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#if UNITY_EDITOR
|
||||
|
||||
// System
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
// Unity
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEditor.UnityLinker;
|
||||
|
||||
namespace OPS.Obfuscator
|
||||
{
|
||||
public class BuildPostProcessor : IPreprocessBuildWithReport, IFilterBuildAssemblies, IPostBuildPlayerScriptDLLs, IUnityLinkerProcessor, IPostprocessBuildWithReport
|
||||
{
|
||||
// Defines if an Obfuscation Process took place.
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private static bool hasObfuscated = false;
|
||||
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public int callbackOrder
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{
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get { return int.MaxValue; }
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}
|
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|
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private static OPS.Obfuscator.Editor.Settings.Unity.Editor.EditorSettings PrepareEditorSettings()
|
||||
{
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Editor.EditorSettings var_EditorSettings = new Editor.Settings.Unity.Editor.EditorSettings();
|
||||
|
||||
return var_EditorSettings;
|
||||
}
|
||||
|
||||
private static OPS.Obfuscator.Editor.Settings.Unity.Build.BuildSettings PrepareBuildSettings(BuildReport _Report)
|
||||
{
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Build.BuildSettings var_BuildSettings = new Editor.Settings.Unity.Build.BuildSettings();
|
||||
var_BuildSettings.IsDevelopmentBuild = UnityEditor.EditorUserBuildSettings.development;
|
||||
var_BuildSettings.BuildTarget = UnityEditor.EditorUserBuildSettings.activeBuildTarget;
|
||||
var_BuildSettings.BuildTargetGroup = UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var_BuildSettings.UnityBuildReport = _Report;
|
||||
var_BuildSettings.IsIL2CPPBuild = PlayerSettings.GetScriptingBackend(UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup) == ScriptingImplementation.IL2CPP;
|
||||
var_BuildSettings.Compression = (OPS.Editor.Settings.Unity.Build.CompressionType) typeof(UnityEditor.EditorUserBuildSettings).GetMethod("GetCompressionType", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).Invoke(null, new object[] { UnityEditor.EditorUserBuildSettings.selectedBuildTargetGroup });
|
||||
var_BuildSettings.BuildIntoProject = (UnityEditor.EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneOSX && UnityEditor.EditorUserBuildSettings.GetPlatformSettings("OSXUniversal", "CreateXcodeProject").Equals("true"))
|
||||
|| (UnityEditor.EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows && UnityEditor.EditorUserBuildSettings.GetPlatformSettings("Standalone", "CreateSolution").Equals("true"))
|
||||
|| (UnityEditor.EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64 && UnityEditor.EditorUserBuildSettings.GetPlatformSettings("Standalone", "CreateSolution").Equals("true"))
|
||||
|| (UnityEditor.EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneLinux64 && UnityEditor.EditorUserBuildSettings.GetPlatformSettings("Standalone", "CreateSolution").Equals("true"));
|
||||
|
||||
return var_BuildSettings;
|
||||
}
|
||||
|
||||
public void OnPreprocessBuild(BuildReport _Report)
|
||||
{
|
||||
// Settings
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Editor.EditorSettings var_EditorSettings = PrepareEditorSettings();
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Build.BuildSettings var_BuildSettings = PrepareBuildSettings(_Report);
|
||||
|
||||
// Init
|
||||
OPS.Obfuscator.Editor.Obfuscator.Init();
|
||||
hasObfuscated = false;
|
||||
|
||||
try
|
||||
{
|
||||
// Pre Build
|
||||
OPS.Obfuscator.Editor.Obfuscator.Singleton.PreBuild(var_EditorSettings, var_BuildSettings);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError("[OPS] Error: " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public string[] OnFilterAssemblies(BuildOptions _BuildOptions, string[] _Assemblies)
|
||||
{
|
||||
// Return all assemblies - Filtered with build.
|
||||
return _Assemblies;
|
||||
}
|
||||
|
||||
public void OnPostBuildPlayerScriptDLLs(BuildReport _Report)
|
||||
{
|
||||
if (!hasObfuscated)
|
||||
{
|
||||
if (BuildPipeline.isBuildingPlayer && !EditorApplication.isPlayingOrWillChangePlaymode)
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEditor.EditorApplication.LockReloadAssemblies();
|
||||
|
||||
// Settings
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Editor.EditorSettings var_EditorSettings = PrepareEditorSettings();
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Build.BuildSettings var_BuildSettings = PrepareBuildSettings(_Report);
|
||||
|
||||
// Obfuscate
|
||||
OPS.Obfuscator.Editor.Obfuscator.Singleton.PostAssemblyBuild(var_EditorSettings, var_BuildSettings);
|
||||
hasObfuscated = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError("[OPS] Error: " + e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
UnityEditor.EditorApplication.UnlockReloadAssemblies();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string GenerateAdditionalLinkXmlFile(BuildReport _Report, UnityLinkerBuildPipelineData _Data)
|
||||
{
|
||||
if (hasObfuscated)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Settings
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Editor.EditorSettings var_EditorSettings = PrepareEditorSettings();
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Build.BuildSettings var_BuildSettings = PrepareBuildSettings(_Report);
|
||||
|
||||
// Post Build
|
||||
OPS.Obfuscator.Editor.Obfuscator.Singleton.PostAssetsBuild(var_EditorSettings, var_BuildSettings);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError("[OPS] Error: " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
#else
|
||||
public void OnBeforeRun(BuildReport report, UnityLinkerBuildPipelineData data)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnAfterRun(BuildReport report, UnityLinkerBuildPipelineData data)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
public void OnPostprocessBuild(BuildReport _Report)
|
||||
{
|
||||
if (hasObfuscated)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Settings
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Editor.EditorSettings var_EditorSettings = PrepareEditorSettings();
|
||||
OPS.Obfuscator.Editor.Settings.Unity.Build.BuildSettings var_BuildSettings = PrepareBuildSettings(_Report);
|
||||
|
||||
// Post Build
|
||||
OPS.Obfuscator.Editor.Obfuscator.Singleton.PostBuild(var_EditorSettings, var_BuildSettings);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError("[OPS] Error: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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#endif
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userData:
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assetBundleName:
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assetBundleVariant:
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forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 2
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 2
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b14f89bcb9366764a9fee6052a9cef8e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7659c1310a9f4104db46f60832c4b135
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
Windows Store Apps: WindowsStoreApps
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89fa34c427ed28343bf3d3873a3aef8c
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c56a673e18a2d9f44a7251e58222e020
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c00e8a4f178e7a41a1e18abfa04512a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 004ccbc56f1fe475ebce1138715c5a49
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,313 @@
|
||||
[Info][OPS.OBF][Setup] Active Editor Platform: WindowsEditorPlatform
|
||||
[Info][OPS.OBF][Setup] Active Build Platform: DefaultBuildPlatform
|
||||
[Info][OPS.OBF][Setup] Load Project
|
||||
[Debug][OPS.OBF][Setup] Load DataContainer
|
||||
[Debug][OPS.OBF][Setup] Load Obfuscator Settings
|
||||
[Debug][OPS.OBF][Setup] Load Pipeline Components
|
||||
[Debug][OPS.OBF][Setup] Found Components (3):
|
||||
- Analyse Unity Animation Methods ()
|
||||
- Analyse Unity Event Component (Analyse Unity Components for UnityEvents. Skip the attached method names.)
|
||||
- Analyse MonoScript ()
|
||||
|
||||
[Debug][OPS.OBF][Setup] Load Pipeline
|
||||
[Debug][OPS.OBF][Setup] Load Asset Cache
|
||||
[Debug][OPS.OBF][Setup] Found Extensions (9):
|
||||
- .fbx
|
||||
- .dae
|
||||
- .3ds
|
||||
- .dxf
|
||||
- .obj
|
||||
- .skp
|
||||
- .anim
|
||||
- .controller
|
||||
- .prefab
|
||||
|
||||
[Info][OPS.OBF][OnPreBuild] Process component Analyse Unity Animation Methods
|
||||
[Info][OPS.OBF][OnPreBuild] Process component Analyse Unity Event Component
|
||||
[Info][OPS.OBF][OnPreBuild] Process component Analyse MonoScript
|
||||
[Info][OPS.OBF][OnAnalyse_Assets] Process component Analyse Unity Animation Methods
|
||||
[Debug][OPS.OBF][OnAnalyse_Assets] Found methods in animation file at path 'Packages/com.unity.timeline/Editor/StyleSheets/res/HumanoidDefault.anim' (0):
|
||||
|
||||
[Info][OPS.OBF][OnProcess_Assets] Process component Analyse Unity Animation Methods
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Iterate components in loaded build scene Assets/Scenes/SampleScene.unity.
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 2 Root GameObjects in Scene Assets/Scenes/SampleScene.unity
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 5 Components in Scene Assets/Scenes/SampleScene.unity
|
||||
[Info][OPS.OBF][OnAnalyse_Component_Scenes] Process component Analyse Unity Event Component
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Main Camera' of type 'UnityEngine.Transform'.
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Main Camera' of type 'UnityEngine.Camera'.
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Main Camera' of type 'UnityEngine.AudioListener'.
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Directional Light' of type 'UnityEngine.Transform'.
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Directional Light' of type 'UnityEngine.Light'.
|
||||
[Info][OPS.OBF][OnAnalyse_Component_Scenes] Process component Analyse MonoScript
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Prefabs] Found '0' Prefabs.
|
||||
[Info][OPS.OBF][OnAnalyse_Component_Prefabs] Unload Project
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Prefabs] Unload Asset Cache
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Prefabs] Unload Pipeline
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Prefabs] Unload Pipeline Components
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Prefabs] Unload Obfuscator Settings
|
||||
[Debug][OPS.OBF][OnAnalyse_Component_Prefabs] Unload DataContainer
|
||||
[Info][OPS.OBF][OnAnalyse_Component_Prefabs] Finished PreBuild!
|
||||
[Info][OPS.OBF][Setup] Active Editor Platform: WindowsEditorPlatform
|
||||
[Info][OPS.OBF][Setup] Active Build Platform: DefaultBuildPlatform
|
||||
[Info][OPS.OBF][Setup] Start 'PostAssemblyBuild' process.
|
||||
[Info][OPS.OBF][Setup] Load
|
||||
[Debug][OPS.OBF][Setup] Load DataContainer
|
||||
[Debug][OPS.OBF][Setup] Load ObfuscatorSettings
|
||||
[Debug][OPS.OBF][Setup] Load Components
|
||||
[Debug][OPS.OBF][Setup] Found Components (26):
|
||||
- Assembly - Settings (Manage obfuscateable assemblies and their dependencies.)
|
||||
- Unity Animation Methods - Compatibility (Manages the obfuscation of inspector set animation methods.)
|
||||
- Unity Event Methods - Compatibility (Manages the obfuscation of inspector set unity event methods.)
|
||||
- String Reflection and Coroutine - Compatibility (Manage the obfuscation of members called through strings.)
|
||||
- Logging - Settings (Manage here the obfuscation logging.)
|
||||
- Namespace - Settings (Manage the obfuscation of namespaces and their class content.)
|
||||
- Class - Obfuscation (Activate and manage the obfuscation of classes and their content.)
|
||||
- Type Cache Replacement (Replaces the types and namespace in the assemblies cache.)
|
||||
- MonoBehaviour - Class - Obfuscation (Manages the MonoBehaviour Subclass obfuscation.)
|
||||
- ScriptableObject - Class - Obfuscation (Manages the ScriptableObject Subclass obfuscation.)
|
||||
- Playable - Class - Obfuscation (Manages the Playable Subclass obfuscation.)
|
||||
- Method - Obfuscation (Activate and manage the obfuscation of methods.)
|
||||
- Parameter - Obfuscation (Manage the obfuscation of parameter.)
|
||||
- Field - Obfuscation (Activate and manage the obfuscation of fields.)
|
||||
- Property - Obfuscation (Activate and manage the obfuscation of properties.)
|
||||
- Event - Obfuscation (Activate and manage the obfuscation of events.)
|
||||
- Attribute - Settings (Manage here obfuscator attributes or custom attributes.)
|
||||
- Renaming - Settings (Manage here the renaming settings.)
|
||||
- Add Random Code (Activate to add random code to your classes.)
|
||||
- Method ControlFlow (Obfuscate the methods control flow. (Beta, and requires .Net >= 5 or .Net Standard >= 2.1))
|
||||
- String - Obfuscation (Activate the obfuscation of strings.)
|
||||
- Suppress ILDasm (Add the SuppressIldasmAttribute to prevent ILDasm (Debugging) usage.)
|
||||
- Tampering - Protection (Protection against assembly manipulation. (Beta))
|
||||
- Not Obfuscate Cause (Adds a do not obfuscate cause attribute to the members.)
|
||||
- Remove Obfuscator References (Removes OPS.Obfuscator.Attributes in the build.)
|
||||
- Addressable - Obfuscation (Manages the obfuscation of Addressables.)
|
||||
|
||||
[Debug][OPS.OBF][Setup] Found Compatibility Components (11):
|
||||
- .Net Framework - Compatibility (Controls the Obfuscator compatibility to the .Net / Mono Framework.)
|
||||
- Unity - Compatibility (Controls the Obfuscator compatibility to Unity.)
|
||||
- Obfuscator - Compatibility (Controls the Obfuscator own components)
|
||||
- Chartboost - Compatibility (Controls the Obfuscator compatibility to Chartboost.)
|
||||
- Meta - Compatibility (Controls the Obfuscator compatibility to Meta Sdks.)
|
||||
- Google - Compatibility (Controls the Obfuscator compatibility to Google Sdks.)
|
||||
- JSON - Compatibility (Controls the Obfuscator compatibility to Json.)
|
||||
- Photon - Compatibility (Controls the Obfuscator compatibility to Photon Sdks.)
|
||||
- PlayMaker - Compatibility (Controls the Obfuscator compatibility to PlayMaker Sdks.)
|
||||
- PlayFab - Compatibility (Controls the Obfuscator compatibility to PlayFab Sdks.)
|
||||
- Realms - Compatibility (Controls the Obfuscator compatibility to MongoDb Realms Sdk.)
|
||||
|
||||
[Debug][OPS.OBF][Setup] Load Pipeline
|
||||
[Warning][OPS.OBF][Setup] There is no assembly: Assembly-CSharp.dll
|
||||
[Warning][OPS.OBF][Setup] There is no assembly: Assembly-CSharp-firstpass.dll
|
||||
[Debug][OPS.OBF][Setup] Found to obfuscate assemblies (0):
|
||||
|
||||
[Debug][OPS.OBF][Setup] Found helper assemblies (1):
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Temp\StagingArea\Data\Managed\OPS.Obfuscator.dll
|
||||
|
||||
[Debug][OPS.OBF][Setup] Found dependency directories (21):
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\Managed\UnityEngine
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\Managed
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32\Facades
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Library\ScriptAssemblies
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Assets\OPS\Editor\Plugins\System
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Library\PackageCache\com.unity.collab-proxy@2.0.7\Lib\Editor\PlasticSCM
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Assets\OPS\Plugins\Json
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Assets\OPS\Editor\Plugins\Mono.Cecil
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Assets\OPS\Obfuscator\Editor\Plugins
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Assets\OPS\Editor\Plugins\GUPS.Assets.Editor
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom
|
||||
- D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Assets\OPS\Editor\Plugins\GUPS.Compression
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\mono\Managed
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\NetStandard\ref\2.1.0
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\NetStandard\Extensions\2.0.0
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx
|
||||
- Assets\OPS\Plugins\Json
|
||||
- C:\Program Files\Unity\Hub\Editor\2021.3.30f1\Editor\Managed
|
||||
|
||||
[Debug][OPS.OBF][Setup] Load Assembly Resolver
|
||||
[Info][OPS.OBF][Setup] Prepare Assemblies
|
||||
[Info][OPS.OBF][Setup] Process component Unity Animation Methods - Compatibility
|
||||
[Info][OPS.OBF][Setup] Process component Unity Event Methods - Compatibility
|
||||
[Info][OPS.OBF][Setup] Process component String Reflection and Coroutine - Compatibility
|
||||
[Info][OPS.OBF][Setup] Process component Namespace - Settings
|
||||
[Info][OPS.OBF][Setup] Process component Class - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Type Cache Replacement
|
||||
[Info][OPS.OBF][Setup] Process component MonoBehaviour - Class - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component ScriptableObject - Class - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Playable - Class - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Method - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Parameter - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Field - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Property - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Event - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Attribute - Settings
|
||||
[Info][OPS.OBF][Setup] Process component Add Random Code
|
||||
[Info][OPS.OBF][Setup] Process component Method ControlFlow
|
||||
[Info][OPS.OBF][Setup] Process component String - Obfuscation
|
||||
[Info][OPS.OBF][Setup] Process component Suppress ILDasm
|
||||
[Info][OPS.OBF][Setup] Process component Tampering - Protection
|
||||
[Info][OPS.OBF][Setup] Process component Not Obfuscate Cause
|
||||
[Info][OPS.OBF][Setup] Process component Remove Obfuscator References
|
||||
[Info][OPS.OBF][Setup] Load Assemblies
|
||||
[Debug][OPS.OBF][Setup] Load Cache
|
||||
[Debug][OPS.OBF][Setup] Load RenameManager
|
||||
[Warning][OPS.OBF][Setup] Failed to load Charset: . Using default! Exception: System.ArgumentException: Must specify valid information for parsing in the string.
|
||||
at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <9d9536d9127f4a489d989c7a566aee1c>:0
|
||||
at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x00077] in <9d9536d9127f4a489d989c7a566aee1c>:0
|
||||
at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <9d9536d9127f4a489d989c7a566aee1c>:0
|
||||
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0
|
||||
at OPS.Obfuscator.Editor.Project.PostAssemblyBuild.Pipeline.Component.Optional.RenamingComponent.OnPrePipelineProcess (OPS.Editor.Project.Step.IStepInput _StepInput) [0x00027] in D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Source\OPS.Obfuscator.Editor\OPS.Obfuscator.Editor.Standard\Obfuscation\Project\PostAssemblyBuild\Pipeline\Component\Optional\Renaming\RenamingComponent.cs:200
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Unity Animation Methods - Compatibility
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Unity Event Methods - Compatibility
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component String Reflection and Coroutine - Compatibility
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Namespace - Settings
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Class - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Type Cache Replacement
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component MonoBehaviour - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component ScriptableObject - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Playable - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Method - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Parameter - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Field - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Property - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Event - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Attribute - Settings
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Add Random Code
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Method ControlFlow
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component String - Obfuscation
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Suppress ILDasm
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Tampering - Protection
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Not Obfuscate Cause
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Remove Obfuscator References
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Unity Animation Methods - Compatibility
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Unity Event Methods - Compatibility
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component String Reflection and Coroutine - Compatibility
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Namespace - Settings
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Type Cache Replacement
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component MonoBehaviour - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component ScriptableObject - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Playable - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Method - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Parameter - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Field - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Property - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Event - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Attribute - Settings
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Add Random Code
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Method ControlFlow
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component String - Obfuscation
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Suppress ILDasm
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Tampering - Protection
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Not Obfuscate Cause
|
||||
[Info][OPS.OBF][OnPostAnalyse_Assemblies] Process component Remove Obfuscator References
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Process component Namespace - Settings
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Process component Class - Obfuscation
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Process component Method - Obfuscation
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Process component Field - Obfuscation
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Process component Property - Obfuscation
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Process component Event - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Unity Animation Methods - Compatibility
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Unity Event Methods - Compatibility
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component String Reflection and Coroutine - Compatibility
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Namespace - Settings
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Class - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Type Cache Replacement
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component MonoBehaviour - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component ScriptableObject - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Playable - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Method - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Parameter - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Field - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Property - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Event - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Attribute - Settings
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Add Random Code
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Method ControlFlow
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component String - Obfuscation
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Suppress ILDasm
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Tampering - Protection
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Not Obfuscate Cause
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Process component Remove Obfuscator References
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Unity Animation Methods - Compatibility
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Unity Event Methods - Compatibility
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component String Reflection and Coroutine - Compatibility
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Namespace - Settings
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Type Cache Replacement
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component MonoBehaviour - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component ScriptableObject - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Playable - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Method - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Parameter - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Field - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Property - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Event - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Attribute - Settings
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Add Random Code
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Method ControlFlow
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component String - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Suppress ILDasm
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Tampering - Protection
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Not Obfuscate Cause
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Remove Obfuscator References
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Save Assemblies
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Post process Assemblies
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Unity Animation Methods - Compatibility
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Unity Event Methods - Compatibility
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component String Reflection and Coroutine - Compatibility
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Namespace - Settings
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Type Cache Replacement
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component MonoBehaviour - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component ScriptableObject - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Playable - Class - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Method - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Parameter - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Field - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Property - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Event - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Attribute - Settings
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Add Random Code
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Method ControlFlow
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component String - Obfuscation
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Suppress ILDasm
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Tampering - Protection
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Not Obfuscate Cause
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Remove Obfuscator References
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Unload
|
||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload RenameManager
|
||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Cache
|
||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Assemblies
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Unloaded assembly successfully: D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Temp\StagingArea\Data\Managed\OPS.Obfuscator.dll
|
||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Assembly Resolver
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Unloaded successfully the AssemblyResolver.
|
||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Pipeline
|
||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Components
|
||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload ObfuscatorSettings
|
||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload DataContainer
|
||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Finished PostAssemblyBuild!
|
||||
[Info][OPS.OBF][Setup] Active Editor Platform: WindowsEditorPlatform
|
||||
[Info][OPS.OBF][Setup] Active Build Platform: DefaultBuildPlatform
|
||||
[Info][OPS.OBF][Setup] Start 'PostBuild' process.
|
||||
[Info][OPS.OBF][Setup] Load Project
|
||||
[Debug][OPS.OBF][Setup] Load DataContainer
|
||||
[Debug][OPS.OBF][Setup] Load Obfuscator Settings
|
||||
[Debug][OPS.OBF][Setup] Load Pipeline Components
|
||||
[Debug][OPS.OBF][Setup] Found Components (1):
|
||||
- Post Process Unity MonoBehaviour Assets (Post Process Unity MonoBehaviour Assets)
|
||||
|
||||
[Debug][OPS.OBF][Setup] Load Pipeline
|
||||
[Warning][OPS.OBF][Setup] No MonoBehaviour obfuscation mapping found. The globalgamemanagers.assets file will not be obfuscated.
|
||||
[Info][OPS.OBF][OnPostBuild] Process component Post Process Unity MonoBehaviour Assets
|
||||
[Info][OPS.OBF][OnPostBuild] Assets are not bundled. Obfuscating globalgamemanagers.assets file.
|
||||
[Info][OPS.OBF][OnPostBuild] Obfuscating globalgamemanagers.assets file 'D:\Tim\UnityAssets\GUPS.Obfuscator\Version_5\Unity\Obfuscator_2021.3_Pro\Builds\Windows\Obfuscator_2018.1_Data\globalgamemanagers.assets'.
|
||||
[Debug][OPS.OBF][OnPostBuild] Obfuscated '0' MonoScripts in assets file 'globalgamemanagers.assets'.
|
||||
[Info][OPS.OBF][OnPostBuild] Unload Project
|
||||
[Debug][OPS.OBF][OnPostBuild] Unload Pipeline
|
||||
[Debug][OPS.OBF][OnPostBuild] Unload Pipeline Components
|
||||
[Debug][OPS.OBF][OnPostBuild] Unload Obfuscator Settings
|
||||
[Debug][OPS.OBF][OnPostBuild] Unload DataContainer
|
||||
[Info][OPS.OBF][OnPostBuild] Finished PostBuild!
|
||||
@@ -0,0 +1,7 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
assetBundleName:
|
||||
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|
||||
@@ -0,0 +1,7 @@
|
||||
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|
||||
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|
||||
TextScriptImporter:
|
||||
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|
||||
userData:
|
||||
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|
||||
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||||
@@ -0,0 +1,8 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "OPS.Obfuscator",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 941d6d2e4fdb0f641835be01a9c65a5e
|
||||
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|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
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|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
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|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
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|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||