fix:1、修复bug 2、删除不用的代码和资源,sdk等

This commit is contained in:
2026-05-07 14:56:44 +08:00
parent 99145facbd
commit 28d582c373
378 changed files with 79341 additions and 86716 deletions
@@ -1,26 +1,45 @@
using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("LevelUnlock")]
public class LevelUnlock
{
public int LeveType;
public string Name;
public int GoldCoins;
public int PassCoins;
}
[ConfigKey("Live")]
public class Live
{
public int Progress;
public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
public string Name;
public int GoldCoins;
public int AD;
public int CD;
}
using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("LevelUnlock")]
public class LevelUnlock
{
public int LeveType;
public string Name;
public int GoldCoins;
public int PassCoins;
}
[ConfigKey("LevelUnlock_A")]
public class LevelUnlock_A
{
public int LeveType;
public string Name;
public int GoldCoins;
public int PassCoins;
}
[ConfigKey("Live")]
public class Live
{
public int Progress;
public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
public string Name;
public int GoldCoins;
public int AD;
public int CD;
}
[ConfigKey("Live_A")]
public class Live_A
{
public int Progress;
public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
public string Name;
public int GoldCoins;
public int AD;
public int CD;
}
}
@@ -1,40 +1,72 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("FreeImageLibrary")]
public class FreeImageLibrary
{
public int id;
public string Name;
public int State;
}
[ConfigKey("ADImageLibrary")]
public class ADImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("SpecialImageLibrary")]
public class SpecialImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("VIPImageLibrary")]
public class VIPImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("FreeImageLibrary")]
public class FreeImageLibrary
{
public int id;
public string Name;
public int State;
}
[ConfigKey("ADImageLibrary")]
public class ADImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("SpecialImageLibrary")]
public class SpecialImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("VIPImageLibrary")]
public class VIPImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("FreeImageLibrary_A")]
public class FreeImageLibrary_A
{
public int id;
public string Name;
public int State;
}
[ConfigKey("ADImageLibrary_A")]
public class ADImageLibrary_A
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("SpecialImageLibrary_A")]
public class SpecialImageLibrary_A
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("VIPImageLibrary_A")]
public class VIPImageLibrary_A
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
}
@@ -1,23 +1,41 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("SecretAlbums")]
public class SecretAlbums
{
public int id;
public int HotType;
public string Name;
public string Name2;
public float Price;
public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
public int PayType; //解锁方式(0:支付,1:金币,2:广告)
public float DiscountPrice;
public int GoldCoins;
public int AD;
public int CD;
public float Quantity;
public int[] State;
}
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("SecretAlbums")]
public class SecretAlbums
{
public int id;
public int HotType;
public string Name;
public string Name2;
public float Price;
public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
public int PayType; //解锁方式(0:支付,1:金币,2:广告)
public float DiscountPrice;
public int GoldCoins;
public int AD;
public int CD;
public float Quantity;
public int[] State;
}
[ConfigKey("SecretAlbums_A")]
public class SecretAlbums_A
{
public int id;
public int HotType;
public string Name;
public string Name2;
public float Price;
public int SubscribeUnlock; // 是否需要订阅解锁(0:不需要,1:需要)
public int PayType; //解锁方式(0:支付,1:金币,2:广告)
public float DiscountPrice;
public int GoldCoins;
public int AD;
public int CD;
public float Quantity;
public int[] State;
}
}
@@ -1,14 +1,14 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("VipClub")]
public class VipClub
{
public int id;
public int VipType;
public float DiscountPrice;
public float Price;
}
}
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace BallKingdomCrush
{
[ConfigKey("VipClub")]
public class VipClub
{
public int id;
public int VipType;
public float DiscountPrice;
public float Price;
}
}