fix:1、更换项目,使用winter来创建
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@@ -1,5 +1,5 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public class HallCtrl : BaseCtrl
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{
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@@ -1,5 +1,5 @@
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namespace FlowerPower
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namespace LoveLegend
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{
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public class HallModel : BaseModel
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{
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,7 @@
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using SGModule.NetKit;
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using UnityEngine;
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namespace FlowerPower
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namespace LoveLegend
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{
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public class HallUICtrl : BaseUICtrl
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{
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@@ -9,13 +10,7 @@ namespace FlowerPower
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private uint openUIMsg = UICtrlMsg.MainUI_Open;
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private uint closeUIMsg = UICtrlMsg.MainUI_Close;
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#if ChillConnectRelease
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private readonly float _countTime = 5 * 60.0f;
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#else
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private readonly float _countTime = 1 * 60.0f;
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#endif
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private const float _countTime = 5*60f;
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#region 生命周期
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protected override void OnInit()
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@@ -33,30 +28,17 @@ namespace FlowerPower
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{
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ui = new HallUI(this);
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ui.Open(args);
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ui.onShowAnim(args);
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}
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else
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{
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ui.onShowAnim(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (args != null && ui != null)
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if (ui != null && !ui.isClose)
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{
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ui.onHideAnim(args);
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ui.Close();
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}
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else
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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ui = null;
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}
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#endregion
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@@ -81,8 +63,8 @@ namespace FlowerPower
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GameDispatcher.Instance.AddListener(GameMsg.Update101Completed, OnUpdate101Completed);
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GameDispatcher.Instance.AddListener(GameMsg.Update102, OnUpdate102);
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GameDispatcher.Instance.AddListener(GameMsg.Update102Completed, OnUpdate102Completed);
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GameDispatcher.Instance.AddListener(GameMsg.RefreshConfig, UpdateRefresh);
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HallManager.Instance.UpdateSecondEvent += RefreshConfig;
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}
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protected override void RemoveListener()
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@@ -93,10 +75,10 @@ namespace FlowerPower
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GameDispatcher.Instance.RemoveListener(GameMsg.Update102, OnUpdate102);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update101Completed, OnUpdate101Completed);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update102Completed, OnUpdate102Completed);
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GameDispatcher.Instance.RemoveListener(GameMsg.RefreshConfig, UpdateRefresh);
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HallManager.Instance.UpdateSecondEvent -= RefreshConfig;
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}
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protected override void AddServerListener()
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@@ -121,11 +103,12 @@ namespace FlowerPower
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private void OnUpdate101Completed(object obj = null)
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{
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if (!PreferencesMgr.Instance.IsShowRewardFly101)
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if (!DataMgr.IsShowRewardFly101.Value)
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{
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var value = PreferencesMgr.Instance.Currency101;
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var value = DataMgr.Coin.Value;
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model.showCoin = value;
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ui?.Set101();
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}
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}
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@@ -139,40 +122,38 @@ namespace FlowerPower
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private void OnUpdate102Completed(object obj = null)
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{
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if (!PreferencesMgr.Instance.IsShowRewardFly102)
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if (!DataMgr.IsShowRewardFly102.Value)
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{
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var value = PreferencesMgr.Instance.Currency102;
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var value = DataMgr.Ticket.Value;
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model.showDollar = value;
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ui?.Set102();
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if (PreferencesMgr.Instance.MakeupTaskHistory.Count == 1)
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if (DataMgr.MakeupTaskHistory.Value.Count == 1)
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{
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}
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}
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}
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private int _lastUpdateTime;
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public void UpdateRefresh(object obj = null)
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{
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}
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private void RefreshConfig()
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{
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_lastUpdateTime++;
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// Debug.Log($"barry RefreshConfig======= {_lastUpdateTime}");
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if (_lastUpdateTime <= _countTime) return;
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_lastUpdateTime = 0;
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NetworkKit.PostWithHeader<LoginModel>("settingRefresh", null, (isSuccess, obj) =>
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NetKit.Instance.Post<LoginModel>("settingRefresh", null, response =>
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{
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var savedCfgName = PlayerPrefs.GetString("configFileName");
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if (!isSuccess) return;
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if (savedCfgName.Equals(obj.setting)) return;
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if (!response.IsSuccess) return;
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if (savedCfgName.Equals(response.Data.Setting)) return;
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// Debug.Log($"barry===== setting==== {obj.setting}" );
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var loginData = GameHelper.GetLoginModel();
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loginData.setting = obj.setting;
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NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig,2);
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var loginData = GameHelper.GetLoginModel();
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loginData.Setting = response.Data.Setting;
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NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig, 2);
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});
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}
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}
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