namespace ChillConnect
{
    public static partial class UICtrlMsg
    {
        private static uint cursor_OpenClose = 130000;

        public static uint GameLoginUI_Close = ++cursor_OpenClose;
        public static uint MakeupRecordUI_Open = ++cursor_OpenClose;
        public static uint MakeupRecordUI_Close = ++cursor_OpenClose;
        public static uint FirstRewardUI_Open = ++cursor_OpenClose;
        public static uint FirstRewardUI_Close = ++cursor_OpenClose;
        public static uint RateUsDialogUI_Open = ++cursor_OpenClose;
        public static uint RateUsDialogUI_Close = ++cursor_OpenClose;
        public static uint OpenBgUI_Open = ++cursor_OpenClose;
        public static uint OpenBgUI_Close = ++cursor_OpenClose;
        public static uint FXWndUI_Open = ++cursor_OpenClose;
        public static uint FXWndUI_Close = ++cursor_OpenClose;
        public static uint RewardAniUI_Open = ++cursor_OpenClose;
        public static uint RewardAniUI_Close = ++cursor_OpenClose;
        public static uint NetLoadingUI_Open = ++cursor_OpenClose;
        public static uint NetLoadingUI_Close = ++cursor_OpenClose;
        public static uint SCTipsUI_Open = ++cursor_OpenClose;
        public static uint SCTipsUI_Close = ++cursor_OpenClose;
        public static uint GameLoginUI_Open = ++cursor_OpenClose;
        public static uint RewardboxUI_Open = ++cursor_OpenClose;
        public static uint RewardboxUI_Close = ++cursor_OpenClose;

        public static uint RewardUI_Open = ++cursor_OpenClose;
        public static uint RewardUI_Close = ++cursor_OpenClose;

        public static uint NewTaskUI_Open = ++cursor_OpenClose;

        public static uint MenuUI_Open = ++cursor_OpenClose;
        public static uint MenuUI_Close = ++cursor_OpenClose;
        public static uint PlayUI_Close = ++cursor_OpenClose;
        public static uint NewTaskUI_Close = ++cursor_OpenClose;


        public static uint PrivacyUI_Open = ++cursor_OpenClose;
        public static uint PrivacyUI_Close = ++cursor_OpenClose;
        public static uint PlayUIFX = ++cursor_OpenClose;

        public static uint RainPlayUI_Open = ++cursor_OpenClose;
        public static uint RainPlayUI_Close = ++cursor_OpenClose;
        public static uint OpenGameUI_Open = ++cursor_OpenClose;
        public static uint OpenGameUI_Close = ++cursor_OpenClose;
        public static uint RegulationUI_Open = ++cursor_OpenClose;
        public static uint RegulationUI_Close = ++cursor_OpenClose;

        public static uint CoinWnd_newUI_Open = ++cursor_OpenClose;
        public static uint CoinWnd_newUI_Close = ++cursor_OpenClose;
        public static uint SheepwindowUI_Open = ++cursor_OpenClose;
        public static uint SheepwindowUI_Close = ++cursor_OpenClose;
        public static uint BuyslotUI_Open = ++cursor_OpenClose;
        public static uint BuyslotUI_Close = ++cursor_OpenClose;
        public static uint BuygoldUI_Open = ++cursor_OpenClose;
        public static uint BuygoldUI_Close = ++cursor_OpenClose;
        public static uint BuyConfirmUI_Open = ++cursor_OpenClose;
        public static uint BuyConfirmUI_Close = ++cursor_OpenClose;
        public static uint LevelSuccessUI_Open = ++cursor_OpenClose;
        public static uint LevelSuccessUI_Close = ++cursor_OpenClose;
        public static uint ChoosePropUI_Open = ++cursor_OpenClose;
        public static uint ChoosePropUI_Close = ++cursor_OpenClose;
        public static uint AdcomingUI_Open = ++cursor_OpenClose;
        public static uint AdcomingUI_Close = ++cursor_OpenClose;

        public static uint PassunlockUI_Open = ++cursor_OpenClose;
        public static uint PassunlockUI_Close = ++cursor_OpenClose;
        public static uint GetTaskRewardUI_Open = ++cursor_OpenClose;
        public static uint GetTaskRewardUI_Close = ++cursor_OpenClose;
        public static uint PayloadingUI_Open = ++cursor_OpenClose;
        public static uint PayloadingUI_Close = ++cursor_OpenClose;
        public static uint BackgroundUI_Open = ++cursor_OpenClose;
        public static uint BackgroundUI_Close = ++cursor_OpenClose;
        public static uint MainUI_Open = ++cursor_OpenClose;
        public static uint MainUI_Close = ++cursor_OpenClose;
        public static uint PlayBgUI_Close = ++cursor_OpenClose;
        public static uint EggUI_Open = ++cursor_OpenClose;
        public static uint EggUI_Close = ++cursor_OpenClose;
        public static uint WheelUI_Open = ++cursor_OpenClose;
        public static uint WheelUI_Close = ++cursor_OpenClose;
        public static uint PassViewUI_Open = ++cursor_OpenClose;
        public static uint PassViewUI_Close = ++cursor_OpenClose;
        public static uint SignInUI_Open = ++cursor_OpenClose;
        public static uint SignInUI_Close = ++cursor_OpenClose;


        public static uint MakeupConfirmUI_Close = ++cursor_OpenClose;
        public static uint MakeupConfirmUI_Open = ++cursor_OpenClose;

        public static uint H5UI_Open = ++cursor_OpenClose;
        public static uint H5UI_Close = ++cursor_OpenClose;
        public static uint PackrewardUI_Open = ++cursor_OpenClose;
        public static uint PackrewardUI_Close = ++cursor_OpenClose;
        public static uint GameMenuUI_Open = ++cursor_OpenClose;
        public static uint GameMenuUI_Close = ++cursor_OpenClose;
        public static uint PixPayUI_Open = ++cursor_OpenClose;
        public static uint PixPayUI_Close = ++cursor_OpenClose;
        public static uint PersonViewUI_Open = ++cursor_OpenClose;
        public static uint PersonViewUI_Close = ++cursor_OpenClose;
        public static uint TipsViewUI_Open = ++cursor_OpenClose;
        public static uint TipsViewUI_Close = ++cursor_OpenClose;
        public static uint LevelRewardUI_Open = ++cursor_OpenClose;
        public static uint LevelRewardUI_Close = ++cursor_OpenClose;
        public static uint SaveingPotUI_Open = ++cursor_OpenClose;
        public static uint SaveingPotUI_Close = ++cursor_OpenClose;
        public static uint ResurgenceUI_Open = ++cursor_OpenClose;
        public static uint ResurgenceUI_Close = ++cursor_OpenClose;
        public static uint ThreeDaysGiftUI_Open = ++cursor_OpenClose;
        public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose;
        public static uint RewardMulNewUI_Open = ++cursor_OpenClose;
        public static uint RewardMulNewUI_Close = ++cursor_OpenClose;
        public static uint BroadcastUI_Open = ++cursor_OpenClose;
        public static uint BroadcastUI_Close = ++cursor_OpenClose;
        public static uint RecordViewUI_Open = ++cursor_OpenClose;
        public static uint RecordViewUI_Close = ++cursor_OpenClose;
        public static uint FAQUI_Open = ++cursor_OpenClose;
        public static uint FAQUI_Close = ++cursor_OpenClose;
        public static uint AddViewoffUI_Open = ++cursor_OpenClose;
        public static uint AddViewoffUI_Close = ++cursor_OpenClose;
        public static uint RankUI_Open = ++cursor_OpenClose;
        public static uint RankUI_Close = ++cursor_OpenClose;
        public static uint RankRewardUI_Open = ++cursor_OpenClose;
        public static uint RankRewardUI_Close = ++cursor_OpenClose;
        public static uint RankRuleUI_Open = ++cursor_OpenClose;
        public static uint RankRuleUI_Close = ++cursor_OpenClose;
                public static uint GoldRewardUI_Open = ++cursor_OpenClose;
        public static uint GoldRewardUI_Close = ++cursor_OpenClose;
        public static uint AddviewnewUI_Open = ++cursor_OpenClose;
        public static uint AddviewnewUI_Close = ++cursor_OpenClose;
    }
}