fix:1、修复bug 2、删除不用的代码和资源,sdk等
This commit is contained in:
@@ -1,26 +1,45 @@
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using System.Collections.Generic;
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using System.Linq;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("LevelUnlock")]
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public class LevelUnlock
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{
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public int LeveType;
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public string Name;
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public int GoldCoins;
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public int PassCoins;
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}
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[ConfigKey("Live")]
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public class Live
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{
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public int Progress;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public string Name;
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public int GoldCoins;
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public int AD;
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public int CD;
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}
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using System.Collections.Generic;
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using System.Linq;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("LevelUnlock")]
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public class LevelUnlock
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{
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public int LeveType;
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public string Name;
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public int GoldCoins;
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public int PassCoins;
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}
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[ConfigKey("LevelUnlock_A")]
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public class LevelUnlock_A
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{
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public int LeveType;
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public string Name;
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public int GoldCoins;
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public int PassCoins;
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}
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[ConfigKey("Live")]
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public class Live
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{
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public int Progress;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public string Name;
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public int GoldCoins;
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public int AD;
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public int CD;
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}
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[ConfigKey("Live_A")]
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public class Live_A
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{
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public int Progress;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public string Name;
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public int GoldCoins;
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public int AD;
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public int CD;
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}
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}
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@@ -1,40 +1,72 @@
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("FreeImageLibrary")]
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public class FreeImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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}
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[ConfigKey("ADImageLibrary")]
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public class ADImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("SpecialImageLibrary")]
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public class SpecialImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("VIPImageLibrary")]
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public class VIPImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("FreeImageLibrary")]
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public class FreeImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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}
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[ConfigKey("ADImageLibrary")]
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public class ADImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("SpecialImageLibrary")]
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public class SpecialImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("VIPImageLibrary")]
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public class VIPImageLibrary
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("FreeImageLibrary_A")]
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public class FreeImageLibrary_A
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{
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public int id;
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public string Name;
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public int State;
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}
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[ConfigKey("ADImageLibrary_A")]
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public class ADImageLibrary_A
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("SpecialImageLibrary_A")]
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public class SpecialImageLibrary_A
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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[ConfigKey("VIPImageLibrary_A")]
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public class VIPImageLibrary_A
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{
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public int id;
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public string Name;
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public int State;
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public int GoldCoins;
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}
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}
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@@ -1,23 +1,41 @@
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("SecretAlbums")]
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public class SecretAlbums
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{
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public int id;
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public int HotType;
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public string Name;
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public string Name2;
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public float Price;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public int PayType; //解锁方式(0:支付,1:金币,2:广告)
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public float DiscountPrice;
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public int GoldCoins;
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public int AD;
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public int CD;
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public float Quantity;
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public int[] State;
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}
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("SecretAlbums")]
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public class SecretAlbums
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{
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public int id;
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public int HotType;
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public string Name;
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public string Name2;
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public float Price;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public int PayType; //解锁方式(0:支付,1:金币,2:广告)
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public float DiscountPrice;
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public int GoldCoins;
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public int AD;
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public int CD;
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public float Quantity;
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public int[] State;
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}
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[ConfigKey("SecretAlbums_A")]
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public class SecretAlbums_A
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{
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public int id;
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public int HotType;
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public string Name;
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public string Name2;
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public float Price;
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public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
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public int PayType; //解锁方式(0:支付,1:金币,2:广告)
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public float DiscountPrice;
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public int GoldCoins;
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public int AD;
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public int CD;
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public float Quantity;
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public int[] State;
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}
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}
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@@ -1,14 +1,14 @@
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("VipClub")]
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public class VipClub
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{
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public int id;
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public int VipType;
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public float DiscountPrice;
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public float Price;
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}
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}
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace BallKingdomCrush
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{
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[ConfigKey("VipClub")]
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public class VipClub
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{
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public int id;
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public int VipType;
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public float DiscountPrice;
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public float Price;
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}
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}
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