153 lines
7.0 KiB
C#
153 lines
7.0 KiB
C#
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using System;
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using System.IO;
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using UnityEngine;
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using UnityEditor;
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#endif
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namespace ASMhQ45fSDK
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{
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public static class AssetUtils
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{
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/// <summary>
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/// Returns a reference to a scriptable object of type T with the given fileName at the relative resourcesPath.
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/// <para/> If the asset is not found, one will get created automatically (in the Editor only)
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/// </summary>
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/// <param name="fileName"></param>
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/// <param name="resourcesPath"></param>
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/// <param name="saveAssetDatabase"></param>
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/// <param name="refreshAssetDatabase"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public static T GetScriptableObject<T>(string fileName,
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string resourcesPath,
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bool saveAssetDatabase,
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bool refreshAssetDatabase)
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where T : ScriptableObject
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{
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if (string.IsNullOrEmpty(resourcesPath)) return null;
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if (string.IsNullOrEmpty(fileName)) return null;
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// ReSharper disable once SuspiciousTypeConversion.Global
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// if (!resourcesPath[resourcesPath.Length - 1].Equals(@"\")) resourcesPath += @"\";
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// resourcesPath = resourcesPath.Replace(@"\", "/");
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resourcesPath = CleanPath(resourcesPath);
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var obj = (T)Resources.Load(fileName, typeof(T));
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if (obj == null)
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{
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string simpleResourcesPath = resourcesPath.Replace(resourcesPath.Substring(0, resourcesPath.LastIndexOf("Resources", StringComparison.Ordinal)), "");
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simpleResourcesPath = simpleResourcesPath.Replace("Resources", "").Remove(0, 1);
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obj = (T)Resources.Load(Path.Combine(simpleResourcesPath, fileName), typeof(T));
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}
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#if UNITY_EDITOR
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if (obj != null) return obj;
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if (!Directory.Exists("Assets/Resources"))
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{
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Directory.CreateDirectory("Assets/Resources");
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}
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obj = CreateAsset<T>(resourcesPath, fileName, ".asset", saveAssetDatabase, refreshAssetDatabase);
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#endif
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return obj;
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}
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public static T GetResource<T>(string resourcesPath, string fileName) where T : ScriptableObject
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{
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if (string.IsNullOrEmpty(resourcesPath)) return null;
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if (string.IsNullOrEmpty(fileName)) return null;
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resourcesPath = CleanPath(resourcesPath);
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// ReSharper disable once SuspiciousTypeConversion.Global
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// if (!resourcesPath[resourcesPath.Length - 1].Equals(@"\")) resourcesPath += @"\";
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// resourcesPath = resourcesPath.Replace(@"\", "/");
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return (T)Resources.Load(resourcesPath + fileName, typeof(T));
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}
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public static string CleanPath(string path)
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{
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// ReSharper disable once SuspiciousTypeConversion.Global
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if (!path[path.Length - 1].Equals(@"\")) path += @"\";
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path = path.Replace(@"\\", @"\");
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path = path.Replace(@"\", "/");
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return path;
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}
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#if UNITY_EDITOR
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public static T CreateAsset<T>(string relativePath,
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string fileName,
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string extension = ".asset",
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bool saveAssetDatabase = true,
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bool refreshAssetDatabase = true)
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where T : ScriptableObject
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{
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if (string.IsNullOrEmpty(relativePath)) return null;
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if (string.IsNullOrEmpty(fileName)) return null;
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relativePath = CleanPath(relativePath);
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// ReSharper disable once SuspiciousTypeConversion.Global
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// if (!relativePath[relativePath.Length - 1].Equals(@"\")) relativePath += @"\";
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// relativePath = relativePath.Replace(@"\\", @"\");
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var asset = ScriptableObject.CreateInstance<T>();
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AssetDatabase.CreateAsset(asset, relativePath + fileName + extension);
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EditorUtility.SetDirty(asset);
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if (saveAssetDatabase) AssetDatabase.SaveAssets();
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if (refreshAssetDatabase) AssetDatabase.Refresh();
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return asset;
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}
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public static List<T> GetAssets<T>() where T : ScriptableObject
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{
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var list = new List<T>();
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string[] guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
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foreach (string guid in guids)
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{
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var asset = AssetDatabase.LoadAssetAtPath<T>(AssetDatabase.GUIDToAssetPath(guid));
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if (asset == null) continue;
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list.Add(asset);
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}
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return list;
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}
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public static void MoveAssetToTrash(string relativePath, string fileName, bool saveAssetDatabase = true,
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bool refreshAssetDatabase = true, bool printDebugMessage = true)
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{
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if (string.IsNullOrEmpty(relativePath)) return;
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if (string.IsNullOrEmpty(fileName)) return;
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// ReSharper disable once SuspiciousTypeConversion.Global
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// if (!relativePath[relativePath.Length - 1].Equals(@"\")) relativePath += @"\";
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relativePath = CleanPath(relativePath);
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if (!AssetDatabase.MoveAssetToTrash(relativePath + fileName + ".asset")) return;
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if (printDebugMessage) Debug.Log("The " + fileName + ".asset file has been moved to trash.");
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if (saveAssetDatabase) AssetDatabase.SaveAssets();
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if (refreshAssetDatabase) AssetDatabase.Refresh();
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}
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public static Texture GetTexture(string filePath, string fileName, string fileExtension = ".png")
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{
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if (string.IsNullOrEmpty(filePath)) return null;
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if (string.IsNullOrEmpty(fileName)) return null;
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// ReSharper disable once SuspiciousTypeConversion.Global
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// if (!filePath[filePath.Length - 1].Equals(@"\")) filePath += @"\";
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filePath = CleanPath(filePath);
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return AssetDatabase.LoadAssetAtPath<Texture>(filePath + fileName + fileExtension);
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}
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public static Texture2D GetTexture2D(string filePath, string fileName, string fileExtension = ".png")
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{
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if (string.IsNullOrEmpty(filePath)) return null;
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if (string.IsNullOrEmpty(fileName)) return null;
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// ReSharper disable once SuspiciousTypeConversion.Global
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// if (!filePath[filePath.Length - 1].Equals(@"\")) filePath += @"\";
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filePath = CleanPath(filePath);
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return AssetDatabase.LoadAssetAtPath<Texture2D>(filePath + fileName + fileExtension);
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}
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#endif
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}
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}
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