204 lines
4.7 KiB
C#
204 lines
4.7 KiB
C#
using FGUI.Prop_09;
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using IgnoreOPS;
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namespace ChillConnect
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{
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public class BuyPropUI : BaseUI
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{
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private BuyPropUICtrl ctrl;
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private BuyPropModel model;
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private com_prop ui;
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private int state_;
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private int prop_num = 1;
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private int _price;
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public BuyPropUI(BuyPropUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.BuyPropUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Prop_09";
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uiInfo.assetName = "com_prop";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.BuyPropModel) as BuyPropModel;
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}
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protected override void OnClose()
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{
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GameHelper.showGameUI = true;
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}
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protected override void OnBind()
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{
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ui = baseUI as com_prop;
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}
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protected override void OnOpenBefore(object args)
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{
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_price = ConfigSystem.GetConfig<CommonModel>().Purchaseprops;
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state_ = (int)args;
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ui.prop.selectedIndex = state_;
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ui.btn_buy.SetClick(buyItem);
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setBtnState(state_);
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InitView();
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setPropText();
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SetAddText();
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ui.btn_add.state.selectedIndex = 0;
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ui.btn_jian.state.selectedIndex = 1;
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ui.btn_add.SetClick(AddProNum);
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ui.btn_jian.SetClick(ReduceProNum);
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}
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void buyItem()
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{
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if (state_ == 0)
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{
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}
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else if (state_ == 1)
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{
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}
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else if (state_ == 2)
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{
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}
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int price = _price * prop_num;
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if (GameHelper.CheckGoldNumber(price))
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{
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GameHelper.AddGoldNumber(-price);
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int numbers = GameHelper.GetItemNumber(state_);
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numbers += prop_num;
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GameHelper.SetItemNumber(state_, numbers);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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GameHelper.ShowTips("The purchase was successful", true);
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CtrlCloseUI();
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}
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else
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{
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GameHelper.ShowTips("Not enough gold");
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}
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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private void AddProNum()
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{
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prop_num++;
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SetAddText();
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setPropText();
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}
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private void SetAddText()
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{
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ui.text_add.text = prop_num.ToString();
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}
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private void ReduceProNum()
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{
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prop_num--;
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if (prop_num <= 1)
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{
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prop_num = 1;
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}
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setPropText();
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SetAddText();
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}
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private void setPropText()
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{
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ui.btn_buy.GetChild("text_gold").text = GameHelper.Get101Str( _price * prop_num);
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}
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//初始化页面逻辑
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private void InitView()
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{
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ui.btn_back.SetClick(() =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Close);
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});
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// ui.btn_buy0.SetClick(() =>
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// {
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// state_ = 0;
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// ui.prop.selectedIndex = 0;
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// setBtnState(0);
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// });
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// ui.btn_buy1.SetClick(() =>
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// {
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// state_ = 1;
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// ui.prop.selectedIndex = 1;
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// setBtnState(1);
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// });
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// ui.btn_buy2.SetClick(() =>
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// {
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// state_ = 2;
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// ui.prop.selectedIndex = 2;
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// setBtnState(2);
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// });
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}
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private void setBtnState(int index)
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{
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// ui.btn_buy0.tab_choose.selectedIndex = index == 0 ? 1 : 0;
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// ui.btn_buy1.tab_choose.selectedIndex = index == 1 ? 1 : 0;
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// ui.btn_buy2.tab_choose.selectedIndex = index == 2 ? 1 : 0;
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}
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}
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} |