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using ChillConnect;
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using SGModule.Common;
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using SGModule.MarkdownKit;
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using SGModule.Net;
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using SGModule.NetKit;
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using UnityEngine;
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public class ChillConnectRoot : MonoBehaviour
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{
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public void Awake()
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{
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#if UNITY_EDITOR||GAME_RELEASE
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GameObject.Find("IngameDebugConsole").SetActive(false);
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#endif
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// GameObject.Find("IngameDebugConsole").SetActive(false);//zhushi
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// NetworkKit.Instance.InitData(ConfigManager.GameConfig.packageName, ConfigManager.GameConfig.isRelease);
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MaxADKit.Init();
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OnLauncher();
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.Bootstrap);
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}
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public static void OnLauncher()
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{
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AppObjConst.FrameGo = new GameObject($"{AppObjConst.FrameGoName}");
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AppObjConst.FrameGo.AddComponent<ChillConnectCore>();
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DontDestroyOnLoad(AppObjConst.FrameGo);
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App.InitApplication(SuperApplication.Instance);
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MarkdownKit.Instance.LoadText("privacy", "https://www.ballcrushbest.fun/privacy.md");
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MarkdownKit.Instance.LoadText("user", "https://www.ballcrushbest.fun/user.md");
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}
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}
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