fix:1、接入合作方的sdk。2、支付逻辑接入sdk中的接口
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@@ -1,55 +1,55 @@
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using UnityEngine;
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using System.Collections.Generic;
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using SGModule.Common;
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namespace BallKingdomCrush
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{
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public static class AppConst
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{
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#region Field
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#if GAME_RELEASE
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public static bool IsEnabledEngineLog = true;
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#else
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public static bool IsEnabledEngineLog = true;
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#endif
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public const LogType EnabledFilterLogType =
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LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
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LogType.Exception;
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public const bool IsRunInBG = true;
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public const int SleepTimeoutMode = SleepTimeout.NeverSleep;
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public const int AntiAliasing = 0;
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public const int HighFrameRate = 60;
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public const int LowFrameRate = 45;
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public const float HDHighViewScale = 1f;
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public const float HDLowViewScale = 0.9f;
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public const float PixelsPerUnit = 100f;
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public static Vector2Int StandardResolution = new Vector2Int(1080, 1920);
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public static Vector2Int UIResolution = new Vector2Int(1080, 1920);
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public static bool UseInternalSetting = true;
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public static bool IsMultiLangue = true;
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public static string CurrMultiLangue = "en";
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public static string DefaultLangue = "en";
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public static string InternalLangue = "en";
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public static string DeviceLangue = "en";
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public static List<string> CtrlDisableList = new List<string>();
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#endregion
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public static bool isPt()
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{
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if (CurrMultiLangue == "pt") return true;
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return false;
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}
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}
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using UnityEngine;
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using System.Collections.Generic;
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using SGModule.Common;
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namespace BallKingdomCrush
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{
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public static class AppConst
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{
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#region Field
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#if GAME_RELEASE
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public static bool IsEnabledEngineLog = false;
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#else
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public static bool IsEnabledEngineLog = true;
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#endif
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public const LogType EnabledFilterLogType =
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LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
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LogType.Exception;
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public const bool IsRunInBG = true;
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public const int SleepTimeoutMode = SleepTimeout.NeverSleep;
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public const int AntiAliasing = 0;
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public const int HighFrameRate = 60;
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public const int LowFrameRate = 45;
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public const float HDHighViewScale = 1f;
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public const float HDLowViewScale = 0.9f;
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public const float PixelsPerUnit = 100f;
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public static Vector2Int StandardResolution = new Vector2Int(1080, 1920);
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public static Vector2Int UIResolution = new Vector2Int(1080, 1920);
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public static bool UseInternalSetting = true;
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public static bool IsMultiLangue = true;
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public static string CurrMultiLangue = "en";
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public static string DefaultLangue = "en";
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public static string InternalLangue = "en";
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public static string DeviceLangue = "en";
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public static List<string> CtrlDisableList = new List<string>();
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#endregion
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public static bool isPt()
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{
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if (CurrMultiLangue == "pt") return true;
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return false;
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}
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}
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}
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