bug修改
@@ -7,11 +7,9 @@ namespace FGUI.Game_04
|
||||
{
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||||
public partial class com_open : GComponent
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{
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public GImage bg;
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public GGraph anim;
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public GTextField text_level;
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public GGraph tips_node;
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public Transition t1;
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public Transition t0;
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public const string URL = "ui://g3iqdlgcopwg13";
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public static com_open CreateInstance()
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@@ -23,11 +21,9 @@ namespace FGUI.Game_04
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{
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base.ConstructFromXML(xml);
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bg = (GImage)GetChildAt(0);
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anim = (GGraph)GetChildAt(1);
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text_level = (GTextField)GetChildAt(2);
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tips_node = (GGraph)GetChildAt(3);
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t1 = GetTransitionAt(0);
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text_level = (GTextField)GetChildAt(3);
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tips_node = (GGraph)GetChildAt(4);
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t0 = GetTransitionAt(0);
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}
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}
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}
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@@ -9,6 +9,8 @@ namespace FGUI.Img_02
|
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{
|
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public GImage bg;
|
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public GGraph bg_parent;
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public GGraph leaves_anim;
|
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public GGraph light_anim;
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public const string URL = "ui://g8449vzzopwg0";
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public static com_loadingBg CreateInstance()
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@@ -22,6 +24,8 @@ namespace FGUI.Img_02
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|
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bg = (GImage)GetChildAt(0);
|
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bg_parent = (GGraph)GetChildAt(1);
|
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leaves_anim = (GGraph)GetChildAt(2);
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light_anim = (GGraph)GetChildAt(3);
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}
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}
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}
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@@ -25,12 +25,12 @@ namespace FGUI.Lobby_03
|
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public GButton btn_setting;
|
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public GButton btn_restore;
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public GGroup right_group;
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public GButton btn_gold;
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public GComponent btn_money;
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public GButton btn_head;
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public GImage head_red;
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public GButton btn_start;
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public com_level com_level;
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public GButton btn_gold;
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public GButton btn_head;
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public GGroup top_group;
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public const string URL = "ui://gytj501copwg9";
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public static com_hall CreateInstance()
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@@ -60,12 +60,12 @@ namespace FGUI.Lobby_03
|
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btn_setting = (GButton)GetChildAt(21);
|
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btn_restore = (GButton)GetChildAt(22);
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right_group = (GGroup)GetChildAt(23);
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btn_gold = (GButton)GetChildAt(24);
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btn_money = (GComponent)GetChildAt(25);
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btn_head = (GButton)GetChildAt(26);
|
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head_red = (GImage)GetChildAt(27);
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btn_start = (GButton)GetChildAt(29);
|
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com_level = (com_level)GetChildAt(30);
|
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btn_money = (GComponent)GetChildAt(24);
|
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btn_start = (GButton)GetChildAt(26);
|
||||
com_level = (com_level)GetChildAt(27);
|
||||
btn_gold = (GButton)GetChildAt(29);
|
||||
btn_head = (GButton)GetChildAt(30);
|
||||
top_group = (GGroup)GetChildAt(31);
|
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}
|
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}
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}
|
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@@ -13,8 +13,6 @@ namespace FGUI.Login_05
|
||||
public GButton btn_error;
|
||||
public GTextField lab_int;
|
||||
public GTextField lab_reward;
|
||||
public GGraph leaves_anim;
|
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public GGraph light_anim;
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public GTextField lab_key;
|
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public const string URL = "ui://8u2p5uv6sebx6";
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@@ -33,9 +31,7 @@ namespace FGUI.Login_05
|
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btn_error = (GButton)GetChildAt(3);
|
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lab_int = (GTextField)GetChildAt(4);
|
||||
lab_reward = (GTextField)GetChildAt(5);
|
||||
leaves_anim = (GGraph)GetChildAt(6);
|
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light_anim = (GGraph)GetChildAt(7);
|
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lab_key = (GTextField)GetChildAt(8);
|
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lab_key = (GTextField)GetChildAt(6);
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}
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}
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}
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@@ -167,9 +167,8 @@
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None = -1,
|
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gamwin,
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fx_broad,
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fx_login,
|
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fx_login_light,
|
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fx_login_leaves,
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fx_login_bird,
|
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fx_btn_play,
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fx_coin,
|
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fx_hand_pre,
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@@ -298,7 +298,7 @@
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{
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"Type" : "Bool",
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"Key" : "Obfuscate_Method_Internal",
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"Value" : "False",
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"Value" : "True",
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"Values" : null
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},
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{
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@@ -316,7 +316,7 @@
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{
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"Type" : "Bool",
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"Key" : "Obfuscate_Method_Public",
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"Value" : "False",
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"Value" : "True",
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"Values" : null
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}
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]
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@@ -1,123 +0,0 @@
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!114 &1929929366198807263
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--- !u!114 &6611016082428027702
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8199273842531755948}
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m_GameObject: {fileID: 6290058413071618339}
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m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: 8d7199117922940c084b377e059c3e98, type: 2}
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skeletonDataAsset: {fileID: 11400000, guid: a0b93913e8598424db4e18ebc78f3a4a, type: 2}
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initialSkinName:
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initialFlipX: 0
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initialFlipY: 0
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@@ -119,5 +119,5 @@ MonoBehaviour:
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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loop: 0
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loop: 1
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timeScale: 1
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@@ -1,5 +1,5 @@
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guid: 3d268b5d5790448b99e5a9c295b5590d
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guid: 3f2a89583f856524991d3bf880f33f12
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PrefabImporter:
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externalObjects: {}
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userData:
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@@ -1,12 +1,12 @@
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fileFormatVersion: 2
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guid: f9230113f262040588bbb3d2d0a2ad52
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guid: 88a876efb1c5b1642a2a40e151984e72
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TextureImporter:
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mipmaps:
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linearTexture: 0
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@@ -72,7 +72,7 @@ TextureImporter:
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maxTextureSize: 2048
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textureFormat: -1
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@@ -106,6 +106,19 @@ TextureImporter:
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
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textureFormat: -1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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m_GameObject: {fileID: 1442936684}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.2563, y: -34.4, z: 401}
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m_LocalPosition: {x: -0.2563, y: -34.2, z: 401}
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m_LocalScale: {x: 5.2, y: 5.2, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -11,7 +11,8 @@ public class ChillConnectRoot : MonoBehaviour
|
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public void Awake()
|
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{
|
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#if UNITY_EDITOR || GAME_RELEASE
|
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GameObject.Find("IngameDebugConsole").SetActive(false);
|
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GameObject ingameDebugConsole = GameObject.Find("IngameDebugConsole");
|
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if (ingameDebugConsole != null) ingameDebugConsole.SetActive(false);
|
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#endif
|
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// GameObject.Find("IngameDebugConsole").SetActive(false);//zhushi
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace ChillConnect
|
||||
AppDispatcher.Instance.AddListener(AppMsg.LoginInit, OnLoadingComplete);
|
||||
|
||||
// DataMgr.InitPreferences();
|
||||
NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig);
|
||||
// NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig);
|
||||
}
|
||||
private bool ispen = false;
|
||||
private void OnLoadingComplete(object param = null)
|
||||
|
||||
@@ -67,12 +67,8 @@ namespace ChillConnect
|
||||
|
||||
private void InitView()
|
||||
{
|
||||
Action closeCallback = null;
|
||||
|
||||
var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.leaves_anim, Fx_Type.fx_login_leaves, ref closeCallback);
|
||||
sk.state.SetAnimation(0, "action", true);
|
||||
var sk1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.light_anim, Fx_Type.fx_login_light, ref closeCallback);
|
||||
sk1.state.SetAnimation(0, "animation", true);
|
||||
|
||||
|
||||
ui.btn_login.SetClick(OnClickBtn, true);
|
||||
|
||||
|
||||
@@ -293,7 +293,7 @@ namespace ChillConnect
|
||||
OnClickShop();
|
||||
});
|
||||
|
||||
ui.head_red.visible = PlayerPrefs.GetInt("player_head_red", 0) == 0;
|
||||
// ui.head_red.visible = PlayerPrefs.GetInt("player_head_red", 0) == 0;
|
||||
ui.btn_head.SetClick(() =>
|
||||
{
|
||||
// if (PlayerPrefs.GetInt("player_head_red", 0) == 0) PlayerPrefs.SetInt("player_head_red", 1);
|
||||
|
||||
@@ -61,8 +61,14 @@ namespace ChillConnect
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
var sk = FXManager.Instance.SetFx<SkeletonAnimation>(baseUI.GetChild("bg_parent") as GGraph, Fx_Type.fx_login, ref closeCallback);
|
||||
sk.state.SetAnimation(0, "animation", false);
|
||||
// var sk = FXManager.Instance.SetFx<SkeletonAnimation>(baseUI.GetChild("bg_parent") as GGraph, Fx_Type.fx_login, ref closeCallback);
|
||||
// sk.state.SetAnimation(0, "animation", false);
|
||||
|
||||
|
||||
var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.leaves_anim, Fx_Type.fx_login_bird, ref closeCallback);
|
||||
sk.state.SetAnimation(0, "animation", true);
|
||||
var sk1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.light_anim, Fx_Type.fx_login_light, ref closeCallback);
|
||||
sk1.state.SetAnimation(0, "liziguang1", true);
|
||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace ChillConnect
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
if (args != null) need_show = (bool)args;
|
||||
string stage = GameHelper.gameType == 0 ? "Level " + GameHelper.GetLevel() : "";
|
||||
string stage = GameHelper.gameType == 0 ? "Lv." + GameHelper.GetLevel() : "";
|
||||
ui.text_level.text = stage;
|
||||
|
||||
InitView();
|
||||
@@ -90,23 +90,24 @@ namespace ChillConnect
|
||||
{
|
||||
|
||||
|
||||
var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.anim, Fx_Type.fx_open, ref closeCallback);
|
||||
sk.state.SetAnimation(0, "animation", false);
|
||||
// var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.anim, Fx_Type.fx_open, ref closeCallback);
|
||||
// sk.state.SetAnimation(0, "animation", false);
|
||||
|
||||
|
||||
DOVirtual.DelayedCall(2.8f, () =>
|
||||
{
|
||||
ui.bg.visible = false;
|
||||
});
|
||||
// DOVirtual.DelayedCall(2.8f, () =>
|
||||
// {
|
||||
// ui.bg.visible = false;
|
||||
// });
|
||||
ui.t0.Play();
|
||||
DOVirtual.DelayedCall(3.5f, () =>
|
||||
{
|
||||
ui.anim.visible = false;
|
||||
if (need_show) {
|
||||
// ui.anim.visible = false;
|
||||
if (need_show&&GameHelper.IsGiftSwitch()) {
|
||||
if (GameHelper.IsShowLevelTips())
|
||||
{
|
||||
ui.tips_node.visible = false;
|
||||
// ui.tips_node.visible = false;
|
||||
DOVirtual.DelayedCall(0.2f, ()=>{
|
||||
ui.tips_node.visible = true;
|
||||
// ui.tips_node.visible = true;
|
||||
var meteor1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, ref closeCallback);
|
||||
meteor1.state.SetAnimation(0, "animation", false);
|
||||
meteor1.state.Complete += a =>
|
||||
|
||||
@@ -156,10 +156,10 @@ namespace ChillConnect
|
||||
|
||||
if (Screen.safeArea.y != 0)
|
||||
{
|
||||
// ui.top_group.y += 68;
|
||||
ui.btn_gold.y += 68;
|
||||
|
||||
}
|
||||
ui.btn_add.y += 35;
|
||||
|
||||
|
||||
if (GameHelper.IsGiftSwitch())
|
||||
{
|
||||
@@ -282,7 +282,7 @@ namespace ChillConnect
|
||||
|
||||
void timeEvent()
|
||||
{
|
||||
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
|
||||
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
|
||||
{
|
||||
if (!effect_show)
|
||||
ui.btn_add.type.selectedIndex = 1;
|
||||
@@ -572,20 +572,20 @@ namespace ChillConnect
|
||||
ui.btn_saveingpot.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open); });
|
||||
|
||||
|
||||
#if !UNITY_EDITOR
|
||||
string type = SystemInfo.deviceModel.ToLower().Trim();
|
||||
if (type.Substring(0, 3) != "iph")
|
||||
{
|
||||
ui.btn_add.x += -20;
|
||||
ui.btn_add.y += -34;
|
||||
}
|
||||
#endif
|
||||
// #if !UNITY_EDITOR
|
||||
// string type = SystemInfo.deviceModel.ToLower().Trim();
|
||||
// if (type.Substring(0, 3) != "iph")
|
||||
// {
|
||||
// ui.btn_add.x += -20;
|
||||
// ui.btn_add.y += -34;
|
||||
// }
|
||||
// #endif
|
||||
ui.btn_add.SetClick(() =>
|
||||
{
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open); return;//zhushi
|
||||
|
||||
// GameHelper.ShowTips("Coming Soon!");
|
||||
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
|
||||
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
|
||||
}
|
||||
@@ -654,7 +654,7 @@ namespace ChillConnect
|
||||
}
|
||||
|
||||
checkThreeGift();
|
||||
if (!SaveData.GetSaveObject().have_slot)
|
||||
if (!SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
|
||||
{
|
||||
ui.btn_add.t0.Play(() =>
|
||||
{
|
||||
@@ -1706,7 +1706,7 @@ namespace ChillConnect
|
||||
float complte_progress = showResurgence();
|
||||
if (GameHelper.GetLevelstate() != 0)
|
||||
{
|
||||
if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
|
||||
if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
|
||||
SaveData.GetSaveObject().game_fail_off_number = 0;
|
||||
@@ -1722,7 +1722,7 @@ namespace ChillConnect
|
||||
if (SaveData.GetSaveObject().game_fail_number >= ConfigSystem.GetConfig<CommonModel>().AddSpaceLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
|
||||
{
|
||||
|
||||
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
|
||||
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
|
||||
else
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);
|
||||
@@ -1752,7 +1752,7 @@ namespace ChillConnect
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
|
||||
if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
|
||||
SaveData.GetSaveObject().game_fail_off_number = 0;
|
||||
@@ -1767,7 +1767,7 @@ namespace ChillConnect
|
||||
if (SaveData.GetSaveObject().game_fail_number >= ConfigSystem.GetConfig<CommonModel>().AddSpaceLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
|
||||
{
|
||||
|
||||
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
|
||||
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
|
||||
else
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);
|
||||
|
||||