fix: 1、更换命名空间和文件夹名字
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@@ -2,7 +2,7 @@ using System;
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using UnityEngine;
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using System.Collections.Generic;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public abstract class BaseDispatcher<T, Msg, Param> : IDisposable where T : class, new() where Param : class
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{
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@@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class BaseMainThreadDispatcher<T, Msg, Param> : SingletonUnity<T>
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where T : SingletonUnity<T>
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class AppDispatcher : BaseDispatcher<AppDispatcher, uint, object> { }
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}
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class CtrlDispatcher : BaseDispatcher<CtrlDispatcher, uint, object>
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{
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class DataDispatcher : BaseDispatcher<DataDispatcher, string, object>
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{
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class GameDispatcher : BaseDispatcher<GameDispatcher, uint, object>
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{
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class MainThreadDispatcher : BaseMainThreadDispatcher<MainThreadDispatcher, uint, object>
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{
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class ModelDispatcher : BaseDispatcher<ModelDispatcher, uint, object>
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{
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class NetworkDispatcher : BaseDispatcher<NetworkDispatcher, uint, object>
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{
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class PreferencesDispatcher<T> : BaseDispatcher<PreferencesDispatcher<T>, string, ChangeValue<T>>
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{
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class UICtrlDispatcher : BaseDispatcher<UICtrlDispatcher, uint, object>
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{
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