/** This is an automatically generated class by FairyGUI. Please do not modify it. **/

using FairyGUI;
using FairyGUI.Utils;

namespace FGUI.Treasure_19
{
    public partial class treasure_item : GComponent
    {
        public Controller pos;
        public Controller state;
        public icon reward0;
        public icon reward1;
        public GImage img_gou;
        public btn_receive btn_receive;
        public GGraph anim_gou;
        public const string URL = "ui://a98xmhwkty4r1v";

        public static treasure_item CreateInstance()
        {
            return (treasure_item)UIPackage.CreateObject("Treasure_19", "treasure_item");
        }

        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            pos = GetControllerAt(0);
            state = GetControllerAt(1);
            reward0 = (icon)GetChildAt(3);
            reward1 = (icon)GetChildAt(4);
            img_gou = (GImage)GetChildAt(5);
            btn_receive = (btn_receive)GetChildAt(6);
            anim_gou = (GGraph)GetChildAt(7);
        }
    }
}