fix:1、添加项目
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using System;
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using FGUI.P01_Common;
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namespace FlowerPower
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{
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public class BuyPropUI : BaseUI
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{
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private BuyPropUICtrl ctrl;
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private BuyPropModel model;
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private FGUI.P09_ChooseProp.com_prop ui;
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private int state_ = 0;
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public BuyPropUI(BuyPropUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.BuyPropUI;
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this.ctrl = ctrl;
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}
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private btn_watchAd btn_watchAd;
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "P09_ChooseProp";
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uiInfo.assetName = "com_prop";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.BuyPropModel) as BuyPropModel;
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}
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protected override void OnClose()
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{
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GameHelper.showGameUI = true;
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HallManager.Instance.UpdateSecondEvent -= SetWatchBtnCd;
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.P09_ChooseProp.com_prop;
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}
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protected override void OnOpenBefore(object args)
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{
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btn_watchAd = ui.btn_watch as btn_watchAd;
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state_ = (int)args;
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ui.prop.selectedIndex = state_;
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ui.btn_buy.GetChild("text_gold").text = GameHelper.Get101Str(ConfigSystem.GetConfig<CommonModel>().Purchaseprops);
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ui.btn_buy.SetClick(buyItem);
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if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) btn_watchAd.img_saveingpot.visible = true;
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btn_watchAd.SetClick(() =>
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{
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GameHelper.ShowVideoAd("buy_prop", isSuccess =>
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{
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if (isSuccess)
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{
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GameHelper.SetWatchCd(state_);
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BuyPropSuccess();
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}
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});
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});
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InitView();
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HallManager.Instance.UpdateSecondEvent += SetWatchBtnCd;
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SetWatchBtnCd();
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}
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void buyItem()
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{
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if (state_ == 0)
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{
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}
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else if (state_ == 1)
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{
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}
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else if (state_ == 2)
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{
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}
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if (GameHelper.CheckGoldNumber(ConfigSystem.GetConfig<CommonModel>().Purchaseprops))
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{
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BuyPropSuccess();
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}
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else
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{
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GameHelper.ShowTips("Not enough gold");
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}
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}
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private void BuyPropSuccess()
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{
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GameHelper.AddGoldNumber(-ConfigSystem.GetConfig<CommonModel>().Purchaseprops);
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int numbers = GameHelper.GetItemNumber(state_);
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numbers++;
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GameHelper.SetItemNumber(state_, numbers);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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GameHelper.ShowTips("The purchase was successful", true);
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CtrlCloseUI();
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}
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private void SetWatchBtnCd()
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{
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if (GameHelper.GetWatchCd(state_) > Convert.ToInt32(GameHelper.GetNowTime()))
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{
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btn_watchAd.can_buy.selectedIndex = 1;
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btn_watchAd.btn_text.text = CommonHelper.TimeFormat(GameHelper.GetWatchCd(state_) - Convert.ToInt32(GameHelper.GetNowTime()), CountDownType.Hour);
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btn_watchAd.enabled = false;
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}
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else
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{
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btn_watchAd.enabled = true;
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btn_watchAd.can_buy.selectedIndex = 0;
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}
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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ui.btn_back.SetClick(() =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Close);
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});
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}
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}
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}
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