ball 项目提交
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using UnityEngine;
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namespace BallKingdomCrush
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{
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public static class YieldConst
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{
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public const float Time10ms = 0.01f;
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public const float Time100ms = 0.1f;
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public static WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
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public static WaitForSeconds WaitFor100ms = new WaitForSeconds(Time100ms);
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}
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}
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