Files
RedHotRoast-ios/Assets/RedHotRoast/Define/Model/Config/Game/LevelUnlockModel.cs
T

73 lines
1.6 KiB
C#

using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace RedHotRoast
{
[ConfigKey("FreeImageLibrary")]
public class FreeImageLibrary
{
public int id;
public string Name;
public int State;
}
[ConfigKey("ADImageLibrary")]
public class ADImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("SpecialImageLibrary")]
public class SpecialImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("VIPImageLibrary")]
public class VIPImageLibrary
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("FreeImageLibrary_A")]
public class FreeImageLibrary_A
{
public int id;
public string Name;
public int State;
}
[ConfigKey("ADImageLibrary_A")]
public class ADImageLibrary_A
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("SpecialImageLibrary_A")]
public class SpecialImageLibrary_A
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
[ConfigKey("VIPImageLibrary_A")]
public class VIPImageLibrary_A
{
public int id;
public string Name;
public int State;
public int GoldCoins;
}
}