fix: 1、更换命名空间和文件夹名字
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@@ -1,6 +1,6 @@
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using System;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public abstract class BaseInterfaceManager<T> : IDisposable, InterfaceManager where T : BaseInterfaceManager<T>, new()
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public abstract class BaseUnityManager<T> : SingletonUnity<T>, InterfaceManager
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@@ -1,4 +1,4 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public interface InterfaceManager
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{
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@@ -2,7 +2,7 @@ using FairyGUI;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public sealed class CameraManager : BaseInterfaceManager<CameraManager>
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{
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@@ -1,6 +1,6 @@
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using System;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public enum MonthType : int
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{
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@@ -1,5 +1,5 @@
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public sealed class GameIManager : BaseInterfaceManager<GameIManager>
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{
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public sealed class ModuleManager : BaseInterfaceManager<ModuleManager>
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{
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public sealed class SceneManager : BaseInterfaceManager<SceneManager>
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{
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public sealed class ManagerOfManager : Singleton<ManagerOfManager>
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{
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@@ -5,7 +5,7 @@ using System.Linq;
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using System.Text;
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using UnityEngine.Events;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public sealed class AudioManager : BaseUnityManager<AudioManager>
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{
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@@ -3,7 +3,7 @@ using UnityEngine;
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using System.Collections;
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using UnityEngine.SceneManagement;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public sealed class SceneSwitchManager : BaseUnityManager<SceneSwitchManager>
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public enum TimerTimeType : int
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{
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@@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
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using System.Collections.Generic;
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using System.Linq;
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namespace BallKingdomCrush
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namespace ZooMatch
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{
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public class UISequenceInfo
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{
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@@ -694,7 +694,7 @@ namespace BallKingdomCrush
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{
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GameObject engineEventSystemGo = new GameObject("[EngineEventSystem]");
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engineEventSystemGo.AddComponent<EngineEventSystem>();
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engineEventSystemGo.transform.SetParent(LoveLegendCore.Instance.transform, false);
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engineEventSystemGo.transform.SetParent(ZooMatchCore.Instance.transform, false);
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}
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private void InitFguiConfig()
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