using System; using DG.Tweening; using Newtonsoft.Json; using Spine.Unity; using UnityEngine; namespace BallKingdomCrush { public class OpenGameUI : BaseUI { private OpenGameUICtrl ctrl; private OpenGameModel model; private FGUI.ZM_Game_04.com_open ui; public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl) { uiName = UIConst.OpenGameUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Game_04"; uiInfo.assetName = "com_open"; uiInfo.layerType = UILayerType.Highest; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { // model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.ZM_Game_04.com_open; } protected override void OnOpenBefore(object args) { Debug.Log(JsonConvert.SerializeObject(DataMgr.LevelUnlockList.Value)); DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); }); InitView(); if (GameHelper.IsGiftSwitch()) { DOVirtual.DelayedCall(0.2f, () => { Debug.Log($"open 1 game------------------{GameHelper.GetLevel() - 1}"); if (GameHelper.GetLevel() - 1 < ConfigSystem.GetLevelUnlockConfig().Count) { LevelUnlock levelUnlock_ = ConfigSystem.GetLevelUnlockConfig()[GameHelper.GetLevel() - 1]; Debug.Log($"open 2 game------------------{levelUnlock_.LeveType}"); if (levelUnlock_.LeveType != 0) { Debug.Log($"open 3 game------------------{DataMgr.LevelUnlockList.Value.Count}"); if (!DataMgr.LevelUnlockList.Value.Contains(GameHelper.GetLevel() - 1)) { uiCtrlDispatcher.Dispatch(UICtrlMsg.UnlockLevelUI_Open, GameHelper.GetLevel() - 1); } } } }); } ui.t0.Play(); if (AudioManager.Instance.IsOpenEffect) { AudioManager.Instance.PlayDynamicEffect(AudioConst.game_open); } } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion private Action closeCallback; //初始化页面逻辑 private void InitView() { string stage = Language.GetContentParams("need_lv_text", GameHelper.GetLevel()); ui.text_level.text = stage; DOVirtual.DelayedCall(1.2f, () => { CtrlCloseUI(); }); } } }