fix:1、更换项目,使用winter来创建

This commit is contained in:
2026-04-22 11:13:16 +08:00
parent 173cfb2dc9
commit 83ff9f71ad
7375 changed files with 209752 additions and 157557 deletions
+1 -1
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@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public static class AnimConst
{
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@@ -1,17 +1,14 @@
using UnityEngine;
using System.Collections.Generic;
using SGModule.Common;
namespace FlowerPower
namespace LoveLegend
{
public static class AppConst
{
#region Field
#if FlowerPowerRelease
public static bool IsEnabledEngineLog = false;
#else
public static bool IsEnabledEngineLog = true;
#endif
public static bool IsEnabledEngineLog = ConfigManager.GameConfig.enabledLog;
public const LogType EnabledFilterLogType =
LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
@@ -1,6 +1,6 @@
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public static class AppObjConst
{
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@@ -1,21 +1,18 @@
namespace FlowerPower
namespace LoveLegend
{
public static class AudioConst
{
public const string click = "click";
public const string UIButtonDefault = "ui_ButtonDefault";
public const string DailyBonusCollect = "dailyBonus_collect";
public const string Coinfly04 = "Coinfly04";
public const string hallbgm = "hallbgm";
public const string gamebgm = "gamebgm";
public const string match = "match";
public const string proptips = "proptips";
public const string defeat = "defeat";
public const string Victory05 = "Victory05";
public const string CoinFly = "coinfly";
public const string MainBg = "hall_bgm";
public const string GameBg = "game_bgm";
public const string dissolve = "dissolve";
public const string fail = "fail";
public const string Victoriously = "Victoriously";
public const string MakeupDone = "makupdone";
public const string wheel_spin = "wheel_spin";
public const string BroadTips = "BroadTips";
public const string gamestart = "gamestart";
public const string game_open = "game_open";
}
}
@@ -1,6 +1,6 @@
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public static class CameraConst
{
@@ -0,0 +1,14 @@
namespace LoveLegend
{
public static class FolderNames
{
public const string SecretName = "SecretAlbums";
public const string AlbumName = "LevelAlbums";
public const string BackgroundName = "Background";
public const string VideoName = "LiveVideos";
public const string VideoCoversName = "LiveVideoCovers";
public const string GameCache = "GameCache";
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@@ -1,6 +1,6 @@
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public static class LayerMaskConst
{
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@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public static class PrefsConst
{
@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public static class PrefsKeyConst
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public static class ScreenConst
{
@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public static class UILayerConst
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public static class VectorConst
{
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@@ -1,6 +1,6 @@
using UnityEngine;
namespace FlowerPower
namespace LoveLegend
{
public static class YieldConst
{
@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public static partial class CtrlMsg
{
@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public static partial class GameMsg
{
@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public static partial class UICtrlMsg
{
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@@ -1,4 +1,4 @@
namespace FlowerPower
namespace LoveLegend
{
public class ChangeValue<T>
{