fix: 1、更换命名空间和文件夹名字

This commit is contained in:
2026-06-02 11:11:47 +08:00
parent dfead2c461
commit 2a53f34659
4305 changed files with 582 additions and 603 deletions
@@ -1,6 +1,6 @@
using System;
namespace BallKingdomCrush
namespace ZooMatch
{
public abstract class BaseInterfaceManager<T> : IDisposable, InterfaceManager where T : BaseInterfaceManager<T>, new()
@@ -1,4 +1,4 @@
namespace BallKingdomCrush
namespace ZooMatch
{
public abstract class BaseUnityManager<T> : SingletonUnity<T>, InterfaceManager
@@ -1,4 +1,4 @@
namespace BallKingdomCrush
namespace ZooMatch
{
public interface InterfaceManager
{
@@ -2,7 +2,7 @@ using FairyGUI;
using UnityEngine;
using UnityEngine.EventSystems;
namespace BallKingdomCrush
namespace ZooMatch
{
public sealed class CameraManager : BaseInterfaceManager<CameraManager>
{
@@ -1,6 +1,6 @@
using System;
namespace BallKingdomCrush
namespace ZooMatch
{
public enum MonthType : int
{
@@ -1,5 +1,5 @@
namespace BallKingdomCrush
namespace ZooMatch
{
public sealed class GameIManager : BaseInterfaceManager<GameIManager>
{
@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace BallKingdomCrush
namespace ZooMatch
{
public sealed class ModuleManager : BaseInterfaceManager<ModuleManager>
{
@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace BallKingdomCrush
namespace ZooMatch
{
public sealed class SceneManager : BaseInterfaceManager<SceneManager>
{
+1 -1
View File
@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace BallKingdomCrush
namespace ZooMatch
{
public sealed class ManagerOfManager : Singleton<ManagerOfManager>
{
@@ -5,7 +5,7 @@ using System.Linq;
using System.Text;
using UnityEngine.Events;
namespace BallKingdomCrush
namespace ZooMatch
{
public sealed class AudioManager : BaseUnityManager<AudioManager>
{
@@ -3,7 +3,7 @@ using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
namespace BallKingdomCrush
namespace ZooMatch
{
public sealed class SceneSwitchManager : BaseUnityManager<SceneSwitchManager>
{
@@ -1,6 +1,6 @@
using UnityEngine;
namespace BallKingdomCrush
namespace ZooMatch
{
public enum TimerTimeType : int
{
@@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
using System.Collections.Generic;
using System.Linq;
namespace BallKingdomCrush
namespace ZooMatch
{
public class UISequenceInfo
{
@@ -694,7 +694,7 @@ namespace BallKingdomCrush
{
GameObject engineEventSystemGo = new GameObject("[EngineEventSystem]");
engineEventSystemGo.AddComponent<EngineEventSystem>();
engineEventSystemGo.transform.SetParent(LoveLegendCore.Instance.transform, false);
engineEventSystemGo.transform.SetParent(ZooMatchCore.Instance.transform, false);
}
private void InitFguiConfig()