This commit is contained in:
2026-05-22 15:54:24 +08:00
parent a9497b537d
commit 66a76d651e
152 changed files with 502 additions and 790 deletions
+23 -13
View File
@@ -81,7 +81,7 @@ namespace ChillConnect
{
if (Screen.safeArea.y != 0)
{
ui.top_group.y += 68;
// ui.top_group.y += 68;
ui.left_group.y += 68;
ui.right_group.y += 68;
}
@@ -266,8 +266,7 @@ namespace ChillConnect
// Fx_Type.fx_btn_play, ref closeCallback);
// anim_paly.state.SetAnimation(0, "animation", true);
btn_play_list = new List<btn_level_play> { ui.btn_play1, ui.btn_play2, ui.btn_play3, ui.btn_play4, ui.btn_play5, ui.btn_play6, ui.btn_play7, ui.btn_play8
, ui.btn_play9,ui.btn_play10};
btn_play_list = new List<btn_level_play> { ui.com_level.btn_play1, ui.com_level.btn_play2, ui.com_level.btn_play3, ui.com_level.btn_play4, ui.com_level.btn_play5 };
InitBtn();
Set101();
@@ -453,16 +452,27 @@ namespace ChillConnect
private void InitBtn()
{
int level_ = GameHelper.GetLevel();
int stage_ = (level_ - 1) / 10;
for (int i = 0; i < 10; i++)
int start_level = 0;
if (level_ >= 3)
{
int lv = stage_ * 10 + 1 + i;
start_level = level_ - 2;
ui.com_level.state.selectedIndex = 2;
}
else
{
ui.com_level.state.selectedIndex = level_ - 1;
start_level = 1;
}
for (int i = 0; i < 5; i++)
{
int lv = start_level + i;
btn_play_list[i].text_level.text = lv.ToString();
if (lv < level_)
{
btn_play_list[i].state.selectedIndex = 2;
}
else if ((stage_ * 10 + 1 + i) == level_)
else if (lv == level_)
{
btn_play_list[i].state.selectedIndex = 1;
btn_play_list[i].SetClick(() =>
@@ -629,13 +639,13 @@ namespace ChillConnect
var head = ui.btn_head as btn_head;
GameHelper.SetSelfAvatar(head.load_avatar);
if (btn_play_list.Count == 0) return;
for (int i = 0; i < btn_play_list.Count; i++)
{
var head1 = btn_play_list[i].btn_hall_head.btn_head as btn_head;
GameHelper.SetSelfAvatar(head1.load_avatar);
// if (btn_play_list.Count == 0) return;
// for (int i = 0; i < btn_play_list.Count; i++)
// {
// var head1 = btn_play_list[i].btn_hall_head.btn_head as btn_head;
// GameHelper.SetSelfAvatar(head1.load_avatar);
}
// }
;
}
void reCreatPur(object a = null)