ball 项目提交

This commit is contained in:
2026-04-20 12:06:34 +08:00
parent 4331ebba60
commit 99145facbd
6052 changed files with 576445 additions and 0 deletions
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using UnityEngine;
using System.Collections.Generic;
using SGModule.Common;
namespace BallKingdomCrush
{
public static class AppConst
{
#region Field
#if GAME_RELEASE
public static bool IsEnabledEngineLog = true;
#else
public static bool IsEnabledEngineLog = true;
#endif
public const LogType EnabledFilterLogType =
LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
LogType.Exception;
public const bool IsRunInBG = true;
public const int SleepTimeoutMode = SleepTimeout.NeverSleep;
public const int AntiAliasing = 0;
public const int HighFrameRate = 60;
public const int LowFrameRate = 45;
public const float HDHighViewScale = 1f;
public const float HDLowViewScale = 0.9f;
public const float PixelsPerUnit = 100f;
public static Vector2Int StandardResolution = new Vector2Int(1080, 1920);
public static Vector2Int UIResolution = new Vector2Int(1080, 1920);
public static bool UseInternalSetting = true;
public static bool IsMultiLangue = true;
public static string CurrMultiLangue = "en";
public static string DefaultLangue = "en";
public static string InternalLangue = "en";
public static string DeviceLangue = "en";
public static List<string> CtrlDisableList = new List<string>();
#endregion
public static bool isPt()
{
if (CurrMultiLangue == "pt") return true;
return false;
}
}
}