using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using UnityEngine; namespace ChillConnect { public class SaveLocalData { public static SaveLoacalobject saveobject; public static SaveLoacalobject GetSaveLocalObject() { if (saveobject == null) { if (File.Exists(jsonFilePath)) { string jsonstr = File.ReadAllText(jsonFilePath); saveobject = JsonConvert.DeserializeObject(jsonstr); return saveobject; } else { saveobject = new SaveLoacalobject(); return saveobject; } } else return saveobject; } private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "SaveLocalData1.json"); public static void saveLocalDataFunc() { if (saveobject == null) return; string save = JsonConvert.SerializeObject(saveobject); if (save == null || save == string.Empty) return; if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath); File.WriteAllText(jsonFilePath, save); } public static void clearRankData() { if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath); File.WriteAllText(jsonFilePath, null); saveobject = new SaveLoacalobject(); saveLocalDataFunc(); } } public class SaveLoacalobject { public List users = new List(); // public UserData selfUser = new UserData(); public List rankRewardData = new List(); } }