/** This is an automatically generated class by FairyGUI. Please do not modify it. **/

using FairyGUI;
using FairyGUI.Utils;

namespace FGUI.Game_04
{
    public partial class com_game : GComponent
    {
        public GComponent slot;
        public GGraph out_parent;
        public btn_add btn_add;
        public btn_prop btn_back;
        public btn_prop btn_remove;
        public btn_prop btn_refresh;
        public GButton btn_look_ad;
        public GButton btn_saveingpot;
        public GButton btn_close;
        public GTextField text_level;
        public GComponent btn_money;
        public GButton btn_rank;
        public GButton btn_task_pass;
        public GButton btn_noads;
        public GButton btn_three_day;
        public GButton btn_failpack;
        public GButton btn_gold;
        public const string URL = "ui://g3iqdlgcopwgw";

        public static com_game CreateInstance()
        {
            return (com_game)UIPackage.CreateObject("Game_04", "com_game");
        }

        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            slot = (GComponent)GetChildAt(0);
            out_parent = (GGraph)GetChildAt(1);
            btn_add = (btn_add)GetChildAt(2);
            btn_back = (btn_prop)GetChildAt(3);
            btn_remove = (btn_prop)GetChildAt(4);
            btn_refresh = (btn_prop)GetChildAt(5);
            btn_look_ad = (GButton)GetChildAt(6);
            btn_saveingpot = (GButton)GetChildAt(7);
            btn_close = (GButton)GetChildAt(9);
            text_level = (GTextField)GetChildAt(10);
            btn_money = (GComponent)GetChildAt(11);
            btn_rank = (GButton)GetChildAt(12);
            btn_task_pass = (GButton)GetChildAt(13);
            btn_noads = (GButton)GetChildAt(14);
            btn_three_day = (GButton)GetChildAt(16);
            btn_failpack = (GButton)GetChildAt(17);
            btn_gold = (GButton)GetChildAt(19);
        }
    }
}