Files
BallCrushBest_GP/Assets/Scripts/Define/Constant/YieldConst.cs
T
2026-04-20 12:06:34 +08:00

13 lines
356 B
C#

using UnityEngine;
namespace BallKingdomCrush
{
public static class YieldConst
{
public const float Time10ms = 0.01f;
public const float Time100ms = 0.1f;
public static WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
public static WaitForSeconds WaitFor100ms = new WaitForSeconds(Time100ms);
}
}