using UnityEngine; namespace ChillConnect { public class NetworkManager : BaseUnityManager { #if GAME_RELEASE public static string crazyUrl => true ? DomainReleaseUrl : DomainDebugUrl; #else public static string crazyUrl => false ? DomainReleaseUrl : DomainDebugUrl; #endif public const string DomainRelease = "chillconnect.fun"; //is debug test-------- public const string DomainDebugUrl = @"https://api.jsoncompare.online/"; public static readonly string DomainReleaseUrl = $"https://{DomainRelease}/api/"; public static bool isWatchedAD = false; public const string identifier = "com.matchgame.captaindicedubloons"; private LoginSystem loginSystem; private ConfigSystem configSystem; private PlayDataSystem playDataSystem; public static bool haveSimCard = false; public override void Init() { InitSystem(); } private void InitSystem() { loginSystem = new LoginSystem(); configSystem = new ConfigSystem(); playDataSystem = new PlayDataSystem(); } } }