Files
CaptainDiceDubloons_IOS_unity/Assets/Scripts/SavaData/SaveLocalData.cs
T
2026-05-20 12:01:19 +08:00

56 lines
1.8 KiB
C#

using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using UnityEngine;
namespace ChillConnect
{
public class SaveLocalData
{
public static SaveLoacalobject saveobject;
public static SaveLoacalobject GetSaveLocalObject()
{
if (saveobject == null)
{
if (File.Exists(jsonFilePath))
{
string jsonstr = File.ReadAllText(jsonFilePath);
saveobject = JsonConvert.DeserializeObject<SaveLoacalobject>(jsonstr);
return saveobject;
}
else
{
saveobject = new SaveLoacalobject();
return saveobject;
}
}
else return saveobject;
}
private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "SaveLocalData1.json");
public static void saveLocalDataFunc()
{
if (saveobject == null) return;
string save = JsonConvert.SerializeObject(saveobject);
if (save == null || save == string.Empty) return;
if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
File.WriteAllText(jsonFilePath, save);
}
public static void clearRankData()
{
if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
File.WriteAllText(jsonFilePath, null);
saveobject = new SaveLoacalobject();
saveLocalDataFunc();
}
}
public class SaveLoacalobject
{
public List<UserData> users = new List<UserData>();
// public UserData selfUser = new UserData();
public List<RankRewardData> rankRewardData = new List<RankRewardData>();
}
}