Files
RedHotRoast-ios/Assets/GemCrush/Define/Message/UICtrlMsg_OpenClose.cs
T
2026-04-22 09:52:55 +08:00

146 lines
8.2 KiB
C#

namespace FlowerPower
{
public static partial class UICtrlMsg
{
private static uint cursor_OpenClose = 130000;
public static uint GameLoginUI_Close = ++cursor_OpenClose;
public static uint MakeupRecordUI_Open = ++cursor_OpenClose;
public static uint MainTabUI_Open = ++cursor_OpenClose;
public static uint MainTabUI_Close = ++cursor_OpenClose;
public static uint MakeupRecordUI_Close = ++cursor_OpenClose;
public static uint FirstRewardUI_Open = ++cursor_OpenClose;
public static uint FirstRewardUI_Close = ++cursor_OpenClose;
public static uint RateUsDialogUI_Open = ++cursor_OpenClose;
public static uint RateUsDialogUI_Close = ++cursor_OpenClose;
public static uint OpenBgUI_Open = ++cursor_OpenClose;
public static uint OpenBgUI_Close = ++cursor_OpenClose;
public static uint FXWndUI_Open = ++cursor_OpenClose;
public static uint FXWndUI_Close = ++cursor_OpenClose;
public static uint RewardAniUI_Open = ++cursor_OpenClose;
public static uint RewardAniUI_Close = ++cursor_OpenClose;
public static uint NetLoadingUI_Open = ++cursor_OpenClose;
public static uint NetLoadingUI_Close = ++cursor_OpenClose;
public static uint SCTipsUI_Open = ++cursor_OpenClose;
public static uint SCTipsUI_Close = ++cursor_OpenClose;
public static uint GameLoginUI_Open = ++cursor_OpenClose;
public static uint RewardboxUI_Open = ++cursor_OpenClose;
public static uint RewardboxUI_Close = ++cursor_OpenClose;
public static uint RewardUI_Open = ++cursor_OpenClose;
public static uint RewardUI_Close = ++cursor_OpenClose;
public static uint NewTaskUI_Open = ++cursor_OpenClose;
public static uint MenuUI_Open = ++cursor_OpenClose;
public static uint MenuUI_Close = ++cursor_OpenClose;
public static uint PlayUI_Close = ++cursor_OpenClose;
public static uint NewTaskUI_Close = ++cursor_OpenClose;
public static uint PrivacyUI_Open = ++cursor_OpenClose;
public static uint PrivacyUI_Close = ++cursor_OpenClose;
public static uint PlayUIFX = ++cursor_OpenClose;
public static uint RainPlayUI_Open = ++cursor_OpenClose;
public static uint RainPlayUI_Close = ++cursor_OpenClose;
public static uint OpenGameUI_Open = ++cursor_OpenClose;
public static uint OpenGameUI_Close = ++cursor_OpenClose;
public static uint RegulationUI_Open = ++cursor_OpenClose;
public static uint RegulationUI_Close = ++cursor_OpenClose;
public static uint CoinWnd_newUI_Open = ++cursor_OpenClose;
public static uint CoinWnd_newUI_Close = ++cursor_OpenClose;
public static uint SheepwindowUI_Open = ++cursor_OpenClose;
public static uint SheepwindowUI_Close = ++cursor_OpenClose;
public static uint BuyslotUI_Open = ++cursor_OpenClose;
public static uint BuyslotUI_Close = ++cursor_OpenClose;
public static uint BuygoldUI_Open = ++cursor_OpenClose;
public static uint BuygoldUI_Close = ++cursor_OpenClose;
public static uint BuyConfirmUI_Open = ++cursor_OpenClose;
public static uint BuyConfirmUI_Close = ++cursor_OpenClose;
public static uint LevelSuccessUI_Open = ++cursor_OpenClose;
public static uint LevelSuccessUI_Close = ++cursor_OpenClose;
public static uint ChoosePropUI_Open = ++cursor_OpenClose;
public static uint ChoosePropUI_Close = ++cursor_OpenClose;
public static uint AdcomingUI_Open = ++cursor_OpenClose;
public static uint AdcomingUI_Close = ++cursor_OpenClose;
public static uint PassunlockUI_Open = ++cursor_OpenClose;
public static uint PassunlockUI_Close = ++cursor_OpenClose;
public static uint GetTaskRewardUI_Open = ++cursor_OpenClose;
public static uint GetTaskRewardUI_Close = ++cursor_OpenClose;
public static uint PayloadingUI_Open = ++cursor_OpenClose;
public static uint PayloadingUI_Close = ++cursor_OpenClose;
public static uint BackgroundUI_Open = ++cursor_OpenClose;
public static uint BackgroundUI_Close = ++cursor_OpenClose;
public static uint MainUI_Open = ++cursor_OpenClose;
public static uint MainUI_Close = ++cursor_OpenClose;
public static uint PlayBgUI_Close = ++cursor_OpenClose;
public static uint SignInUI_Open = ++cursor_OpenClose;
public static uint SignInUI_Close = ++cursor_OpenClose;
public static uint SuperSpeedUI_Open = ++cursor_OpenClose;
public static uint SuperSpeedUI_Close = ++cursor_OpenClose;
public static uint MailUI_Open = ++cursor_OpenClose;
public static uint MailUI_Close = ++cursor_OpenClose;
public static uint WheelUI_Open = ++cursor_OpenClose;
public static uint WheelUI_Close = ++cursor_OpenClose;
public static uint PassViewUI_Open = ++cursor_OpenClose;
public static uint PassViewUI_Close = ++cursor_OpenClose;
public static uint FacePhotoViewUI_Open = ++cursor_OpenClose;
public static uint FacePhotoViewUI_Close = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Close = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Open = ++cursor_OpenClose;
public static uint H5UI_Open = ++cursor_OpenClose;
public static uint H5UI_Close = ++cursor_OpenClose;
public static uint PackrewardUI_Open = ++cursor_OpenClose;
public static uint PackrewardUI_Close = ++cursor_OpenClose;
public static uint GameMenuUI_Open = ++cursor_OpenClose;
public static uint GameMenuUI_Close = ++cursor_OpenClose;
public static uint PixPayUI_Open = ++cursor_OpenClose;
public static uint PixPayUI_Close = ++cursor_OpenClose;
public static uint PersonViewUI_Open = ++cursor_OpenClose;
public static uint PersonViewUI_Close = ++cursor_OpenClose;
public static uint GuideViewUI_Open = ++cursor_OpenClose;
public static uint GuideViewUI_Close = ++cursor_OpenClose;
public static uint TipsViewUI_Open = ++cursor_OpenClose;
public static uint TipsViewUI_Close = ++cursor_OpenClose;
public static uint ResurgenceUI_Open = ++cursor_OpenClose;
public static uint ResurgenceUI_Close = ++cursor_OpenClose;
public static uint SaveingPotUI_Open = ++cursor_OpenClose;
public static uint SaveingPotUI_Close = ++cursor_OpenClose;
public static uint BroadcastUI_Open = ++cursor_OpenClose;
public static uint BroadcastUI_Close = ++cursor_OpenClose;
public static uint RecordViewUI_Open = ++cursor_OpenClose;
public static uint RecordViewUI_Close = ++cursor_OpenClose;
public static uint ThreeDaysGiftUI_Open = ++cursor_OpenClose;
public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose;
public static uint RewardMulNewUI_Open = ++cursor_OpenClose;
public static uint RewardMulNewUI_Close = ++cursor_OpenClose;
public static uint TujianUI_Open = ++cursor_OpenClose;
public static uint TujianUI_Close = ++cursor_OpenClose;
public static uint FAQUI_Open = ++cursor_OpenClose;
public static uint FAQUI_Close = ++cursor_OpenClose;
public static uint AddViewoffUI_Open = ++cursor_OpenClose;
public static uint AddViewoffUI_Close = ++cursor_OpenClose;
public static uint RankRewardUI_Open = ++cursor_OpenClose;
public static uint RankRewardUI_Close = ++cursor_OpenClose;
public static uint RankUI_Open = ++cursor_OpenClose;
public static uint RankUI_Close = ++cursor_OpenClose;
public static uint RankRuleUI_Open = ++cursor_OpenClose;
public static uint RankRuleUI_Close = ++cursor_OpenClose;
public static uint AddviewnewUI_Open = ++cursor_OpenClose;
public static uint AddviewnewUI_Close = ++cursor_OpenClose;
public static uint GoldRewardUI_Open = ++cursor_OpenClose;
public static uint GoldRewardUI_Close = ++cursor_OpenClose;
public static uint LoginloadingUI_Open = ++cursor_OpenClose;
public static uint LoginloadingUI_Close = ++cursor_OpenClose;
public static uint PettyAwardUI_Open = ++cursor_OpenClose;
public static uint PettyAwardUI_Close = ++cursor_OpenClose;
}
}