using System.Collections.Generic; namespace FlowerPower { public class MakeupTaskData { public int tableId; public int id; public string amountStr; public decimal amount; public long makeupTime; public int videoCount; public int LvVideoCount; public int inlineInitNum; public int inlineNum; public string orderID; public MakeupTaskStatus status; public long order_time = 0; public int WatchVideoSpeedNum = 0; public int loginSpeedNum = 0; public int activeMinute = 0; public int activeSpeedNum = 0; public long ch_time; public string ExchangeAccount; public string ExchangeName; public string short_name; public string long_name; public List rdData; public makeupRdData lastRdData; public void SetStatus(MakeupTaskStatus _status) { status = _status; } public string GetAmountStr() { if (amount <= 0) { return amountStr; } else { return GameHelper.Get101Str(amount); } } } public enum MakeupTaskStatus { None, AccumulatedCh, Task, Level, Inline, editAccount, ticket, code, } public class makeupRdData { public int coupon_mount; public string code; public bool isClaimed; } }