using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;

namespace IgnoreOPS
{
    public class GameConfigModel : ConfigModel<GameConfigModel, GameBoard>
    {

        public Dictionary<int, List<GameBoard>> game_conf = new Dictionary<int, List<GameBoard>>();

        public GameConfigModel(string key) : base(key)
        {
        }
    }

    public class GameBoard
    {
        public int level;
        public string board;
        public string stacked;
        public int item_type;
    }
}