bingo 项目提交
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AppsFlyerSDK
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{
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public interface IAppsFlyerAndroidBridge : IAppsFlyerNativeBridge
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{
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void updateServerUninstallToken(string token);
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void setImeiData(string imei);
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void setAndroidIdData(string androidId);
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void waitForCustomerUserId(bool wait);
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void setCustomerIdAndStartSDK(string id);
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string getOutOfStore();
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void setOutOfStore(string sourceName);
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void setCollectAndroidID(bool isCollect);
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void setCollectIMEI(bool isCollect);
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void setIsUpdate(bool isUpdate);
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void setPreinstallAttribution(string mediaSource, string campaign, string siteId);
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bool isPreInstalledApp();
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string getAttributionId();
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void handlePushNotifications();
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void validateAndSendInAppPurchase(string publicKey, string signature, string purchaseData, string price, string currency, Dictionary<string, string> additionalParameters, MonoBehaviour gameObject);
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void validateAndSendInAppPurchase(AFPurchaseDetailsAndroid details, Dictionary<string, string> additionalParameters, MonoBehaviour gameObject);
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void setCollectOaid(bool isCollect);
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void setDisableAdvertisingIdentifiers(bool disable);
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void setDisableNetworkData(bool disable);
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}
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}
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