fix:1、更换ui(图鉴相关)
This commit is contained in:
@@ -1,122 +1,124 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using SGModule.Common.Extensions;
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using SGModule.Common.Helper;
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using SGModule.ConfigLoader;
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using SGModule.NetKit;
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using UnityEngine;
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namespace RedHotRoast {
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public class ConfigSystem : BaseSystem {
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public static string web_through_str;
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public ConfigSystem(bool isAutoInit = true) {
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if (isAutoInit) {
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Init();
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}
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}
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public sealed override void Init() {
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base.Init();
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AddListener();
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}
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private void AddListener() {
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NetworkDispatcher.Instance.AddListener(NetworkMsg.GetConfig, OnGetConfig);
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}
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private void RemoveListener() {
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NetworkDispatcher.Instance.RemoveListener(NetworkMsg.GetConfig, OnGetConfig);
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}
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private void OnGetConfig(object obj) {
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadBegin); //加载开始打点
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var loginModel = LoginKit.Instance.LoginModel;
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ConfigLoader.Instance.Init(new ConfigInitOptions {
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Setting = loginModel.Setting,
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CdnUrl = loginModel.CdnURL,
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OnComplete = state => {
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Debug.Log($"配置加载状态{state}");
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if (state == ConfigLoaderState.Successful) {
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ReloadConfig();
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}
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},
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OnError = (errorName, message) => {
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Debug.LogError($"配置解析错误 {errorName} 错误信息:{message}");
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},
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OnHandleUnmarkedConfig = ParseGameConfig
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});
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}
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/// <summary>
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/// 重新加载配置
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/// </summary>
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/// <param name="json"></param>
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private void ReloadConfig() {
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadFinish); //加载完成打点
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TextureHelper.imgUrl = LoginKit.Instance.LoginModel.CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
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LiveVideoManager.videoBaseUrl = LoginKit.Instance.LoginModel.CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
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// ParseGameConfig();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
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AppDispatcher.Instance.Dispatch(AppMsg.LoginInit);
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartBefore);
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SaveingPotHelper.ResetHistory();
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}
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#region 游戏配置
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private void ParseGameConfig() {
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var gameConfigModel = new GameConfigModel();
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foreach (var key in ConfigLoader.Instance.GetJsonKeys()) {
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if (!key.StartsWith("GameBoard")) {
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continue;
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}
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// 提取 boardIndex
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var boardIndex = 1;
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var parts = key.Split('_');
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if (parts.Length > 1 && int.TryParse(parts[1], out var parsed)) {
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boardIndex = parsed;
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}
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// 获取 json 并反序列化
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if (ConfigLoader.Instance.TryGetJsonValue(key, out var gameboardJson)) {
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try {
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var gameBoards = gameboardJson.As<List<GameBoard>>();
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if (gameBoards != null) {
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gameConfigModel.game_conf[boardIndex] = gameBoards;
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}
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else {
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Log.ConfigLoader.Warning($"GameBoard 配置 {key} 反序列化为空");
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}
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}
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catch (Exception ex) {
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Log.ConfigLoader.Error($"GameBoard 配置 {key} 反序列化失败: {ex.Message}");
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}
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}
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}
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ConfigLoader.Instance.AddConfig(gameConfigModel);
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}
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#endregion
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public static CommonModel GetCommonConf() {
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return ConfigLoader.Instance.GetConfig<CommonModel>();
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}
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public static List<T> GetConfig<T>() where T : class {
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return ConfigLoader.Instance.GetConfig<List<T>>() ?? new List<T>();
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}
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public override void Dispose() {
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base.Dispose();
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RemoveListener();
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using SGModule.Common.Extensions;
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using SGModule.Common.Helper;
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using SGModule.ConfigLoader;
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using SGModule.NetKit;
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using UnityEngine;
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namespace RedHotRoast {
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public class ConfigSystem : BaseSystem {
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public static string web_through_str;
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public ConfigSystem(bool isAutoInit = true) {
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if (isAutoInit) {
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Init();
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}
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}
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public sealed override void Init() {
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base.Init();
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AddListener();
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}
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private void AddListener() {
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NetworkDispatcher.Instance.AddListener(NetworkMsg.GetConfig, OnGetConfig);
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}
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private void RemoveListener() {
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NetworkDispatcher.Instance.RemoveListener(NetworkMsg.GetConfig, OnGetConfig);
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}
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private void OnGetConfig(object obj) {
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadBegin); //加载开始打点
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var loginModel = LoginKit.Instance.LoginModel;
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ConfigLoader.Instance.Init(new ConfigInitOptions {
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Setting = loginModel.Setting,
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CdnUrl = loginModel.CdnURL,
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OnComplete = state => {
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Debug.Log($"配置加载状态{state}");
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if (state == ConfigLoaderState.Successful) {
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ReloadConfig();
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}
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},
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OnError = (errorName, message) => {
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Debug.LogError($"配置解析错误 {errorName} 错误信息:{message}");
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},
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OnHandleUnmarkedConfig = ParseGameConfig
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});
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}
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/// <summary>
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/// 重新加载配置
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/// </summary>
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/// <param name="json"></param>
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private void ReloadConfig() {
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var CdnURL = "https://asserts.minskyfun.top";
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoadFinish); //加载完成打点
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TextureHelper.imgUrl = CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
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LiveVideoManager.videoBaseUrl = CdnURL + "/" + ConfigSystem.GetCommonConf().ResVersion + "/";
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// ParseGameConfig();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
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AppDispatcher.Instance.Dispatch(AppMsg.LoginInit);
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartBefore);
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SaveingPotHelper.ResetHistory();
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}
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#region 游戏配置
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private void ParseGameConfig() {
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var gameConfigModel = new GameConfigModel();
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foreach (var key in ConfigLoader.Instance.GetJsonKeys()) {
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if (!key.StartsWith("GameBoard")) {
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continue;
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}
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// 提取 boardIndex
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var boardIndex = 1;
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var parts = key.Split('_');
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if (parts.Length > 1 && int.TryParse(parts[1], out var parsed)) {
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boardIndex = parsed;
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}
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// 获取 json 并反序列化
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if (ConfigLoader.Instance.TryGetJsonValue(key, out var gameboardJson)) {
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try {
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var gameBoards = gameboardJson.As<List<GameBoard>>();
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if (gameBoards != null) {
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gameConfigModel.game_conf[boardIndex] = gameBoards;
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}
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else {
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Log.ConfigLoader.Warning($"GameBoard 配置 {key} 反序列化为空");
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}
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}
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catch (Exception ex) {
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Log.ConfigLoader.Error($"GameBoard 配置 {key} 反序列化失败: {ex.Message}");
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}
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}
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}
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ConfigLoader.Instance.AddConfig(gameConfigModel);
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}
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#endregion
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public static CommonModel GetCommonConf() {
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return ConfigLoader.Instance.GetConfig<CommonModel>();
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}
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public static List<T> GetConfig<T>() where T : class {
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return ConfigLoader.Instance.GetConfig<List<T>>() ?? new List<T>();
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}
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public override void Dispose() {
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base.Dispose();
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RemoveListener();
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}
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}
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}
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