Files
2026-04-20 12:06:34 +08:00

24 lines
529 B
C#

using BallKingdomCrush;
using UnityEngine;
public sealed class AnimationCurveData : ScriptableObject
{
private static AnimationCurveData instance;
public static AnimationCurveData Instance
{
get
{
if (instance == null)
{
instance = LoadKit.Instance.LoadAsset<AnimationCurveData>("Data.ScriptableObjectData",
"AnimationCurveData");
}
return instance;
}
}
public AnimationCurve LuckySpinAniCurve;
}