fix:1、更换项目,使用winter来创建
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@@ -1,4 +1,4 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class AnimConst
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{
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@@ -1,17 +1,14 @@
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using UnityEngine;
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using System.Collections.Generic;
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using SGModule.Common;
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class AppConst
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{
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#region Field
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#if FlowerPowerRelease
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public static bool IsEnabledEngineLog = false;
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#else
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public static bool IsEnabledEngineLog = true;
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#endif
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public static bool IsEnabledEngineLog = ConfigManager.GameConfig.enabledLog;
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public const LogType EnabledFilterLogType =
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LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class AppObjConst
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{
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@@ -1,21 +1,18 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class AudioConst
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{
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public const string click = "click";
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public const string UIButtonDefault = "ui_ButtonDefault";
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public const string DailyBonusCollect = "dailyBonus_collect";
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public const string Coinfly04 = "Coinfly04";
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public const string hallbgm = "hallbgm";
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public const string gamebgm = "gamebgm";
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public const string match = "match";
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public const string proptips = "proptips";
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public const string defeat = "defeat";
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public const string Victory05 = "Victory05";
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public const string CoinFly = "coinfly";
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public const string MainBg = "hall_bgm";
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public const string GameBg = "game_bgm";
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public const string dissolve = "dissolve";
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public const string fail = "fail";
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public const string Victoriously = "Victoriously";
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public const string MakeupDone = "makupdone";
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public const string wheel_spin = "wheel_spin";
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public const string BroadTips = "BroadTips";
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public const string gamestart = "gamestart";
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public const string game_open = "game_open";
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}
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}
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class CameraConst
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{
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@@ -0,0 +1,14 @@
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namespace LoveLegend
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{
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public static class FolderNames
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{
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public const string SecretName = "SecretAlbums";
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public const string AlbumName = "LevelAlbums";
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public const string BackgroundName = "Background";
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public const string VideoName = "LiveVideos";
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public const string VideoCoversName = "LiveVideoCovers";
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public const string GameCache = "GameCache";
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e4da890320dd03c4f837d9dc3c8c31c9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class LayerMaskConst
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{
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@@ -1,4 +1,4 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class PrefsConst
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{
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@@ -1,4 +1,4 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class PrefsKeyConst
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class ScreenConst
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{
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@@ -1,4 +1,4 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class UILayerConst
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class VectorConst
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace FlowerPower
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namespace LoveLegend
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{
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public static class YieldConst
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{
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@@ -1,4 +1,4 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public static partial class CtrlMsg
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{
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@@ -1,4 +1,4 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public static partial class GameMsg
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{
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@@ -1,4 +1,4 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public static partial class UICtrlMsg
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{
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@@ -1,4 +1,4 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public class ChangeValue<T>
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{
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