feat:1、添加项目
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AppsFlyerSDK
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{
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public interface IAppsFlyerIOSBridge : IAppsFlyerNativeBridge
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{
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void setDisableCollectAppleAdSupport(bool disable);
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void setShouldCollectDeviceName(bool shouldCollectDeviceName);
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void setDisableCollectIAd(bool disableCollectIAd);
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void setUseReceiptValidationSandbox(bool useReceiptValidationSandbox);
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void setUseUninstallSandbox(bool useUninstallSandbox);
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void validateAndSendInAppPurchase(string productIdentifier, string price, string currency, string transactionId, Dictionary<string, string> additionalParameters, MonoBehaviour gameObject);
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void validateAndSendInAppPurchase(AFSDKPurchaseDetailsIOS details, Dictionary<string, string> purchaseAdditionalDetails, MonoBehaviour gameObject);
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void registerUninstall(byte[] deviceToken);
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void handleOpenUrl(string url, string sourceApplication, string annotation);
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void waitForATTUserAuthorizationWithTimeoutInterval(int timeoutInterval);
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void setCurrentDeviceLanguage(string language);
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void disableSKAdNetwork(bool isDisabled);
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void disableIDFVCollection(bool isDisabled);
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}
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}
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