fix:1、添加项目
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using System;
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using FairyGUI;
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using FGUI.P01_Common;
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using FGUI.P04_Menu;
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// using FGUI.G006_menu;
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using UnityEngine;
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namespace FlowerPower
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{
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public class MenuUI : BaseUI
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{
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private MenuUICtrl ctrl;
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private MenuModel model;
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private FGUI.P04_Menu.com_setting ui;
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private int selectIndex = -1;
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private int total_item;
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private bool is_exit_game = false;
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public MenuUI(MenuUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.MenuUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "P04_Menu";
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uiInfo.assetName = "com_setting";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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model = moduleManager.GetModel(ModelConst.MenuModel) as MenuModel;
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}
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protected override void OnClose()
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{
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//
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CommonHelper.FadeOut(ui);
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.P04_Menu.com_setting;
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}
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protected override void OnOpenBefore(object args)
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{
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if (args != null)
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{
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is_exit_game = (bool)args;
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}
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if (Screen.safeArea.y != 0)
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{
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ui.com_gold.y += Screen.safeArea.y;
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}
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//
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total_item = 8;
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selectIndex = PreferencesMgr.Instance.PlayerAvatarId;
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InitView();
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}
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protected override void OnOpen(object args)
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{
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CommonHelper.FadeIn(ui);
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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HallManager.Instance.AddChangeGiftSwitch(InitView);
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}
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protected override void RemoveListener()
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{
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HallManager.Instance.RemoveChangeGiftSwitch(InitView);
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}
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#endregion
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private void InitView()
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{
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ui.com_gold.GetChild("text_gold").text = $"{PreferencesMgr.Instance.Currency101:N0}";
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var namStr = GameHelper.GetUserName();
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if (is_exit_game)
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{
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ui.btn_quit.visible = true;
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}
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ui.btn_back.SetClick(OnCloseView);
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ui.btn_music.SetClick(OnClickSetMusic);
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ui.btn_sound.SetClick(OnClickSoundBtn);
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ui.btn_privacy.menus.selectedIndex = btn_menu.Menus_privacy;
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ui.btn_terms.menus.selectedIndex = btn_menu.Menus_terms;
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ui.btn_official.menus.selectedIndex = btn_menu.Menus_official;
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ui.btn_record.menus.selectedIndex = btn_menu.Menus_record;
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ui.btn_privacy.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open); });
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ui.btn_terms.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, true); });
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ui.btn_official.SetClick(() => { OpenBrowser.OpenURL("https://www.flowerlazypower.fun/"); });
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ui.btn_contact_us.SetClick(() => { GameHelper.OpenEmail(); });
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ui.btn_quit.SetClick(() =>
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{
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if (is_exit_game)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.ExitGame);
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}
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OnCloseView();
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});
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SetUID();
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SetVersion();
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RefreshMusicUI();
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if (GameHelper.IsGiftSwitch()) {
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ui.btn_restore.visible = false;
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}
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ui.btn_restore.SetClick(() =>
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{
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PurchasingManager.Instance.IosRestore((success,message)=>{
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Debug.Log("[barry] restore success message: " + message);
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if (success)
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{
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Debug.Log("[barry] restore success: " + success);
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GameHelper.ShowTips("Restore Purchases Success!");
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// SaveData.GetSaveobject().is_get_packreward = success;
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SaveData.GetSaveobject().have_slot = success;
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}
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else
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{
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// Debug.Log("[barry] restore failed: " + success);
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GameHelper.ShowTips("There are no recoverable transactions");
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}
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});
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CtrlCloseUI();
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});
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}
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private void SetVersion()
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{
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// Debug.Log($"SetVersion====== {Application.version}");
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ui.text_version.SetVar("count", Application.version.ToString()).FlushVars();
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}
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private void SetUID()
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{
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// if (GameHelper.IsGiftSwitch()) {
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ui.text_uid.SetVar("UID", GameHelper.GetLoginModel().uid.ToString()).FlushVars();
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// } else {
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// ui.text_uid.visible = false;
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// }
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}
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public override void OnSwitchLanguage()
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{
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base.OnSwitchLanguage();
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SetVersion();
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SetUID();
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}
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private void OnCloseView()
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{
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// CloseMenu();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Close, true);
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TimerHelper.mEasy.AddTimer(0.5f, () =>
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{
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CtrlCloseUI();
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});
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}
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private void OnClickSetMusic()
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{
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model.IsOpenMusic = !model.IsOpenMusic;
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RefreshMusicUI();
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}
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private void OnClickSoundBtn()
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{
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model.IsOpenEffect = !model.IsOpenEffect;
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RefreshMusicUI();
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}
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private void RefreshMusicUI()
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{
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ui.btn_music.on_off.selectedIndex =
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model.IsOpenMusic ? btn_on_off.On_off_on : btn_on_off.On_off_off;
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ui.btn_sound.on_off.selectedIndex =
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model.IsOpenEffect ? btn_on_off.On_off_on : btn_on_off.On_off_off;
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}
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}
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}
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