Files
CaptainDiceDubloons_IOS_unity/Assets/Scripts/ModuleUI/NetLoading/NetLoadingUI.cs
T
2026-05-20 12:01:19 +08:00

84 lines
1.7 KiB
C#

using FairyGUI;
using FGUI.NetIdle_22;
namespace ChillConnect
{
public class NetLoadingUI : BaseUI
{
private NetLoadingUICtrl ctrl;
private NetLoadingModel model;
private com_Netidle ui;
public NetLoadingUI(NetLoadingUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.NetLoadingUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "NetIdle_22";
uiInfo.assetName = "com_Netidle";
uiInfo.layerType = UILayerType.Loading;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
}
protected override void OnClose()
{
CommonHelper.FadeOut(ui);
}
protected override void OnBind()
{
ui = baseUI as com_Netidle;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
CommonHelper.FadeIn(ui);
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private void InitView()
{
ui.com_net_loading.loader_gameicon.texture = new NTexture(LoadKit.Instance.LoadSprite("Atlas.Game", "icon512"));
}
}
}