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namespace ChillConnect
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{
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public static class StringExtend
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{
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public static double ToDouble(this string str)
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{
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double temp = 0d;
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double.TryParse(str, out temp);
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return temp;
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}
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public static float ToFloat(this string str)
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{
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float temp = 0;
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float.TryParse(str, out temp);
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return temp;
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}
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public static bool IsNullOrWhiteSpace(this string str)
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{
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return string.IsNullOrWhiteSpace(str);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 79592f013fcf6dc439f2a2940770a250
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 07cf9660c4614ccca70ef0f5889aae92
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timeCreated: 1682316629
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@@ -0,0 +1,24 @@
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using UnityEngine;
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namespace ChillConnect
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{
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public static class GameObjectExtend
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{
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public static void SetParent(this GameObject gameObject, GameObject parentGo, bool worldPositionStays = false)
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{
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if (parentGo)
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{
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gameObject.transform.SetParent(parentGo.transform, worldPositionStays);
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}
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}
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public static void SetLayer(this GameObject gameObject, string layerName)
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{
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Transform[] transArr = gameObject.transform.GetComponentsInChildren<Transform>();
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for (int i = 0; i < transArr.Length; i++)
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{
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transArr[i].gameObject.layer = LayerMask.NameToLayer(layerName);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f33a4adea56c7dc41944ee83d4ef3f84
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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