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BallCrushBest_GP/Assets/Resources/LoveLegendAssets/Shader/Mosaic.shader
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2026-04-20 12:06:34 +08:00

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Shader "Custom/MosaicTransparent"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_BlockSize ("Block Size", Float) = 30
}
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
LOD 100
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Cull Off
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_ST;
float _BlockSize;
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float2 uv = floor(i.uv * _BlockSize) / _BlockSize + 0.5 / _BlockSize;
fixed4 col = tex2D(_MainTex, uv);
return col;
}
ENDCG
}
}
}