Files
BallCrushBest_GP/Assets/Legend/Helper/ILoadAsset.cs
T
2026-04-20 12:06:34 +08:00

16 lines
370 B
C#

using UnityEngine.Events;
using Object = UnityEngine.Object;
namespace BallKingdomCrush
{
public interface ILoadAsset
{
T GetAsset<T>(string dfsad, string sa) where T : Object;
void GetAsset<T>(string dfsad, string sa, UnityAction<T> onCompleted) where T : Object;
void RecycleAsset(string assetUrl, UnityAction onCompleted);
}
}