Files
2026-05-20 12:01:19 +08:00

13 lines
352 B
C#

using UnityEngine;
namespace ChillConnect
{
public static class YieldConst
{
public const float Time10ms = 0.01f;
public const float Time100ms = 0.1f;
public static WaitForEndOfFrame WaitForEndOfFrame = new WaitForEndOfFrame();
public static WaitForSeconds WaitFor100ms = new WaitForSeconds(Time100ms);
}
}