Package/JSettings/btn_website.cs.meta b/Assets/BingoBrain/FGUI/Package/JSettings/btn_website.cs.meta new file mode 100644 index 0000000..f1936a9 --- /dev/null +++ b/Assets/BingoBrain/FGUI/Package/JSettings/btn_website.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ad06ba7908e6f34896b335ca8a96102 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BingoBrain/FGUI/Package/JSettings/com_setting.cs b/Assets/BingoBrain/FGUI/Package/JSettings/com_setting.cs index b06f1f2..1074bae 100644 --- a/Assets/BingoBrain/FGUI/Package/JSettings/com_setting.cs +++ b/Assets/BingoBrain/FGUI/Package/JSettings/com_setting.cs @@ -19,6 +19,7 @@ namespace FGUI.JSettings public btn_terns btn_terms; public GTextField txt_title; public GButton closeButton; + public btn_website btn_website; public const string URL = "ui://ae8hdoudrhll0"; public static com_setting CreateInstance() @@ -31,17 +32,18 @@ namespace FGUI.JSettings base.ConstructFromXML(xml); gift = GetControllerAt(0); - btn_record = (btn_record)GetChildAt(1); - btn_contact = (btn_6contact)GetChildAt(2); - text_uid = (GTextField)GetChildAt(5); - text_version = (GTextField)GetChildAt(6); - btn_music = (btn_4music)GetChildAt(7); - btn_sound = (btn_5sounds)GetChildAt(8); - btn_how = (btn_2howto)GetChildAt(9); - btn_pri = (btn_pri)GetChildAt(10); - btn_terms = (btn_terns)GetChildAt(11); - txt_title = (GTextField)GetChildAt(12); - closeButton = (GButton)GetChildAt(13); + btn_record = (btn_record)GetChildAt(0); + btn_contact = (btn_6contact)GetChildAt(1); + text_uid = (GTextField)GetChildAt(4); + text_version = (GTextField)GetChildAt(5); + btn_music = (btn_4music)GetChildAt(6); + btn_sound = (btn_5sounds)GetChildAt(7); + btn_how = (btn_2howto)GetChildAt(8); + btn_pri = (btn_pri)GetChildAt(9); + btn_terms = (btn_terns)GetChildAt(10); + txt_title = (GTextField)GetChildAt(11); + closeButton = (GButton)GetChildAt(12); + btn_website = (btn_website)GetChildAt(13); } } } \ No newline at end of file diff --git a/Assets/BingoBrain/ModuleUI/BingoHall/BingoHallUI.cs b/Assets/BingoBrain/ModuleUI/BingoHall/BingoHallUI.cs index 55b0a2e..8800e02 100644 --- a/Assets/BingoBrain/ModuleUI/BingoHall/BingoHallUI.cs +++ b/Assets/BingoBrain/ModuleUI/BingoHall/BingoHallUI.cs @@ -371,6 +371,7 @@ namespace BingoBrain if (PreferencesMgr.Instance.CardBoardSum >= need_card) { PreferencesMgr.Instance.CardBoardSum -= need_card; + PreferencesMgr.Instance.CardBoardIndex=play_index_list[i]; ui.com_cards.text_fx.text = $"-{need_card}"; ui.touchable = false; ui.com_cards.fx_num.Play(); diff --git a/Assets/BingoBrain/ModuleUI/JTerm/JTermUI.cs b/Assets/BingoBrain/ModuleUI/JTerm/JTermUI.cs index b69c115..350b53e 100644 --- a/Assets/BingoBrain/ModuleUI/JTerm/JTermUI.cs +++ b/Assets/BingoBrain/ModuleUI/JTerm/JTermUI.cs @@ -82,7 +82,7 @@ namespace BingoBrain { var aRichTextField = new GTextField(); aRichTextField.SetSize(GRoot.inst.width, 100); - aRichTextField.color = new Color32(19,136,198,1); + aRichTextField.color = new Color32(193,114,83,1); aRichTextField.textFormat.size = 38; diff --git a/Assets/BingoBrain/ModuleUI/JThink/JThinkUI.cs b/Assets/BingoBrain/ModuleUI/JThink/JThinkUI.cs index 8d0949c..881bf90 100644 --- a/Assets/BingoBrain/ModuleUI/JThink/JThinkUI.cs +++ b/Assets/BingoBrain/ModuleUI/JThink/JThinkUI.cs @@ -71,6 +71,10 @@ namespace BingoBrain CtrlCloseUI(); }); } + ui.btn_website.SetClick(() => + { + OpenBrowser.OpenURL("https://bingotor.com/"); + }); } private void OnClickSoundBtn() @@ -96,7 +100,7 @@ namespace BingoBrain { ui.text_version.SetVar("version", Application.version).FlushVars(); - ui.text_uid.text = "UID:"+GameHelper.GetLoginModel().uid ; + ui.text_uid.text = "UID:" + GameHelper.GetLoginModel().uid; ui.btn_music.btn_on.cont_btn.selectedIndex = model.IsOpenMusic ? btn_on.Btn_on : btn_on.Btn_off; ui.btn_sound.btn_on.cont_btn.selectedIndex = model.IsOpenEffect ? btn_on.Btn_on : btn_on.Btn_off; } diff --git a/Assets/Resources/AssetHotFix/Atlas/Game/101.png b/Assets/Resources/AssetHotFix/Atlas/Game/101.png index 6f6063b..f99dfd1 100644 Binary files a/Assets/Resources/AssetHotFix/Atlas/Game/101.png and b/Assets/Resources/AssetHotFix/Atlas/Game/101.png differ diff --git a/Assets/Resources/AssetHotFix/Atlas/Game/101.png.meta b/Assets/Resources/AssetHotFix/Atlas/Game/101.png.meta index ffec1a5..93ea008 100644 --- a/Assets/Resources/AssetHotFix/Atlas/Game/101.png.meta +++ b/Assets/Resources/AssetHotFix/Atlas/Game/101.png.meta @@ -3,7 +3,7 @@ guid: 25df0ee219dd7594bb637d0025170f2b TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 12 + serializedVersion: 13 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -39,7 +39,7 @@ TextureImporter: mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: 0 + wrapW: 1 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -69,9 +69,9 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 256 - resizeAlgorithm: 1 - textureFormat: 4 + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 @@ -82,48 +82,9 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 256 - resizeAlgorithm: 1 - textureFormat: 4 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - ignorePlatformSupport: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: Android - maxTextureSize: 256 - resizeAlgorithm: 1 - textureFormat: 4 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - ignorePlatformSupport: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: WebGL - maxTextureSize: 256 - resizeAlgorithm: 1 - textureFormat: 4 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - ignorePlatformSupport: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: Server - maxTextureSize: 256 - resizeAlgorithm: 1 - textureFormat: 4 + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 @@ -134,9 +95,22 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 256 - resizeAlgorithm: 1 - textureFormat: 4 + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 @@ -162,5 +136,5 @@ TextureImporter: mipmapLimitGroupName: pSDRemoveMatte: 0 userData: - assetBundleName: atlas.game.assetbundle + assetBundleName: assetBundleVariant: diff --git a/Assets/Resources/AssetHotFix/Atlas/Game/coin.png b/Assets/Resources/AssetHotFix/Atlas/Game/coin.png index 5d983bb..d5f74f2 100644 Binary files a/Assets/Resources/AssetHotFix/Atlas/Game/coin.png and b/Assets/Resources/AssetHotFix/Atlas/Game/coin.png differ diff --git a/Assets/Resources/AssetHotFix/Atlas/Game/coinfly.png b/Assets/Resources/AssetHotFix/Atlas/Game/coinfly.png index 5d983bb..d5f74f2 100644 Binary files a/Assets/Resources/AssetHotFix/Atlas/Game/coinfly.png and b/Assets/Resources/AssetHotFix/Atlas/Game/coinfly.png differ diff --git a/Assets/Resources/AssetHotFix/Atlas/Game/ic_launcher.png b/Assets/Resources/AssetHotFix/Atlas/Game/ic_launcher.png index 3c74304..241482a 100644 Binary files a/Assets/Resources/AssetHotFix/Atlas/Game/ic_launcher.png and b/Assets/Resources/AssetHotFix/Atlas/Game/ic_launcher.png differ diff --git a/Assets/Resources/AssetHotFix/Atlas/Game/ic_launcher.png.meta b/Assets/Resources/AssetHotFix/Atlas/Game/ic_launcher.png.meta index efbb13e..3198515 100644 --- a/Assets/Resources/AssetHotFix/Atlas/Game/ic_launcher.png.meta +++ b/Assets/Resources/AssetHotFix/Atlas/Game/ic_launcher.png.meta @@ -3,7 +3,7 @@ guid: cab3788586659284ebd852e8b9b5878c TextureImporter: internalIDToNameTable: [] externalObjects: {} - 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m_LocalScale: {x: 0.65, y: 0.65, z: 1} + m_LocalScale: {x: 0.55, y: 0.55, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6079456359455626590} @@ -884,7 +884,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.65, y: 0.65, z: 1} + m_LocalScale: {x: 0.48, y: 0.48, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6079456359455626590} diff --git a/Assets/Resources/AssetHotFix/TextAsset/Privacy.txt b/Assets/Resources/AssetHotFix/TextAsset/Privacy.txt index aad44da..f5562fc 100644 --- a/Assets/Resources/AssetHotFix/TextAsset/Privacy.txt +++ b/Assets/Resources/AssetHotFix/TextAsset/Privacy.txt @@ -1,9 +1,7 @@ -Privacy Policy for Bingo Tornado - -Welcome to **Bingo Tornado**! We take your privacy extremely seriously. This Privacy Policy outlines how we collect, use, store, and protect your personal data. Please read this policy thoroughly to understand how we manage your personal information. +Welcome to **Golden Dab Bingo**! We take your privacy extremely seriously. This Privacy Policy outlines how we collect, use, store, and protect your personal data. Please read this policy thoroughly to understand how we manage your personal information. 1. Introduction -Thank you for using **Bingo Tornado**! We are committed to protecting your privacy and ensuring that your data is handled appropriately, providing you with a safe and enjoyable gaming experience. +Thank you for using **Golden Dab Bingo**! We are committed to protecting your privacy and ensuring that your data is handled appropriately, providing you with a safe and enjoyable gaming experience. 2. Information We Collect We may gather the following types of data: @@ -36,7 +34,7 @@ You have the right to access, correct, delete your personal data, or withdraw yo - In-Game Support: Submit requests through the in-game customer support system, and we will process your requests as soon as possible. 7. Third-Party Services -Bingo Tornado may integrate third-party services, such as social media platforms and advertising networks. These third-party services may collect your data. We recommend that you review the privacy policies of these third-party services to understand how they handle your data. We are not responsible for the actions or policies of third-party services, but we strive to ensure that our partners adhere to high standards of data protection. +Golden Dab Bingo may integrate third-party services, such as social media platforms and advertising networks. These third-party services may collect your data. We recommend that you review the privacy policies of these third-party services to understand how they handle your data. We are not responsible for the actions or policies of third-party services, but we strive to ensure that our partners adhere to high standards of data protection. 8. Children's Privacy We do not intentionally collect personal data from children under the age of 13. If we discover that we have collected personal data from a child under 13, we will immediately delete that data and take necessary measures to prevent similar occurrences. diff --git a/Assets/Resources/AssetHotFix/TextAsset/Term.txt b/Assets/Resources/AssetHotFix/TextAsset/Term.txt index 70bc1fb..602ae98 100644 --- a/Assets/Resources/AssetHotFix/TextAsset/Term.txt +++ b/Assets/Resources/AssetHotFix/TextAsset/Term.txt @@ -1,22 +1,22 @@ -User Agreement for Bingo Tornado +User Agreement for Golden Dab Bingo 1. Introduction -Welcome to **Bingo Tornado**! Please read the following terms and conditions carefully. By downloading and using **Bingo Tornado**, you confirm that you have read, understood, and agree to comply with all the terms and conditions set forth in this User Agreement. If you do not agree to these terms and conditions, do not download or use **Bingo Tornado**. By continuing to use the game, you acknowledge and agree to be bound by these terms. These terms and conditions constitute an important legal agreement between you and the developers of Bingo Tornado and are binding on your use of the game. +Welcome to **Golden Dab Bingo**! Please read the following terms and conditions carefully. By downloading and using **Golden Dab Bingo**, you confirm that you have read, understood, and agree to comply with all the terms and conditions set forth in this User Agreement. If you do not agree to these terms and conditions, do not download or use **Golden Dab Bingo**. By continuing to use the game, you acknowledge and agree to be bound by these terms. These terms and conditions constitute an important legal agreement between you and the developers of Golden Dab Bingo and are binding on your use of the game. 2. Acceptance of Terms -By downloading and using **Bingo Tornado**, you confirm that you have read, understood, and agree to comply with all the terms and conditions set forth in this User Agreement. If you do not agree to these terms, do not download or use the game. Continued use of the game constitutes your acceptance of these terms. +By downloading and using **Golden Dab Bingo**, you confirm that you have read, understood, and agree to comply with all the terms and conditions set forth in this User Agreement. If you do not agree to these terms, do not download or use the game. Continued use of the game constitutes your acceptance of these terms. 3. User Responsibilities You are responsible for maintaining the confidentiality of your account information and for all activities that occur under your account. You agree to use the game only for lawful purposes and in accordance with all applicable laws and regulations. You must not engage in any illegal or prohibited activities, nor use the game to harass, threaten, or abuse others. Additionally, you must not attempt to hack, modify, or otherwise interfere with the normal operation of the game, nor spread any viruses, malware, or other harmful code. You are also responsible for ensuring that any devices you use to access the game meet the minimum system requirements and are compatible with the game. 4. In-App Purchases -Bingo Tornado may offer in-app purchases. You agree to pay all fees associated with your purchases. All sales are final, and no refunds will be provided unless required by law. If you have any questions or concerns about your purchase, please contact our customer support team. We recommend that you carefully review the purchase terms and conditions before making any purchases to ensure you understand all related fees and policies. Unauthorized attempts to manipulate or alter the in-app purchase system are strictly prohibited and may result in account suspension or termination. +Golden Dab Bingo may offer in-app purchases. You agree to pay all fees associated with your purchases. All sales are final, and no refunds will be provided unless required by law. If you have any questions or concerns about your purchase, please contact our customer support team. We recommend that you carefully review the purchase terms and conditions before making any purchases to ensure you understand all related fees and policies. Unauthorized attempts to manipulate or alter the in-app purchase system are strictly prohibited and may result in account suspension or termination. 5. Termination We reserve the right to suspend or terminate your access to the game at any time, without prior notice, if you violate these terms or engage in any behavior that we deem inappropriate. We may take necessary actions, including but not limited to closing your account, to protect the health and safety of the game community. If your access is terminated, you will not be able to continue using the game or its related services unless we decide to reinstate your access. Repeated violations of the terms may result in permanent account suspension. 6. Limitation of Liability -To the maximum extent permitted by law, Bingo Tornado shall not be liable for any indirect, incidental, or consequential damages arising from your use of the game. We are not responsible for any losses or damages resulting from your use of the game, unless otherwise required by law. We strive to ensure the stability and security of the game, but we do not guarantee that it will operate without faults in all situations. You use the game at your own risk. We are not liable for any technical issues, server downtime, or other disruptions that may affect your ability to use the game. +To the maximum extent permitted by law, Golden Dab Bingo shall not be liable for any indirect, incidental, or consequential damages arising from your use of the game. We are not responsible for any losses or damages resulting from your use of the game, unless otherwise required by law. We strive to ensure the stability and security of the game, but we do not guarantee that it will operate without faults in all situations. You use the game at your own risk. We are not liable for any technical issues, server downtime, or other disruptions that may affect your ability to use the game. 7. Changes to the Agreement We reserve the right to update this User Agreement from time to time. We will notify you of any changes by posting the new agreement within the game. We recommend that you regularly review this agreement to stay informed about the latest terms and conditions. If we make significant changes, we may provide additional notice, such as in-game notifications or emails. By continuing to use the game after an update, you agree to be bound by the new terms and conditions. Significant changes may require your explicit acceptance. @@ -25,20 +25,20 @@ We reserve the right to update this User Agreement from time to time. We will no We take your privacy seriously and are committed to protecting your personal information. Please review our [Privacy Policy]() to understand how we collect, use, and protect your personal information. The Privacy Policy is an integral part of this User Agreement, and by using the game, you agree to our handling of your personal information in accordance with the Privacy Policy. Any violation of the Privacy Policy may result in account suspension or termination. 9. Third-Party Services -Bingo Tornado may integrate with third-party services, such as social media platforms and analytics tools. These third-party services may collect information about your use of the game. For example, if you connect your social media account to **Bingo Tornado**, the social media platform may collect data about your usage. We encourage you to review the privacy policies of these third-party services to understand how they handle your information. We are not responsible for the actions or policies of third-party services, but we strive to ensure that our partners adhere to high standards of data protection. +Golden Dab Bingo may integrate with third-party services, such as social media platforms and analytics tools. These third-party services may collect information about your use of the game. For example, if you connect your social media account to **Golden Dab Bingo**, the social media platform may collect data about your usage. We encourage you to review the privacy policies of these third-party services to understand how they handle your information. We are not responsible for the actions or policies of third-party services, but we strive to ensure that our partners adhere to high standards of data protection. 10. User-Generated Content If you create or upload any content (such as comments, posts, or images) within the game, you must ensure that this content does not infringe on the rights of others and does not contain any illegal, defamatory, obscene, or offensive material. You grant us a non-exclusive, worldwide, perpetual, irrevocable, royalty-free license to use, reproduce, modify, distribute, and display any content you submit to the game. We reserve the right to remove any content that violates this agreement and to take appropriate action against violating users. We may also remove content that we deem inappropriate, even if it does not violate the terms. 11. Advertising and Services -Bingo Tornado may display advertisements or offer other services. We strive to ensure the appropriateness and legality of the advertising content, but we are not responsible for its content. You should exercise your own judgment when interacting with ads or using third-party services within the game and assume the associated risks. We recommend that you carefully read the terms and conditions of any ads or third-party services before clicking on them or using them. Unauthorized attempts to manipulate or alter the advertising system are strictly prohibited and may result in account suspension or termination. +Golden Dab Bingo may display advertisements or offer other services. We strive to ensure the appropriateness and legality of the advertising content, but we are not responsible for its content. You should exercise your own judgment when interacting with ads or using third-party services within the game and assume the associated risks. We recommend that you carefully read the terms and conditions of any ads or third-party services before clicking on them or using them. Unauthorized attempts to manipulate or alter the advertising system are strictly prohibited and may result in account suspension or termination. 12. Force Majeure We shall not be liable for any interruption or inability to use the game services due to force majeure events such as natural disasters, war, terrorist attacks, government actions, etc. We will make every effort to minimize the impact of force majeure events on you and restore services as quickly as possible. During the period of force majeure, you use the game at your own risk. We will provide updates and information as soon as possible to keep you informed about the status of the game. 13. Additional Terms - **Assignment**: We may assign our rights and obligations under this agreement to a third party without notifying you. You may not assign any of your rights or obligations under this agreement without our prior written consent. -- **Entire Agreement**: This agreement constitutes the entire agreement between you and us regarding your use of Bingo Tornado and supersedes all prior oral or written communications and proposals. +- **Entire Agreement**: This agreement constitutes the entire agreement between you and us regarding your use of Golden Dab Bingo and supersedes all prior oral or written communications and proposals. - **Severability**: If any provision of this agreement is found to be invalid or unenforceable, the remaining provisions will continue to be valid. - **Waiver**: Our failure to exercise or enforce any right or provision of this agreement does not constitute a waiver of such right or provision. - **Notices**: We may send notices to you via in-game notifications, email, or SMS. It is your responsibility to ensure that the contact information we have on file for you is current and accurate. diff --git a/BingoGrassland_unity_a.sln b/BingoGrassland_unity_a.sln new file mode 100644 index 0000000..9f89848 --- /dev/null +++ b/BingoGrassland_unity_a.sln @@ -0,0 +1,116 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{CCAB24A6-6FF2-C7CF-A23C-3333B03C1031}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-unity", "spine-unity.csproj", "{E6CC61BE-6A03-8D46-39A1-45958C3ADCE2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MaxSdk.Scripts", "MaxSdk.Scripts.csproj", "{C0910C7B-08B1-0ED8-23B8-E8EEDA7991F5}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OPS.Obfuscator", "OPS.Obfuscator.csproj", "{2FF4C4EE-32DC-8C37-D9F9-308E808D1385}" +EndProject 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manual editing. 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mode 100644 index 0000000..9785152 --- /dev/null +++ b/DOTweenPro.Scripts.csproj.lscache @@ -0,0 +1,352 @@ +version=1 + +# This file caches language service data to improve the performance of C# Dev Kit. +# It is not intended for manual editing. It can safely be deleted and will be +# regenerated automatically. For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=DOTweenPro.Scripts +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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It can safely be deleted and will be +# regenerated automatically. 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diff --git a/MaxSdk.Scripts.IntegrationManager.Editor.csproj.lscache b/MaxSdk.Scripts.IntegrationManager.Editor.csproj.lscache new file mode 100644 index 0000000..7676fb0 --- /dev/null +++ b/MaxSdk.Scripts.IntegrationManager.Editor.csproj.lscache @@ -0,0 +1,372 @@ +version=1 + +# This file caches language service data to improve the performance of C# Dev Kit. +# It is not intended for manual editing. It can safely be deleted and will be +# regenerated automatically. For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=MaxSdk.Scripts.IntegrationManager.Editor +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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+/define:UNITY_2022_3_62;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_IOS;TEXTCORE_1_0_OR_NEWER;ENABLE_RUNTIME_GI;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_ETC_COMPRESSION;UNITY_IPHONE_API;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_HAS_GOOGLEVR;ENABLE_SPATIALTRACKING;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;BingoBrainRelease1;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;UNITY_EDITOR_ONLY_COMPILATION;DEBUG;NETSTANDARD;NETSTANDARD2_1;NETSTANDARD1_0_OR_GREATER;NETSTANDARD1_1_OR_GREATER;NETSTANDARD1_2_OR_GREATER;NETSTANDARD1_3_OR_GREATER;NETSTANDARD1_4_OR_GREATER;NETSTANDARD1_5_OR_GREATER;NETSTANDARD1_6_OR_GREATER;NETSTANDARD2_0_OR_GREATER;NETSTANDARD2_1_OR_GREATER 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It can safely be deleted and will be +# regenerated automatically. For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=MaxSdk.Scripts +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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b/OPS.Obfuscator.csproj.lscache @@ -0,0 +1,351 @@ +version=1 + +# This file caches language service data to improve the performance of C# Dev Kit. +# It is not intended for manual editing. It can safely be deleted and will be +# regenerated automatically. For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=OPS.Obfuscator +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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interactivegames - productName: Bingo Tornado + productName: Golden Dab Bingo defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} diff --git a/Tests.csproj.lscache b/Tests.csproj.lscache new file mode 100644 index 0000000..0b8176b --- /dev/null +++ b/Tests.csproj.lscache @@ -0,0 +1,292 @@ +version=1 + +# This file caches language service data to improve the performance of C# Dev Kit. +# It is not intended for manual editing. It can safely be deleted and will be +# regenerated automatically. For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=Tests +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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editing. It can safely be deleted and will be +# regenerated automatically. 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It can safely be deleted and will be +# regenerated automatically. For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=Unity.Advertisement.IosSupport +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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It can safely be deleted and will be +# regenerated automatically. For more information, see https://aka.ms/lscache +# +# To control where cache files are stored, use the following VS Code setting: +# "dotnet.projectsystem.cacheInProjectFolder": true + +[project] +language=C# +primary +lastDtbSucceeded + +[properties] +AssemblyName=spine-unity +CommandLineArgsForDesignTimeEvaluation=-langversion:9.0 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