Files
BallCrushBest_GP/Assets/Scripts/Define/Constant/LayerMaskConst.cs
T
2026-04-20 12:06:34 +08:00

13 lines
354 B
C#

using UnityEngine;
namespace BallKingdomCrush
{
public static class LayerMaskConst
{
public const string Default_Name = "Default";
public const string UI_Name = "UI";
public readonly static int Default = LayerMask.NameToLayer(Default_Name);
public readonly static int UI = LayerMask.NameToLayer(UI_Name);
}
}