Files

92 lines
2.7 KiB
C#

using System.Collections.Generic;
using SGModule.NetKit;
using UnityEngine;
namespace BallKingdomCrush
{
public class PlayDataSystem : BaseSystem
{
public PlayDataSystem(bool isAutoInit = true)
{
if (isAutoInit)
{
Init();
}
}
public sealed override void Init()
{
base.Init();
AddListener();
}
private void AddListener()
{
NetworkDispatcher.Instance.AddListener(NetworkMsg.GetPlayData, OnRequestPlayData);
NetworkDispatcher.Instance.AddListener(NetworkMsg.SavePlayData, OnRequestSavePlayData);
}
private void RemoveListener()
{
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.GetPlayData, OnRequestPlayData);
NetworkDispatcher.Instance.RemoveListener(NetworkMsg.SavePlayData, OnRequestSavePlayData);
}
private void OnRequestPlayData(object args)
{
NetApi.RequestPlayerData((isSuccess, json) => {
Debug.Log($"barry UserData : {isSuccess}{json}");
if (isSuccess) {
var loginModel = LoginKit.Instance.LoginModel;
if (loginModel.NewPlayer || loginModel.Uid != DataMgr.UserID.Value)
{
GameHelper.clearJsonData();
}
DataMgr.InitPreferences(json);
NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig);
}
else {
Debug.LogError($"OnRequestPlayData isError {json}");
}
});
}
private void OnRequestSavePlayData(object obj)
{
if (obj != null)
{
var msg = obj as Dictionary<string, object>;
if (msg == null)
{
return;
}
var version = 1L;
if (msg.TryGetValue("data_ver", out var ver))
{
if (version != default)
{
version = (long)ver;
}
}
var data = SerializeUtil.ToJson<Dictionary<string, object>>(msg);
var requestData = new RequestSavePlayData
{
version = version,
data = data
};
// NetworkKit.PostWithHeader("user/updateData", requestData);
}
}
public override void Dispose()
{
base.Dispose();
RemoveListener();
}
}
}