188 lines
7.3 KiB
C#
188 lines
7.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace FlowerPower
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{
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public class RainPlayUICtrl : BaseUICtrl
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{
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private RainPlayUI ui;
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private RainPlayModel model;
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private uint openUIMsg = UICtrlMsg.RainPlayUI_Open;
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private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new RainPlayUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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void pay_success(object str)
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{
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string type = (string)str;
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string purch_number = "";
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if (type == PurchasingManager.buy_one)
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{
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GameHelper.ShowTips("Purchase successful");
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if (SuperSpeedViewUICtrl.IsBuySpeed)//这里是超级加速器礼包购买后的逻辑处理,因为和加格子用的同一个商品id,在这里做个区分
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{
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SuperSpeedViewUICtrl.IsBuySpeed = false;
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SaveData.GetSaveobject().IsBuySpeedGift = true;
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}
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else
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{
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SaveData.GetSaveobject().have_slot = true;
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
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purch_number = GameHelper.GetCommonModel().addspace2.ToString();
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}
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GameHelper.IsTemporaryEnd = false;
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}
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else if (type == PurchasingManager.buy_one_off)
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{
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purch_number = GameHelper.GetCommonModel().AddDiscount2.ToString();
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if (!CheckIsOpen(UIConst.AddViewoffUI))
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Close);
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SaveData.GetSaveobject().have_slot = true;
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
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}
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GameHelper.IsTemporaryEnd = false;
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}
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else if (type == PurchasingManager.remove_ad)
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{
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SaveData.GetSaveobject().remove_ad_time = (int)GameHelper.GetNowTime() + ConfigSystem.GetConfig<CommonModel>().RemoveADsPackDuration * 3600;
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SaveData.GetSaveobject().is_get_removead = true;
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SaveData.saveDataFunc();
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// GameHelper.AddGoldNumber(ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].coins_quantity);
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
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GameHelper.ShowTips("Purchase successful");
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].Paid_price2.ToString();
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}
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else if (type == PurchasingManager.pack_reward)
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{
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List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
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int gold_num = list[0].coins_quantity;
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int back_num = list[0].props_quantity[1];
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int out_num = list[0].props_quantity[0];
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int refresh_num = list[0].props_quantity[2];
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// GameHelper.AddGoldNumber(gold_num);
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GameHelper.AddItemNumber(0, out_num);
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GameHelper.AddItemNumber(1, back_num);
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GameHelper.AddItemNumber(2, refresh_num);
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SaveData.GetSaveobject().is_get_packreward = true;
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SaveData.saveDataFunc();
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
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GameHelper.ShowTips("Purchase successful");
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[0].Paid_price2.ToString();
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}
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else if (type == PurchasingManager.fail_pack)
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{
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List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().dataList;
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purch_number = ConfigSystem.GetConfig<PaidgiftModel>().dataList[2].Paid_price2.ToString();
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//ui?.setBtnAds();
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GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
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// PreferencesMgr.Instance.Currency101 += ConfigSystem.GetConfig<PaidgiftModel>().dataList[1].coins_quantity;
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// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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int back_num = list[2].props_quantity[1];
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int out_num = list[2].props_quantity[0];
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int refresh_num = list[2].props_quantity[2];
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//GameHelper.addGoldNumber(gold_num);
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int gold_num = list[2].coins_quantity;
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if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) PreferencesMgr.Instance.Currency101 += gold_num;
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GameHelper.AddItemNumber(0, out_num);
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GameHelper.AddItemNumber(1, back_num);
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GameHelper.AddItemNumber(2, refresh_num);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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SaveData.saveDataFunc();
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}
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else if (type == PurchasingManager.three_days_gift)
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{
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SaveData.GetSaveobject().is_get_ThreeDaysGift = true;
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SaveData.saveDataFunc();
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purch_number = ConfigSystem.GetConfig<MultigiftModel>().dataList[0].Paid_price2.ToString();
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}
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
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if (purch_number != "")
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{
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GameHelper.SendRevenueToAF(purch_number);
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}
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}
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private bool CheckIsOpen(string name)
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{
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var isOpen = UIManager.Instance.IsExistUI(name);
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return isOpen;
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}
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#endregion
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}
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} |