using System.Collections.Generic; using System.Globalization; using AppsFlyerSDK; using IgnoreOPS; using UnityEngine; namespace ChillConnect { public class RainPlayUICtrl : BaseUICtrl { private RainPlayUI ui; private RainPlayModel model; private uint openUIMsg = UICtrlMsg.RainPlayUI_Open; private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close; #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel; } protected override void OnDispose() { } public override void OpenUI(object args = null) { if (ui == null) { ui = new RainPlayUI(this); ui.Open(args); } } public override void CloseUI(object args = null) { if (ui != null && !ui.isClose) { ui.Close(); } ui = null; } #endregion #region 消息 public override uint GetOpenUIMsg(string uiName) { return openUIMsg; } public override uint GetCloseUIMsg(string uiName) { return closeUIMsg; } protected override void AddListener() { uiCtrlDispatcher.AddListener(openUIMsg, OpenUI); uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI); GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success); } protected override void RemoveListener() { uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI); uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI); GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success); } protected override void AddServerListener() { } protected override void RemoveServerListener() { } private bool CheckIsOpen(string name) { var isOpen = UIManager.Instance.IsExistUI(name); return isOpen; } void pay_success(object str) { string type = (string)str; string purch_number = ""; if (type.Contains("buy_gold")) { if (type.StartsWith("buy_gold")) { int startIndex = "buy_gold".Length; string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符 int suffix_num = int.Parse(suffix); purch_number = ConfigSystem.GetConfig().DataList[suffix_num].Payment_amount2.ToString(); if (!CheckIsOpen(UIConst.BuygoldUI)) { List list = ConfigSystem.GetConfig().DataList; // GetPayReward(gold_num); DataMgr.Coin.Value += list[suffix_num].Actual_coins; SaveData.GetSaveObject().gold_shop_time[suffix_num] = (int)GameHelper.GetNowTime(); SaveData.saveDataFunc(); GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); } } } else if (type == PurchasingManager.GetPaySku(PayType.buy_one)) { SaveData.GetSaveObject().have_slot = true; SaveData.saveDataFunc(); GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh); if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful"); GameHelper.IsTemporaryEnd = false; purch_number = ConfigSystem.GetConfig().addspace2.ToString(); } else if (type == PurchasingManager.GetPaySku(PayType.buy_one_off)) { purch_number = GameHelper.GetCommonModel().AddDiscount2.ToString(); if (!CheckIsOpen(UIConst.AddViewoffUI)) { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Close); SaveData.GetSaveObject().have_slot = true; SaveData.saveDataFunc(); GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh); } GameHelper.IsTemporaryEnd = false; if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful"); } else if (type == PurchasingManager.GetPaySku(PayType.remove_ad)) { SaveData.GetSaveObject().remove_ad_time = (int)GameHelper.GetNowTime() + ConfigSystem.GetConfig().RemoveADsPackDuration * 3600; SaveData.GetSaveObject().is_get_removead = true; SaveData.saveDataFunc(); // GameHelper.AddGoldNumber(ConfigSystem.GetConfig().DataList[1].coins_quantity); // GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh); GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads); if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful"); purch_number = ConfigSystem.GetConfig().DataList[1].Paid_price2.ToString(); } else if (type == PurchasingManager.GetPaySku(PayType.pack_reward)) { List list = ConfigSystem.GetConfig().DataList; int gold_num = list[0].coins_quantity; int back_num = list[0].props_quantity[1]; int out_num = list[0].props_quantity[0]; int refresh_num = list[0].props_quantity[2]; // GameHelper.AddGoldNumber(gold_num); GameHelper.AddItemNumber(0, out_num); GameHelper.AddItemNumber(1, back_num); GameHelper.AddItemNumber(2, refresh_num); SaveData.GetSaveObject().is_get_packreward = true; SaveData.saveDataFunc(); GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh); GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh); GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads); if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful"); purch_number = ConfigSystem.GetConfig().DataList[0].Paid_price2.ToString(); } else if (type == PurchasingManager.GetPaySku(PayType.battle_pass)) { SaveData.GetSaveObject().is_get_battlepass = true; int gold = 0; int out_ = 0; int back_ = 0; int refresh_ = 0; List Passportrewards_list = ConfigSystem.GetConfig().DataList; for (int i = 0; i < Passportrewards_list.Count; i++) { if (GameHelper.GetBattleLv() > i || (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count - 1].Eliminating_quantity)) { if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num; else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num; else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num; else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num; SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1); } else break; } GameHelper.AddItemNumber(0, out_); GameHelper.AddItemNumber(1, back_); GameHelper.AddItemNumber(2, refresh_); GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh); SaveData.saveDataFunc(); purch_number = ConfigSystem.GetConfig().Passportgift2.ToString(); if (!CheckIsOpen(UIConst.PassViewUI)) { // DataMgr.Coin.Value += gold; GetPayReward(gold); GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); } } else if (type == PurchasingManager.GetPaySku(PayType.fail_pack)) { List list = ConfigSystem.GetConfig().DataList; purch_number = ConfigSystem.GetConfig().DataList[2].Paid_price2.ToString(); GameDispatcher.Instance.Dispatch(GameMsg.resurgence); // DataMgr.Coin.Value += ConfigSystem.GetConfig().DataList[1].coins_quantity; // GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh); int back_num = list[2].props_quantity[1]; int out_num = list[2].props_quantity[0]; int refresh_num = list[2].props_quantity[2]; //GameHelper.addGoldNumber(gold_num); int gold_num = list[2].coins_quantity; if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) DataMgr.Coin.Value += gold_num; GameHelper.AddItemNumber(0, out_num); GameHelper.AddItemNumber(1, back_num); GameHelper.AddItemNumber(2, refresh_num); GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh); SaveData.saveDataFunc(); } else if (type == PurchasingManager.GetPaySku(PayType.three_days_gift)) { SaveData.GetSaveObject().is_get_ThreeDaysGift = true; SaveData.saveDataFunc(); purch_number = ConfigSystem.GetConfig().DataList[0].Paid_price2.ToString(); } UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close); if (!GameHelper.IsAdModelOfPay() && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue)) { Debug.Log("付费收益上报AF----------- " + revenue); adCallbackInfo.Clear(); adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId()); adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().Uid.ToString()); adCallbackInfo.Add("af_currency", "USD"); adCallbackInfo.Add("af_revenue", revenue.ToString(CultureInfo.InvariantCulture)); AppsFlyer.sendEvent("af_purchase", adCallbackInfo); GameHelper.SendRevenueToServer(Property.Af_purchase, "af_revenue", (int)(revenue * 10000)); RankSystemMgr.Instance.addGameExp(addPointType.buy, revenue); } } private void GetPayReward(decimal goldNum) { if (goldNum == 0) return; var start = new Vector2(540, 960); var end = new Vector2(75, 25); var rewardData = new RewardData(); var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask) { startPosition = start, }; rewardData.AddReward(rewardSingleData); rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange; GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData); } public static Dictionary adCallbackInfo = new Dictionary(); #endregion } }