Files
BingoGrassland/Assets/BingoBrain/ModuleUI/LoginA/LoginAUI.cs
T
2026-06-04 17:10:40 +08:00

84 lines
2.0 KiB
C#

using BingoBrain.Core;
using BingoBrain.HotFix;
using FGUI.ACommon;
using UnityEngine;
namespace BingoBrain
{
public class LoginAUI : BaseUI
{
private LoginAUICtrl ctrl;
private LoginAModel model;
private FGUI.JLoading.com_login_a ui;
public LoginAUI(LoginAUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.LoginAUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "JLoading";
uiInfo.assetName = "com_login_a";
uiInfo.layerType = UILayerType.Normal;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.LoginAModel) as LoginAModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.JLoading.com_login_a;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
AppDispatcher.Instance.AddListener(CsjInfoC.Show_uid, Show_uid);
}
protected override void RemoveListener()
{
AppDispatcher.Instance.RemoveListener(CsjInfoC.Show_uid, Show_uid);
}
void Show_uid(object a = null)
{
ui.text_uid.text = "uid" + GameHelper.GetLoginModel().uid;
}
#endregion
//初始化页面逻辑
private void InitView()
{
}
}
}