fix:1、接入合作方的sdk。2、支付逻辑接入sdk中的接口
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@@ -1,68 +1,68 @@
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namespace BallKingdomCrush
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{
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public static partial class GameMsg
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{
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public static readonly uint OpenGame = ++Cursor_BASE;
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public static readonly uint Update111Completed = ++Cursor_BASE;
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public static readonly uint BackMainScene = ++Cursor_BASE;
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public static readonly uint Update101Completed = ++Cursor_BASE;
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public static readonly uint Update102 = ++Cursor_BASE;
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public static uint Slot_refresh = ++Cursor_BASE;
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public static uint Remake_state = ++Cursor_BASE;
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public static readonly uint MakeupSuccess = ++Cursor_BASE;
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public static readonly uint Update102Completed = ++Cursor_BASE;
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public static uint PaySuccess = ++Cursor_BASE;
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public static uint Ad_success = ++Cursor_BASE;
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public static uint UpdateHotFixMax = ++Cursor_BASE;
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public static uint UpdateHotFixProgress = ++Cursor_BASE;
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public static readonly uint RefreshMakeupData = ++Cursor_BASE;
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public static uint Gold_refresh = ++Cursor_BASE;
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public static uint Sheep_item_refresh = ++Cursor_BASE;
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public static uint card_click = ++Cursor_BASE;
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public static uint UpdateCurrency102 = ++Cursor_BASE;
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public static uint RefreshADTask = ++Cursor_BASE;
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public static readonly uint GetReward = ++Cursor_BASE;
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public static readonly uint ProcessReward = ++Cursor_BASE;
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public static readonly uint Update101 = ++Cursor_BASE;
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public static readonly uint MakeUpConfirmUIClosed = ++Cursor_BASE;
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public static readonly uint Update111 = ++Cursor_BASE;
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public static uint reset_game = ++Cursor_BASE;
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public static uint GetTaskReward = ++Cursor_BASE;
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public static uint pack_close = ++Cursor_BASE;
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public static uint RefreshRedDot = ++Cursor_BASE;
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public static uint resetH5progress = ++Cursor_BASE;
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public static uint RefreshGame = ++Cursor_BASE;
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public static uint RewardUIClosed = ++Cursor_BASE;
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public static uint H5ViewClickBtn = ++Cursor_BASE;
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public static uint apple_pay_success = ++Cursor_BASE;
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public static uint apple_s_success = ++Cursor_BASE;
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public static uint ExitGame = ++Cursor_BASE;
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public static uint UpdateNoads = ++Cursor_BASE;
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public static uint Network_reconnection = ++Cursor_BASE;
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public static uint resurgence = ++Cursor_BASE;
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public static uint resurgence_close = ++Cursor_BASE;
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public static uint RefreshSaveingPot = ++Cursor_BASE;
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public static uint hideBroadCast = ++Cursor_BASE;
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public static uint showBroadCast = ++Cursor_BASE;
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public static uint updateRecordList = ++Cursor_BASE;
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public static uint ThreeDaysGiftUIClose = ++Cursor_BASE;
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public static uint rewardMul_close = ++Cursor_BASE;
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public static uint RefreshConfig = ++Cursor_BASE;
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public static uint UnlockLevelsuccess = ++Cursor_BASE;
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public static uint creatCARD = ++Cursor_BASE;
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public static uint LiveChange = ++Cursor_BASE;
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public static uint UnlockSecretSuccess = ++Cursor_BASE;
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public static uint UnlockAlbums = ++Cursor_BASE;
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public static uint BuyVip = ++Cursor_BASE;
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public static uint CheckEnd = ++Cursor_BASE;
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public static uint ChatRefresh = ++Cursor_BASE;
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public static uint AddChatNum = ++Cursor_BASE;
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public static uint liveVideoLoaded = ++Cursor_BASE;
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}
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namespace BallKingdomCrush
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{
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public static partial class GameMsg
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{
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public static readonly uint OpenGame = ++Cursor_BASE;
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public static readonly uint Update111Completed = ++Cursor_BASE;
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public static readonly uint BackMainScene = ++Cursor_BASE;
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public static readonly uint Update101Completed = ++Cursor_BASE;
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public static readonly uint Update102 = ++Cursor_BASE;
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public static uint Slot_refresh = ++Cursor_BASE;
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public static uint Remake_state = ++Cursor_BASE;
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public static readonly uint MakeupSuccess = ++Cursor_BASE;
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public static readonly uint Update102Completed = ++Cursor_BASE;
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public static uint PaySuccess = ++Cursor_BASE;
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public static uint Ad_success = ++Cursor_BASE;
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public static uint UpdateHotFixMax = ++Cursor_BASE;
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public static uint UpdateHotFixProgress = ++Cursor_BASE;
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public static readonly uint RefreshMakeupData = ++Cursor_BASE;
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public static uint Gold_refresh = ++Cursor_BASE;
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public static uint Sheep_item_refresh = ++Cursor_BASE;
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public static uint card_click = ++Cursor_BASE;
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public static uint UpdateCurrency102 = ++Cursor_BASE;
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public static uint RefreshADTask = ++Cursor_BASE;
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public static readonly uint GetReward = ++Cursor_BASE;
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public static readonly uint ProcessReward = ++Cursor_BASE;
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public static readonly uint Update101 = ++Cursor_BASE;
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public static readonly uint MakeUpConfirmUIClosed = ++Cursor_BASE;
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public static readonly uint Update111 = ++Cursor_BASE;
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public static uint reset_game = ++Cursor_BASE;
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public static uint GetTaskReward = ++Cursor_BASE;
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public static uint pack_close = ++Cursor_BASE;
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public static uint RefreshRedDot = ++Cursor_BASE;
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public static uint resetH5progress = ++Cursor_BASE;
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public static uint RefreshGame = ++Cursor_BASE;
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public static uint RewardUIClosed = ++Cursor_BASE;
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public static uint H5ViewClickBtn = ++Cursor_BASE;
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public static uint IAP_PAY_SUCCESS = ++Cursor_BASE;
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public static uint apple_s_success = ++Cursor_BASE;
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public static uint ExitGame = ++Cursor_BASE;
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public static uint UpdateNoads = ++Cursor_BASE;
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public static uint Network_reconnection = ++Cursor_BASE;
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public static uint resurgence = ++Cursor_BASE;
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public static uint resurgence_close = ++Cursor_BASE;
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public static uint RefreshSaveingPot = ++Cursor_BASE;
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public static uint hideBroadCast = ++Cursor_BASE;
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public static uint showBroadCast = ++Cursor_BASE;
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public static uint updateRecordList = ++Cursor_BASE;
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public static uint ThreeDaysGiftUIClose = ++Cursor_BASE;
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public static uint rewardMul_close = ++Cursor_BASE;
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public static uint RefreshConfig = ++Cursor_BASE;
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public static uint UnlockLevelsuccess = ++Cursor_BASE;
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public static uint creatCARD = ++Cursor_BASE;
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public static uint LiveChange = ++Cursor_BASE;
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public static uint UnlockSecretSuccess = ++Cursor_BASE;
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public static uint UnlockAlbums = ++Cursor_BASE;
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public static uint BuyVip = ++Cursor_BASE;
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public static uint CheckEnd = ++Cursor_BASE;
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public static uint ChatRefresh = ++Cursor_BASE;
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public static uint AddChatNum = ++Cursor_BASE;
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public static uint liveVideoLoaded = ++Cursor_BASE;
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}
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}
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+1791
-1790
File diff suppressed because it is too large
Load Diff
@@ -80,7 +80,7 @@ namespace BallKingdomCrush
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DataMgr.GameLevel.Value = 20;
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//初始化商品(谷歌支付和ios支付)
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PurchasingManager.InitProduct();
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// PurchasingManager.InitProduct();
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isGameStart = true;
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