58 lines
1.3 KiB
Plaintext
58 lines
1.3 KiB
Plaintext
Shader "Custom/MosaicTransparent"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
_BlockSize ("Block Size", Float) = 30
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
|
|
LOD 100
|
|
|
|
ZWrite Off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
Cull Off
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
float _BlockSize;
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
float2 uv = floor(i.uv * _BlockSize) / _BlockSize + 0.5 / _BlockSize;
|
|
fixed4 col = tex2D(_MainTex, uv);
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|