using ChillConnect; using SGModule.Common; using SGModule.MarkdownKit; using SGModule.Net; using SGModule.NetKit; using UnityEngine; public class ChillConnectRoot : MonoBehaviour { public void Awake() { #if UNITY_EDITOR || GAME_RELEASE GameObject ingameDebugConsole = GameObject.Find("IngameDebugConsole"); if (ingameDebugConsole != null) ingameDebugConsole.SetActive(false); #endif // GameObject.Find("IngameDebugConsole").SetActive(false);//zhushi // NetworkKit.Instance.InitData(ConfigManager.GameConfig.packageName, ConfigManager.GameConfig.isRelease); MaxADKit.Init(); OnLauncher(); TrackKit.TrackLoginFunnel(LoginFunnelEventType.Bootstrap); } public static void OnLauncher() { AppObjConst.FrameGo = new GameObject($"{AppObjConst.FrameGoName}"); AppObjConst.FrameGo.AddComponent(); DontDestroyOnLoad(AppObjConst.FrameGo); App.InitApplication(SuperApplication.Instance); MarkdownKit.Instance.LoadText("privacy", "https://www.ballcrushbest.fun/privacy.md"); MarkdownKit.Instance.LoadText("user", "https://www.ballcrushbest.fun/user.md"); } }