ball 项目提交
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@@ -0,0 +1,8 @@
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namespace BallKingdomCrush
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{
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public static class AnimConst
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{
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public const float AnimFrameRate = 30;
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public const float SecondRateUnit = 1 / AnimFrameRate;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,55 @@
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using UnityEngine;
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using System.Collections.Generic;
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using SGModule.Common;
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|
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namespace BallKingdomCrush
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||||
{
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||||
public static class AppConst
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||||
{
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#region Field
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|
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#if GAME_RELEASE
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public static bool IsEnabledEngineLog = true;
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#else
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public static bool IsEnabledEngineLog = true;
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#endif
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public const LogType EnabledFilterLogType =
|
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LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
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LogType.Exception;
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public const bool IsRunInBG = true;
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||||
public const int SleepTimeoutMode = SleepTimeout.NeverSleep;
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public const int AntiAliasing = 0;
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public const int HighFrameRate = 60;
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public const int LowFrameRate = 45;
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public const float HDHighViewScale = 1f;
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public const float HDLowViewScale = 0.9f;
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public const float PixelsPerUnit = 100f;
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public static Vector2Int StandardResolution = new Vector2Int(1080, 1920);
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public static Vector2Int UIResolution = new Vector2Int(1080, 1920);
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|
||||
public static bool UseInternalSetting = true;
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public static bool IsMultiLangue = true;
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public static string CurrMultiLangue = "en";
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public static string DefaultLangue = "en";
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public static string InternalLangue = "en";
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public static string DeviceLangue = "en";
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public static List<string> CtrlDisableList = new List<string>();
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#endregion
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public static bool isPt()
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{
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if (CurrMultiLangue == "pt") return true;
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return false;
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}
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}
|
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,38 @@
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public static class AppObjConst
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{
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public const string FrameGoName = "[ Jarvis ]";
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public static GameObject FrameGo;
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|
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public const string LauncherGoName = "[Launcher]";
|
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|
||||
public const string EngineEventSystemGoName = "[EngineEventSystem]";
|
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public static GameObject EngineEventSystemGo;
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|
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public const string ApplicationGoName = "[ Application ]";
|
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public static GameObject ApplicationGo;
|
||||
|
||||
public const string EngineSingletonGoName = "[EngineSingleton]";
|
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public static GameObject EngineSingletonGo;
|
||||
public const string MonoManagerGoName = "[MonoManager]";
|
||||
public static GameObject MonoManagerGo;
|
||||
public const string DispatcherGoName = "[Dispatcher]";
|
||||
public static GameObject DispatcherGo;
|
||||
public const string LoaderGoName = "[Loader]";
|
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public static GameObject LoaderGo;
|
||||
|
||||
public const string CameraGoName = "[Camera]";
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public static GameObject CameraGo;
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||||
|
||||
public const string UIGoName = "[UI]";
|
||||
public static GameObject UIGo;
|
||||
public const string UICacheGoName = "[UICache]";
|
||||
public static GameObject UICacheGo;
|
||||
|
||||
public const string DOTweenGoName = "[DOTween]";
|
||||
public const string SuperInvokeGoName = "[SuperInvoke]";
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,19 @@
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namespace BallKingdomCrush
|
||||
{
|
||||
public static class AudioConst
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||||
{
|
||||
public const string UIButtonDefault = "ui_ButtonDefault";
|
||||
public const string DailyBonusCollect = "dailyBonus_collect";
|
||||
public const string CoinFly = "coinfly";
|
||||
public const string MainBg = "hall_bgm";
|
||||
public const string GameBg = "game_bgm";
|
||||
public const string dissolve = "dissolve";
|
||||
public const string fail = "fail";
|
||||
public const string Victoriously = "Victoriously";
|
||||
public const string MakeupDone = "makupdone";
|
||||
public const string wheel_spin = "wheel_spin";
|
||||
public const string game_open = "game_open";
|
||||
public const string prop_tips = "prop_tips";
|
||||
|
||||
}
|
||||
}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,17 @@
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using UnityEngine;
|
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|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static class CameraConst
|
||||
{
|
||||
public const int MainDepth = 0;
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||||
public const int UICameraDepth = 10;
|
||||
|
||||
public const int MainCameraPosValue = 100;
|
||||
public const int MainCameraZPos = 0;
|
||||
public const int UICameraPosValue = 10000;
|
||||
|
||||
public static Vector3 MainCameraPos = new Vector3(MainCameraPosValue, MainCameraPosValue, MainCameraZPos);
|
||||
public static Vector3 UICameraPos = new Vector3(UICameraPosValue, UICameraPosValue, MainCameraZPos);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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@@ -0,0 +1,14 @@
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namespace BallKingdomCrush
|
||||
{
|
||||
public static class FolderNames
|
||||
{
|
||||
public const string SecretName = "SecretAlbums";
|
||||
public const string AlbumName = "LevelAlbums";
|
||||
public const string BackgroundName = "Background";
|
||||
public const string VideoName = "LiveVideos";
|
||||
public const string VideoCoversName = "LiveVideoCovers";
|
||||
public const string GameCache = "GameCache";
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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@@ -0,0 +1,13 @@
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using UnityEngine;
|
||||
|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static class LayerMaskConst
|
||||
{
|
||||
public const string Default_Name = "Default";
|
||||
public const string UI_Name = "UI";
|
||||
|
||||
public readonly static int Default = LayerMask.NameToLayer(Default_Name);
|
||||
public readonly static int UI = LayerMask.NameToLayer(UI_Name);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
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guid: 8f53446f031c27d4eae9f0ff7d3e4565
|
||||
timeCreated: 1530670154
|
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licenseType: Pro
|
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@@ -0,0 +1,10 @@
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namespace BallKingdomCrush
|
||||
{
|
||||
public static class PrefsConst
|
||||
{
|
||||
public const bool BoolDefault = false;
|
||||
public const int IntDefault = 0;
|
||||
public const int IntTrue = 1;
|
||||
public const int IntFalse = 2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
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||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static class PrefsKeyConst
|
||||
{
|
||||
public const string Application_isHDMode = "Application_isHDMode";
|
||||
public const string Application_isHFRMode = "Application_isHFRMode";
|
||||
public const string UIMgr_switchLanguage = "UIMgr_switchLanguage";
|
||||
public const string AudioMgr_isOpenBGM = "AudioMgr_isOpenBGM";
|
||||
public const string AudioMgr_isOpenEffect = "AudioMgr_isOpenEffect";
|
||||
public const string App_isNewInstall = "App_isNewInstall";
|
||||
public const string JarvisToken = "JarvisToken";
|
||||
public const string C_ThroughMaxToday = "C_ThroughMaxToday";
|
||||
public const string C_ThroughPop = "C_ThroughPop";
|
||||
public const string C_ThroughOnline = "C_ThroughOnline";
|
||||
|
||||
public const string C_ThroughHide = "C_ThroughHide";
|
||||
|
||||
public const string C_ThroughFly = "C_ThroughFly";
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
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@@ -0,0 +1,16 @@
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||||
using UnityEngine;
|
||||
|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static class ScreenConst
|
||||
{
|
||||
public static Vector2 StandardResolution = new(AppConst.StandardResolution.x, AppConst.StandardResolution.y);
|
||||
public static float StandardWidth => AppConst.StandardResolution.x;
|
||||
public static float StandardHeight => AppConst.StandardResolution.y;
|
||||
public static Vector2 RawResolution = new(Screen.width, Screen.height);
|
||||
public static Vector2 CurrResolution = new(Screen.width, Screen.height);
|
||||
public static float OrthographicSize_1280H = StandardHeight / 2 / AppConst.PixelsPerUnit;
|
||||
public static float StandardAspectRatio = StandardHeight / StandardWidth;
|
||||
public static float CurrAspectRatio = (float)Screen.height / Screen.width;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
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||||
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|
||||
timeCreated: 1534935298
|
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licenseType: Pro
|
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@@ -0,0 +1,41 @@
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||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static class UILayerConst
|
||||
{
|
||||
public const string Background = "Background";
|
||||
public const string Bottom = "Bottom";
|
||||
|
||||
public const string Normal = "Normal";
|
||||
public const string Top = "Top";
|
||||
|
||||
public const string FullScreen = "FullScreen";
|
||||
public const string Popup = "Popup";
|
||||
|
||||
public const string Highest = "Highest";
|
||||
public const string Animation = "Animation";
|
||||
public const string Tips = "Tips";
|
||||
|
||||
public const string Loading = "Loading";
|
||||
public const string System = "System";
|
||||
public const string NetworkError = "NetworkError";
|
||||
|
||||
public static readonly string[] AllUILayer = {
|
||||
Background,
|
||||
Bottom,
|
||||
|
||||
Normal,
|
||||
Top,
|
||||
|
||||
FullScreen,
|
||||
Popup,
|
||||
|
||||
Highest,
|
||||
Animation,
|
||||
Tips,
|
||||
|
||||
Loading,
|
||||
System,
|
||||
NetworkError
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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||||
using UnityEngine;
|
||||
|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static class VectorConst
|
||||
{
|
||||
public static Vector3 One = Vector3.one;
|
||||
public static Vector3 PPUOne = One * AppConst.PixelsPerUnit;
|
||||
public static Vector3 Half = new(0.5f, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
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@@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static class YieldConst
|
||||
{
|
||||
public const float Time10ms = 0.01f;
|
||||
public const float Time100ms = 0.1f;
|
||||
|
||||
public static WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
|
||||
public static WaitForSeconds WaitFor100ms = new WaitForSeconds(Time100ms);
|
||||
}
|
||||
}
|
||||
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@@ -0,0 +1,14 @@
|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static partial class CtrlMsg
|
||||
{
|
||||
public const string NAME = "CtrlMsg";
|
||||
public const uint BASE = 0;
|
||||
private static uint Cursor_BASE = BASE;
|
||||
public static readonly uint Login_Succeed = ++Cursor_BASE;
|
||||
public static readonly uint Game_StartReady = ++Cursor_BASE;
|
||||
public static readonly uint Game_Start = ++Cursor_BASE;
|
||||
public static readonly uint open_wb = ++Cursor_BASE;
|
||||
|
||||
}
|
||||
}
|
||||
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@@ -0,0 +1,10 @@
|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static partial class GameMsg
|
||||
{
|
||||
public const string NAME = "GameMsg";
|
||||
public const uint BASE = 0;
|
||||
private static uint Cursor_BASE = BASE;
|
||||
|
||||
}
|
||||
}
|
||||
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@@ -0,0 +1,9 @@
|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public static partial class UICtrlMsg
|
||||
{
|
||||
public const string NAME = "UICtrlMsg";
|
||||
public const uint BASE = 0;
|
||||
private static uint Cursor_BASE = BASE;
|
||||
}
|
||||
}
|
||||
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 05068ae3f93705047a7ad62030047667
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,18 @@
|
||||
namespace BallKingdomCrush
|
||||
{
|
||||
public class ChangeValue<T>
|
||||
{
|
||||
public T oldValue;
|
||||
public T newValue;
|
||||
|
||||
public ChangeValue()
|
||||
{
|
||||
}
|
||||
|
||||
public ChangeValue(T oldValue, T newValue)
|
||||
{
|
||||
this.oldValue = oldValue;
|
||||
this.newValue = newValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: c53b34a8fdfa77143b24d0660057d5a7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user