修改包名
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@@ -101,8 +101,8 @@ namespace ChillConnect
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isGameStart = true;
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.EnterHall);
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Debug.Log("?????????????????" + PurchasingManager.GetPaySku(PayType.pack_reward));
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Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ApplePayModel>().DataList));
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// Debug.Log("?????????????????" + PurchasingManager.GetPaySku(PayType.pack_reward));
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// Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ApplePayModel>().DataList));
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// bool enterGame = CommonHelper.GetBoolByChance(ConfigSystem.GetConfig<CommonModel>().roomrate / 100f);
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// if (GameHelper.IsGiftSwitch() && enterGame)
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// {
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@@ -11,12 +11,12 @@ namespace ChillConnect
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#endif
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public const string DomainRelease = "chillconnect.fun";
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//is debug test--------
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public const string DomainDebugUrl = @"https://sandbox-api.swhitegames.tech/api/";
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public const string DomainDebugUrl = @"https://api.jsoncompare.online/";
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public static readonly string DomainReleaseUrl = $"https://{DomainRelease}/api/";
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public static bool isWatchedAD = false;
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public const string identifier = "com.funksharkgame.ballcrushbest";
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public const string identifier = "com.matchgame.captaindicedubloons";
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private LoginSystem loginSystem;
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private ConfigSystem configSystem;
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private PlayDataSystem playDataSystem;
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: a1db2c67b9bcb461d80c693e83a051b0
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guid: 5c254af47ebe1d6418958a3dcbb4b757
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TextScriptImporter:
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externalObjects: {}
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userData:
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@@ -12,4 +12,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c836612725633cc4093d7ac06e7d9ef1, type: 3}
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m_Name: GameConfig
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m_EditorClassIdentifier:
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packageName: com.funksharkgame.ballcrushbest
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packageName: com.matchgame.captaindicedubloons
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hardwareAcceleration: 1
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@@ -13,6 +13,6 @@ MonoBehaviour:
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m_Name: NetworkConfig
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m_EditorClassIdentifier:
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showNetworkLog: 1
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debugHost: sandbox-api.swhitegames.tech
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debugHost: api.jsoncompare.online
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releaseHost: ballcrushbest.fun
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connectionMode: 0
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@@ -44,8 +44,8 @@ namespace ChillConnect
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public void upRewardAndRank()
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{
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upRankReward();
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updateRank();
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// upRankReward();
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// updateRank();
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}
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@@ -81,11 +81,9 @@ namespace ChillConnect
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state =>
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{
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Debug.Log($"配置加载状态{state}");
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Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ApplePayModel>().DataList));
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// Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ApplePayModel>().DataList));
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if (state == ConfigLoaderState.Successful)
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{
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Debug.Log(GameHelper.NeedShowOpenAd());
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Debug.Log(type);
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if (type == 0)
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{
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Debug.Log(GameHelper.NeedShowOpenAd());
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