621 lines
25 KiB
C#
621 lines
25 KiB
C#
using System;
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using System.Collections.Generic;
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using DG.Tweening;
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using FairyGUI;
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using FGUI.P14_PassView;
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using IgnoreOPS;
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using Spine.Unity;
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using UnityEngine;
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namespace ChillConnect
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{
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public class PassViewUI : BaseUI
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{
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private PassViewUICtrl ctrl;
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private PassViewModel model;
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private com_pass_view ui;
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List<PassingTask> passing_list = new List<PassingTask>();
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List<Durationtasks> Durationtasks_list = new List<Durationtasks>();
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List<Passportrewards> Passportrewards_list = new List<Passportrewards>();
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private Vector2 start_pos;
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private Action closeCallback;
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public PassViewUI(PassViewUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.PassViewUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "P14_PassView";
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uiInfo.assetName = "com_pass_view";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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model = ModuleManager.Instance.GetModel(ModelConst.PassViewModel) as PassViewModel;
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}
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protected override void OnClose()
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{
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GameHelper.showGameUI = true;
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HallManager.Instance.UpdateSecondEvent -= upData;
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}
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protected override void OnBind()
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{
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ui = baseUI as com_pass_view;
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}
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protected override void OnOpenBefore(object args)
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{
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if (Screen.safeArea.y != 0)
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{
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ui.bg.y += 68;
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ui.group_top.y += 68;
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}
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var anim_paly = FXManager.Instance.SetFx<SkeletonAnimation>(ui.gold.GetChild("gold_anim") as GGraph, Fx_Type.fx_coin, ref closeCallback);
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anim_paly.state.SetAnimation(0, "animation", true);
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if (GameHelper.GetGameday() != DateTime.Now.Day)
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{
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PlayerPrefs.SetInt("_time", 0);
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SaveData.GetSaveObject().time_task_record = new List<int>();
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GameHelper.SetGameday();
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}
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HallManager.Instance.UpdateSecondEvent += upData;
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InitView();
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ui.btn_tips.SetClick(() =>
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{
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ui.t0.Play();
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tips_time = 0;
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});
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}
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private int tips_time = 0;
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
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GameDispatcher.Instance.AddListener(GameMsg.Update101, SetTopCurr);
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GameDispatcher.Instance.AddListener(GameMsg.Gold_refresh, SetTopCurr);
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}
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protected override void RemoveListener()
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{
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GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update101, SetTopCurr);
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GameDispatcher.Instance.RemoveListener(GameMsg.Gold_refresh, SetTopCurr);
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}
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#endregion
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void SetTopCurr(object a = null)
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{
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ui.gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
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}
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private void pay_success(object a)
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{
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string type = (string)a;
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if (type == PurchasingManager.GetPaySku(PayType.battle_pass))
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{
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DOVirtual.DelayedCall(0.5f, () =>
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{
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int gold = 0;
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GameHelper.ShowTips("Purchase successful");
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List<Passportrewards> Passportrewards_list = ConfigSystem.GetConfig<PassportrewardsModel>().DataList;
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for (int i = 0; i < Passportrewards_list.Count; i++)
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{
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if (GameHelper.GetBattleLv() > i || (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count - 1].Eliminating_quantity))
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{
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if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
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SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
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}
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else break;
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}
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GetReward(gold,-1);
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ui.pass_list.numItems = Passportrewards_list.Count;
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ui.btn_recive.visible = false;
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});
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}
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}
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//初始化页面逻辑
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private void InitView()
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{
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ui.close.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Close); });
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ui.gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
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passing_list = ConfigSystem.GetConfig<PassingTaskModel>().DataList;
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Durationtasks_list = ConfigSystem.GetConfig<DurationtasksModel>().DataList;
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Passportrewards_list = ConfigSystem.GetConfig<PassportrewardsModel>().DataList;
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setPassCom();
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gotoItem();
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}
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void upData()
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{
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ui.remain_time.text = CommonHelper.TimeFormat(
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SaveData.GetSaveObject().battle_pass_time + Passportrewards_list[0].Passportrewards_CD * 24 * 3600 - Convert.ToInt32(GameHelper.GetNowTime()),
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CountDownType.Day);
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if ((SaveData.GetSaveObject().battle_pass_time + Passportrewards_list[0].Passportrewards_CD * 24 * 3600) < GameHelper.GetNowTime())
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{
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SaveData.GetSaveObject().battle_pass_time = (int)GameHelper.GetNowTime();
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SaveData.GetSaveObject().battle_pass_freelist.Clear();
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SaveData.GetSaveObject().battle_pass_paylist.Clear();
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SaveData.GetSaveObject().is_get_battlepass = false;
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GameHelper.ResetGameExp();
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SaveData.saveDataFunc();
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setPassCom();
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}
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tips_time++;
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if (tips_time > 20)
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{
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ui.t0.Play();
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tips_time = 0;
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}
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}
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void setPassCom()
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{
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if ((SaveData.GetSaveObject().battle_pass_time + Passportrewards_list[0].Passportrewards_CD * 24 * 3600) < GameHelper.GetNowTime())
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{
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SaveData.GetSaveObject().battle_pass_time = (int)GameHelper.GetNowTime();
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GameHelper.ResetGameExp();
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SaveData.GetSaveObject().battle_pass_freelist.Clear();
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SaveData.GetSaveObject().battle_pass_paylist.Clear();
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SaveData.GetSaveObject().is_get_battlepass = false;
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SaveData.saveDataFunc();
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}
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upData();
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ui.pass_list.itemRenderer = battle_itemRender;
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ui.pass_list.numItems = Passportrewards_list.Count;
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ui.text_level.text = GameHelper.GetBattleLv().ToString();
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ui.progress_pass.value = GameHelper.GetGameExp();
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if (GameHelper.GetBattleLv() >= Passportrewards_list.Count)
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{
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ui.progress_pass.max = Passportrewards_list[GameHelper.GetBattleLv() - 1].Eliminating_quantity;
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ui.progress_pass.text_num.text = GameHelper.GetGameExp().ToString();
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}
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else
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{
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ui.progress_pass.max = Passportrewards_list[GameHelper.GetBattleLv()].Eliminating_quantity;
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ui.progress_pass.text_num.text = GameHelper.GetGameExp() + "/" + Passportrewards_list[GameHelper.GetBattleLv()].Eliminating_quantity;
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}
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ui.btn_recive.visible = !SaveData.GetSaveObject().is_get_battlepass;
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ui.btn_recive.SetClick(() =>
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{
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// if (!GameHelper.IsGiftSwitch())UnlockPass();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
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});
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}
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void setItemUrl(GLoader loader, int urltype)
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{
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if (urltype == 0) loader.url = "ui://P14_PassView/master_gold01";
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else if (urltype == 4) loader.url = "ui://P14_PassView/master_gold02";
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else if (urltype == 1) loader.url = "ui://Common_01/spin_remove";
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else if (urltype == 2) loader.url = "ui://Common_01/spin_undo";
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else if (urltype == 3) loader.url = "ui://Common_01/spin_refresh";
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}
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void seItemClick(com_item_award item, int number, int type, int index = 0)
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{
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if (type == 0)
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{
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GetReward(number, index);
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getRewardIndex = -1;
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}
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else
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{
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GameHelper.AddItemNumber(type - 1, number);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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}
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ui.pass_list.numItems = Passportrewards_list.Count;
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GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
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}
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private void UnlockPass()
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{
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GameHelper.ShowVideoAd("pass_unlock", isSuccess =>
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{
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if (isSuccess)
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{
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SaveData.GetSaveObject().is_get_battlepass = true;
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int gold = 0;
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int out_ = 0;
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int back_ = 0;
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int refresh_ = 0;
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for (int i = 0; i < Passportrewards_list.Count; i++)
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{
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if (GameHelper.GetBattleLv() > i)
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{
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if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num;
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SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
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}
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else break;
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}
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if (gold > 0)
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{
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GetReward(gold);
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// var start = GameHelper.GetUICenterPosition(ui.btn_recive);
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// var end = GameHelper.GetUICenterPosition(ui.gold.GetChild("ani_node"));
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// var rewardData = new RewardData();
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// var rewardSingleData = new RewardSingleData(101, gold, RewardOrigin.AdTask);
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// rewardData.AddReward(rewardSingleData);
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// rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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// rewardData.AddCompleted((isScu) =>
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// {
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// DOVirtual.DelayedCall(0.5f, () =>
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// {
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// var startNum = DataMgr.Coin.Value - gold;
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// DOVirtual.Float((float)startNum, (float)GameHelper.GetGoldNumber(), 1f,
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// value => { ui.gold.GetChild("text_gold").text = ((int)value).ToString(); });
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// });
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// });
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// GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
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}
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GameHelper.AddItemNumber(0, out_);
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GameHelper.AddItemNumber(1, back_);
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GameHelper.AddItemNumber(2, refresh_);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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ui.pass_list.numItems = Passportrewards_list.Count;
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ui.btn_recive.visible = false;
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SaveData.saveDataFunc();
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}
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});
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}
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private void GetReward(int awardNum, int index = 0)
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{
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var rewardData = new RewardData();
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var end = GameHelper.GetUICenterPosition(ui.gold.GetChild("gold_anim"));
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var rewardSingleData = new RewardSingleData(101, awardNum, RewardOrigin.Passview, index)
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{
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startPosition = start_pos,
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endPosition = new Vector2(end.x - 150, end.y - 136)
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};
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rewardData.AddReward(rewardSingleData);
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if (index >= 0)
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{
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rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
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RewardDisplayType.ValueChange;
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}
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else
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rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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rewardData.AddCompleted(success =>
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{
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if (success)
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{
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var startNum = DataMgr.Coin.Value - awardNum;
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DOVirtual.Float(startNum, GameHelper.GetGoldNumber(), 1f,
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value => { ui.gold.GetChild("text_gold").text = GameHelper.Get101Str((decimal)value); });
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}
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});
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
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}
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private int getRewardIndex = -1;
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void gotoItem()
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{
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if (getRewardIndex > 0)
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{
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ui.pass_list.ScrollToView(getRewardIndex - 1);
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}
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}
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void battle_itemRender(int index, GObject obj)
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{
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index++;
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com_pass_item item = (com_pass_item)obj;
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int pass_level = GameHelper.GetBattleLv();
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item.index_text.text = index.ToString();
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item.free_item.type.selectedIndex = 0;
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item.pay_item.type.selectedIndex = 1;
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List<int> freelist = SaveData.GetSaveObject().battle_pass_freelist;
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List<int> paylist = SaveData.GetSaveObject().battle_pass_paylist;
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if (index > 0)
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{
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item.free_item.number_text.text = "x" + GameHelper.Get101Str(Passportrewards_list[index - 1].Free_rewards_num);
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item.pay_item.number_text.text = "x" + GameHelper.Get101Str(Passportrewards_list[index - 1].Paid_rewards_num);
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if (Passportrewards_list[index - 1].Free_rewards_type == 0)
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{
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setItemUrl(item.free_item.item_loader, 0);
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}
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else
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{
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setItemUrl(item.free_item.item_loader, Passportrewards_list[index - 1].Paid_rewards_type);
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}
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if (Passportrewards_list[index - 1].Paid_rewards_type == 0)
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{
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setItemUrl(item.pay_item.item_loader, 4);
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}
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else
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{
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setItemUrl(item.pay_item.item_loader, Passportrewards_list[index - 1].Paid_rewards_type);
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// if (Passportrewards_list[index - 1].Paid_rewards_type >= 1 && Passportrewards_list[index - 1].Paid_rewards_type <= 3)
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// {
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// item.pay_item.item_loader.SetScale(0.55f, 0.55f);
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// }
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}
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if (index <= pass_level)//等级超过了
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{
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if (freelist.Contains(index))//领取过
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{
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item.free_item.state.selectedIndex = 2;
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item.free_item.ani_node.visible = false;
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item.free_item.SetClick(() => { });
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}
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else
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{
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if (getRewardIndex < 0) getRewardIndex = index;
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item.free_item.state.selectedIndex = 1;
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item.free_item.btn_claim.SetClick(() =>
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{
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// fx_pass.state.SetAnimation(0, "lingqu", false);
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// fx_pass.state.Complete += (a) => {
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// item.free_item.ani_node.visible = false;
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// };
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freelist.Add(index);
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SaveData.saveDataFunc();
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GameHelper.ShowTips("Successfully claimed");
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seItemClick(item.free_item, Passportrewards_list[index - 1].Free_rewards_num, Passportrewards_list[index - 1].Free_rewards_type, index - 1);
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});
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}
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if (paylist.Contains(index))//领取过
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{
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item.pay_item.state.selectedIndex = 2;
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item.pay_item.SetClick(() => { });
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}
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else
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{
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if (SaveData.GetSaveObject().is_get_battlepass)
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{
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if (getRewardIndex < 0) getRewardIndex = index;
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item.pay_item.state.selectedIndex = 1;
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item.pay_item.btn_claim.SetClick(() =>
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{
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// fx_pass2.state.SetAnimation(0, "lingqu", false);
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// fx_pass2.state.Complete += (a) => {
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// // fx_pass.state.SetAnimation(0, "lingqudaiji", true);
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// item.pay_item.ani_node.visible = false;
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// };
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paylist.Add(index);
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SaveData.saveDataFunc();
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seItemClick(item.pay_item, Passportrewards_list[index - 1].Paid_rewards_num, Passportrewards_list[index - 1].Paid_rewards_type, -1);
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GameHelper.ShowTips("Successfully claimed");
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});
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}
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else
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{
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item.pay_item.state.selectedIndex = 4;
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item.pay_item.SetClick(() =>
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{
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// if (!GameHelper.IsGiftSwitch()) UnlockPass();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
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});
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}
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}
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}
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else
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{
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item.free_item.state.selectedIndex = 0;//不可领取
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item.free_item.SetClick(() =>
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{
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GameHelper.ShowTips("Receiving level not reached");
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});
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item.pay_item.SetClick(() =>
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{
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if (SaveData.GetSaveObject().is_get_battlepass)
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{
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GameHelper.ShowTips("Receiving level not reached");
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}
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else
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{
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// if (!GameHelper.IsGiftSwitch()) UnlockPass();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
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}
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});
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if (SaveData.GetSaveObject().is_get_battlepass)
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{
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item.pay_item.state.selectedIndex = 0;
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}
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else
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{
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item.pay_item.state.selectedIndex = 3;
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}
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}
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}
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// if (index < pass_level)//进度条
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// {
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//
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// }
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// else if (index >= pass_level)
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// {
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// item.is_full.selectedIndex = 2;
|
|
//
|
|
// }
|
|
// else
|
|
// {
|
|
// item.is_full.selectedIndex = 2;
|
|
//
|
|
// }
|
|
|
|
if (index == 0)
|
|
{
|
|
// item.state.selectedIndex = 3;
|
|
// index++;
|
|
}
|
|
if (index == 1)
|
|
{
|
|
item.state.selectedIndex = 0;
|
|
|
|
if (pass_level > 0)
|
|
{
|
|
item.progress_0_top.height = top_progress;
|
|
|
|
|
|
if (((float)(GameHelper.GetGameExp() - Passportrewards_list[0].Eliminating_quantity) / (Passportrewards_list[1].Eliminating_quantity - Passportrewards_list[0].Eliminating_quantity)) > 0.5)
|
|
{
|
|
item.progress_0_down.height = down_progress;
|
|
}
|
|
else
|
|
{
|
|
|
|
item.progress_0_down.height = (float)(GameHelper.GetGameExp() - Passportrewards_list[0].Eliminating_quantity) / (Passportrewards_list[1].Eliminating_quantity - Passportrewards_list[0].Eliminating_quantity) * 2 * down_progress;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
item.progress_0_top.height = (float)GameHelper.GetGameExp() / Passportrewards_list[0].Eliminating_quantity * top_progress;
|
|
item.progress_0_down.height = 0;
|
|
|
|
}
|
|
}
|
|
else if (index == Passportrewards_list.Count)
|
|
{
|
|
item.state.selectedIndex = 2;
|
|
|
|
|
|
if (((float)(GameHelper.GetGameExp() - Passportrewards_list[index - 2].Eliminating_quantity) / (Passportrewards_list[index - 1].Eliminating_quantity - Passportrewards_list[index - 2].Eliminating_quantity)) > 0.5)
|
|
{
|
|
float height = (((float)(GameHelper.GetGameExp() - Passportrewards_list[index - 2].Eliminating_quantity) / (Passportrewards_list[index - 1].Eliminating_quantity - Passportrewards_list[index - 2].Eliminating_quantity)) - 0.5f) * 2 * top_progress;
|
|
if (height > top_progress)
|
|
{
|
|
height = top_progress;
|
|
|
|
}
|
|
item.progress_2_top.height = height;
|
|
}
|
|
else item.progress_2_top.height = 0;
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
item.state.selectedIndex = 1;
|
|
|
|
if (pass_level >= index)
|
|
{
|
|
|
|
item.progress_1_top.height = top_progress;
|
|
}
|
|
else
|
|
{
|
|
if (pass_level == (index - 1))
|
|
{
|
|
|
|
if (((float)(GameHelper.GetGameExp() - Passportrewards_list[index - 2].Eliminating_quantity) / (Passportrewards_list[index - 1].Eliminating_quantity - Passportrewards_list[index - 2].Eliminating_quantity)) > 0.5)
|
|
{
|
|
|
|
float height = (((float)(GameHelper.GetGameExp() - Passportrewards_list[index - 2].Eliminating_quantity) / (Passportrewards_list[index - 1].Eliminating_quantity - Passportrewards_list[index - 2].Eliminating_quantity)) - 0.5f) * 2 * top_progress;
|
|
if (height > top_progress) height = top_progress;
|
|
item.progress_1_top.height = height;
|
|
}
|
|
else item.progress_1_top.height = 0;
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
item.progress_1_top.height = 0;
|
|
}
|
|
}
|
|
|
|
if (pass_level == index)
|
|
{
|
|
if (((float)(GameHelper.GetGameExp() - Passportrewards_list[index - 1].Eliminating_quantity) / (Passportrewards_list[index].Eliminating_quantity - Passportrewards_list[index - 1].Eliminating_quantity)) <= 0.5)
|
|
{
|
|
float height = (float)(GameHelper.GetGameExp() - Passportrewards_list[index - 1].Eliminating_quantity) / (Passportrewards_list[index].Eliminating_quantity - Passportrewards_list[index - 1].Eliminating_quantity) * 2 * down_progress;
|
|
if (height > down_progress)
|
|
{
|
|
height = down_progress;
|
|
}
|
|
item.progress_1_down.height = height;
|
|
}
|
|
else
|
|
{
|
|
item.progress_1_down.height = down_progress;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if (pass_level > index)
|
|
{
|
|
item.progress_1_down.height = down_progress;
|
|
}
|
|
else item.progress_1_down.height = 0;
|
|
}
|
|
}
|
|
}
|
|
private int top_progress=105;
|
|
private int down_progress=116;
|
|
}
|
|
}
|