Files
BingoGrassland_unity_a/Assets/BingoBrain/ToolKit/Fade.cs
T
2026-05-15 16:15:09 +08:00

24 lines
674 B
C#

using System;
using DG.Tweening;
using FairyGUI;
using BingoBrain;
using UnityEngine;
public static class Fade
{
public static GTweener FadeIn(this GObject obj, float duration = 0.3f, float delay = 0)
{
return GlobalHarmony.In(obj, duration, delay);
}
public static GTweener FadeOut(this GObject obj, float duration = 0.3f, float delay = 0)
{
return GlobalHarmony.Out(obj, duration, delay);
}
public static void SetClick(this GObject button, Action action, bool isNetworkCheck = false,
bool isQuickClickCheck = true)
{
GlobalHarmony.CheckClick(button, action, isNetworkCheck, isQuickClickCheck);
}
}