添加h5
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@@ -3,6 +3,10 @@ using UnityEngine;
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using BingoBrain.Asset;
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using BingoBrain.HotFix;
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using Unity.VisualScripting;
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using DontConfuse;
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using FairyGUI;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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@@ -75,16 +79,43 @@ namespace BingoBrain
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SaveingPotHelper.CheckSaveingPot();
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SaveingPotHelper.TestingClearTime();
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// HideLoadingUI();
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if (GameHelper.IsGiftSwitch())
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{
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WebviewManager.Instance.SetFullScreen();
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int flyswitch = ConfigSystem.GetConfig<CommonModel>().flyswitch;
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int propswitch = ConfigSystem.GetConfig<CommonModel>().propswitch;
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int offset_y = 0;
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int offset_y1 = 0;
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Debug.Log("barry offset_y: " + offset_y + " offset_y1: " + offset_y1);
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float top_offset = 0;//fgui中的顶部信息的高度
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float buttom_offset = 157;
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if (Screen.safeArea.y != 0)
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{//刘海屏
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top_offset += Screen.safeArea.y;
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}
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WebviewManager.Instance.SetOffset(offset_y, offset_y1);
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WebviewManager.Instance.SetPadding(0, top_offset / GRoot.inst.height, 0, buttom_offset / GRoot.inst.height);
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WebviewManager.Instance.RefreshUrl();
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// Debug.Log($"flyswitch==1 ------ {flyswitch == 1}");
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// Debug.Log($"propswitch==1 ------ {propswitch == 1}");
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WebviewManager.Instance.setFlyBtnTag(flyswitch == 1);
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WebviewManager.Instance.setRewardBtnTag(propswitch == 1);
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WebviewManager.Instance.SetDarkThough(false);
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WebviewManager.Instance.ShowH5View(false);
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WebviewManager.Instance.SetBtn(ConfigSystem.GetConfig<CommonModel>().propCoord[0], ConfigSystem.GetConfig<CommonModel>().propCoord[1], 60, 60);
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}
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});
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SaveingPotHelper.ResetHistory();
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}
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private bool isopen = false;
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private void ShowScene(object a = null)
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{
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if(isopen) return;
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if (isopen) return;
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UICtrlDispatcher.Instance.Dispatch(SkinInfo.EnterBingoUI_Open);
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GameHelper.PostFunnelLogin("enterButtonShow");
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isopen=true;
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isopen = true;
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}
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public override void Dispose()
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