修改bug
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@@ -24,15 +24,15 @@ namespace IgnoreOPS
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AddListener();
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AddListener();
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AppsFlyer.setIsDebug(true);
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AppsFlyer.setIsDebug(true);
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#if UNITY_IOS && !UNITY_EDITOR
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// #if UNITY_IOS && !UNITY_EDITOR
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appID = "6746832797";
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// appID = "6746832797";
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m_Coroutine = CrazyAsyKit.StartCoroutine(loopWaitInitAf());
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// m_Coroutine = CrazyAsyKit.StartCoroutine(loopWaitInitAf());
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#endif
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// #endif
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#if UNITY_EDITOR
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// #if UNITY_EDITOR
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NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
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NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
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#endif
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// #endif
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}
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}
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private void AddListener()
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private void AddListener()
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@@ -860,7 +860,7 @@ PlayerSettings:
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WebGL: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
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WebGL: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
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Windows Store Apps: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
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Windows Store Apps: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
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XboxOne: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
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XboxOne: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
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iPhone: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;USE_ADDRESSABLES;GAME_RELEASE1
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iPhone: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;USE_ADDRESSABLES;GAME_RELEASE
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tvOS: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
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tvOS: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
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additionalCompilerArguments: {}
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additionalCompilerArguments: {}
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platformArchitecture: {}
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platformArchitecture: {}
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