Files
2026-05-20 15:18:16 +08:00

38 lines
1.2 KiB
C#

using UnityEngine;
namespace ChillConnect
{
public class NetworkManager : BaseUnityManager<NetworkManager>
{
#if GAME_RELEASE
public static string crazyUrl => true ? DomainReleaseUrl : DomainDebugUrl;
#else
public static string crazyUrl => false ? DomainReleaseUrl : DomainDebugUrl;
#endif
public const string DomainRelease = "chillconnect.fun";
//is debug test--------
public const string DomainDebugUrl = @"https://api.jsoncompare.online/";
public static readonly string DomainReleaseUrl = $"https://{DomainRelease}/api/";
public static bool isWatchedAD = false;
public const string identifier = "com.matchgame.captaindicedubloons";
private LoginSystem loginSystem;
private ConfigSystem configSystem;
private PlayDataSystem playDataSystem;
public static bool haveSimCard = false;
public override void Init()
{
InitSystem();
}
private void InitSystem()
{
loginSystem = new LoginSystem();
configSystem = new ConfigSystem();
playDataSystem = new PlayDataSystem();
}
}
}