/** This is an automatically generated class by FairyGUI. Please do not modify it. **/

using FairyGUI;
using FairyGUI.Utils;

namespace FGUI.Game_04
{
    public partial class com_open : GComponent
    {
        public GImage bg;
        public GGraph anim;
        public GTextField text_level;
        public GGraph tips_node;
        public Transition t1;
        public const string URL = "ui://g3iqdlgcopwg13";

        public static com_open CreateInstance()
        {
            return (com_open)UIPackage.CreateObject("Game_04", "com_open");
        }

        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            bg = (GImage)GetChildAt(0);
            anim = (GGraph)GetChildAt(1);
            text_level = (GTextField)GetChildAt(2);
            tips_node = (GGraph)GetChildAt(3);
            t1 = GetTransitionAt(0);
        }
    }
}